What stats do what?
Strength
Intelligence
Dexterity
Will
and Luck do?
Mostly wanna know about Will and Dexterity know about the rest just wanna make sure about it
Will
Will affects the player's chance of going Deadly, as well as increasing Critical and Wound rates.
* Every 10 Will adds +1.0% to Critical.
o The amount of Critical that is contributed by the Will stat may be calculated by: (Will-10)/10
+ Therefore, if the player has less than 10 Will, the deficit will actually add "negative Critical". (eg. 0 Will will be -1.0% Critical)
* Every 10 Will adds +2.0% to maximum wound rate and +0.5% to minimum wound rate.
* Skills that add to Will include: Critical Hit, Windmill, Smash, Thunder, Throwing Attack (Giants-only), Natural Shield, Fire Shield, Lightning Shield, Ice Shield and Fishing.
* Rest subtracts from Will. (1 point per rank)
Dexterity
Dexterity (Dex) adds a damage bonus to Ranged attacks, affects Balance and Wound rate, as well as the success rate of production skills.
* Every 10 Dex adds +4 to maximum damage and +~2.85(rounded down to 2) to minimum damage to ranged attacks.
o The exact distribution is: +2.5 Dex adds +1 to maximum damage; +3.5 Dex adds +1 to minimum damage.
* Every 4 Dex adds +1% to balance for melee and ranged attacks.
o The exact formula is (Dex - 10) / 4, rounded down.
* Every 10 Dex adds +1.0% to maximum wound rate and +0.5% to minimum wound rate.
* Higher dexterity can improve the imbalance in the meter while cooking.
* Every 10 dexterity adds +1% to life skills, but anything more than 180 dex does not add any bonus. Dexterity also does not affect Potion Making, Blacksmithing, Tailoring success rate whatsoever.
* Skills that add to Dexterity include: Every life skill (except for Composing, Musical Knowledge, Rest, Carpentry, and Campfire); Combat Mastery, Enchant, Ranged Attack, Elf Ranged Attack, Magnum Shot, Arrow Revolver (Human-only), Counterattack, Mirage Missile (Elf-only),Final Shot (Elf-only), Support Shot.