and is a layout of the perfect max damage set up in our current generation. :tea:
[Image: http://i55.tinypic.com/2lxvy9y.jpg]
[SIZE="4"]Explanation of the Enchants and Equips: [/SIZE]
[SIZE="3"]Habit White Horse[/SIZE]
[Image: http://i56.tinypic.com/nxjpjd.jpg]
Some may ask, why not Extraordinary over Habit? This is because Habit gives +20 str without needing to meet any requirements. Extraordinary is +7 max damage, Habit is +8.
Habit (magical clothing only):
+20 Str
+12 Max Damage if using "the Hungry" title
+10% Critical if using "the Luxurious" title
+12% Repair Cost
Note that the only thing you will be receiving from this enchant is the +20 str, as you will see in a later explanation that you will need to be wearing the “Master of Spark" title over "the Hungry"
White Horse (Personalize):
+20 Luck
+5~7 Max Damage if Taming Wild Animals 9+
+3 Min Damage if Taming Wild Animals C+
+120% Repair Cost
Max Damage: 15
[SIZE="3"]Fleet Raven[/SIZE]
[Image: http://i54.tinypic.com/69qn42.jpg]
Fleet:
-15 Dex
+5 Max Damage if Charge rank B+
+2% Critical if Charge Rank 6+
+1-4 Max Damage if Charge Rank 8+
Raven:
+8~5 Max Damage if Smash Rank 9+
+4~2 Min Damage if Smash Rank 9+
-3 Defense if Combat Mastery Rank A+
Max Damage: 17
[SIZE="3"]Steel Needle Peaceful[/SIZE]
[Image: http://i53.tinypic.com/5chnow.jpg]
Steel Needle (Personalize):
+5 Max Damage If Combat Mastery Rank 7+
+1~4% Critical If Critical Hit Rank 9+
+100% Repair Cost
+5 Critical
+7~11 Max Damage If Combat Mastery Rank 4+
Peaceful:
+10 HP if Fishing Rank 5+
-15 Stamina
+15 Str if Handicraft Rank 9+
Max Damage: 22
[SIZE="3"]Corundum Delusional+Master of Shock Title[/SIZE]
[Image: http://i53.tinypic.com/ok29tu.jpg]
Corundum:
-5 Luck
+6 Max Damage if Exploration lvl 10+
-5 Min Damage if Exploration lvl 18-
Delusional:
-10 Int when lvl 25+
+6 Dex when lvl 15+
+8 Max Damage if Ranged Attack Rank B+
Master of Shock:
Maximum Damage +4%
[SIZE="3"]Willow Horn War Sword [/SIZE]
[Image: http://i52.tinypic.com/33eie81.jpg]
Note: Certain grades of beholder swords + gem upgrade can work here as well. Also Willow can be exchanged out with Goddess enchant.
War Sword: 0-90 when upgraded (Upgrade paths 243 or 218)
Willow (Personalize):
-70 Stamina
+3~6 Max Damage If Smash Rank 1
+2 Min Damage If Defense Rank 9+
+10% Critical
+2x Repair Cost
+3~6 Max Damage If Counterattack Rank 6+
Horn (Personalize):
+8~14 Str if Potion Making B+
+8~14 Dex if Herbalism A+
+12 Max Damage
+2x Repair Cost
Max Damage: ~119
[SIZE="3"]
Stout Earthquake [/SIZE]
[Image: http://i55.tinypic.com/24gog1h.jpg]
Stout (also known as Confident):
+20 Str
Earthquake:
+5 Stamina
+15 Str
Max Damage: 14 damage Per Acc, since the set up consists of two Stout Earthquake accessories
the damage comes to 28 combined.
[SIZE="3"]
Bastard Sword Ego[/SIZE]
[Image: http://i54.tinypic.com/29bkbw5.jpg]
Common Question: Why not a Muramasa or Gladius Ego?
The reason is looking at the charts for all stats Level 50 for each, the bastard sword ego comes out ahead in terms of max damage.
Bastard Sword Ego: 189 Max
Gladius Ego: 171 Max
Muramasa Ego: The exacts are unknown but it’s expected to be around 182 Max
Max Damage: 189
[SIZE="4"]Ranks of Enchants and Where to Obtain Them:
[/SIZE]
Corundum (Rank B) - Drops from Prarie Dragon, Desert Dragon, and Ifrit
Delusional Cap(Rank B) - Fidoh Int. for 4 Reward
Stout/Confident (Rank A) - Rundal Basic Hardmode
Earthquake (Rank 9) - Nao's 20th Birthday Present
Willow (Rank 6, Enchant enabled rank regardless) – Peaca Basic Reward
Horn (Rank 5) - Fiodh Int. for 4 Reward
Steel Needle (Rank 8) - Peaca Int. Reward
Peaceful (Rank 8) - Enchant Collection Vol. 7, obtained from Ciar or Rundal Boss Rush
Fleet/Quick (Rank 9) - Fomor Attack Adv/Hard or Dullahan Int/ Adv/Hard
Raven Long Greave Boots- Found in Solea Cave as a possible chest reward
Habit (Rank 3) – Barri Adv. for 3
White Horse (Rank 7) – Ciar Adv. for 3