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Mentosftw wrote on 2010-11-09 00:11
Wasn't blaze one of the first skills to hit 5 digits of damage?
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Username wrote on 2010-11-09 00:12
When this was meant to be overpowered; Did it mean the skills with most advantages; or the skills that do plain most damage period.
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EndlessDreams wrote on 2010-11-09 00:20
Quote from Username;208953:
When this was meant to be overpowered; Did it mean the skills with most advantages; or the skills that do plain most damage period.
There is really no objective definition for OP. It is purely subjective.
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Sapphireoath wrote on 2010-11-09 00:30
Spear of God? (Not Spear of Light) I used it once and did 7k dmg with it o_O
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Sayoko wrote on 2010-11-09 00:50
Quote from Beepuke;208927:
^yeah, the only reason Golem summoning IS overpowered is because of windmill. ;c
It's also 2x the range of a human wm at r1 AM g12.
Quote from Sapphireoath;208988:
Spear of God? (Not Spear of Light) I used it once and did 7k dmg with it o_O
Nah, burns ap fast.
Most OPed? Golems, it's like windmill without the consequences of windmill. You can windmill spam all you want without potting or worrying about a monster punching you in deadly. A mere stone golem non crit wm does 400-500 dmg as of g12. Don't forget the glitched skyscraper golems in g13. Windmill the size of an entire dungeon room.
My "golem" build as of now:
R1 golem
R1 AM
R1 shock
Protective measures
R1 Counter
R2 barrier spikes
R6 Mana shield
I can solo almost anything with this combo using only these skills. Pretty much invincible minus peaca with barrier spikes, counter and mana shield up. Send in a lightning golem and the fun begins.
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Ailyene wrote on 2010-11-09 00:52
I don't really think player windmill is overpowered in hard shadow missions because of the insane defense/protection/HP and multiaggro with ranged attacks. Windmill won't do squat if you can't kill the monster before they shoot an arrow at you or firebolt you or something. It's either that or pot like crazy and deep pot poisoning is not good for a hybrid (for a pure meeler, yeah, but not for hybrids).
I think golem summoning is overpowered because the crystals are easy to get once you rank up synthesis, and you can make a new one any time. Golem + barrier spikes = almost always win. Sure, golem windmill is strong, but I actually use smash and stomp more often because I'd rather not have my golem die so fast. My golem usually can last all the way through its summon time in any hard dungeon or SM as long as it doesn't use windmill too often. Plus smash does way more damage, so I find it better to use.
Also, if windmill was really so overpowered, everyone would be using them but in every hard shadow mission I go into with a bunch of really high leveled people, they're almost always using golem or blaze or something, but not windmill unless they have to.
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Beepuke wrote on 2010-11-09 00:54
Windmill + evasion = <3
Yeah, there are those unfortunate times when evasion fails but I'd rather not dwell on those times.. 8D;;
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Iyasenu wrote on 2010-11-09 00:58
I dunno.
Blacksmith seems really OP.
Seems that if you have rank 1, you've pretty much got a HUGE part of the economy in your hands.
But yeah, Golem Summoning.
Smash -> Down Attack -> Windmill.
Fomor Chaincast (we can't get it, but it's still hella OP)
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Serathx wrote on 2010-11-09 01:01
I'd say Golem Summoning or Blaze.
I personally haven't witnessed the power of Heat Buster
but judging by the replies in this thread, it's pretty OP.
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gentrone wrote on 2010-11-09 01:04
Quote from Iyasenu;209077:
I dunno.
Blacksmith seems really OP.
Seems that if you have rank 1, you've pretty much got a HUGE part of the economy in your hands.
But yeah, Golem Summoning.
Smash -> Down Attack -> Windmill.
Fomor Chaincast (we can't get it, but it's still hella OP)
Best reply xD
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Gintouki wrote on 2010-11-09 02:04
Ferghus's "Reap'er Skill"
What use is having half of the economy if he can just.. make it into dust?
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MrpewX2 wrote on 2010-11-09 05:30
Golems r too over powered Q~q
they need a two per day limit :lol:(in game of course)
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Gintouki wrote on 2010-11-09 05:36
Quote from MrpewX2;209431:
Golems r too over powered Q~q
they need a two per day limit :lol:(in game of course)
Golem was a huge weakness, the creator, do so much as hit it with a Bolt, and the Golem goes inactive..
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MrpewX2 wrote on 2010-11-09 05:39
Quote from Gintouki;209443:
Golem was a huge weakness, the creator, do so much as hit it with a Bolt, and the Golem goes inactive..
Just barrier spike in a corner...
R1 barrier should last you the whole golem especially if your using the g13 earthquake cylinder
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woohoohelloppl wrote on 2010-11-09 05:42
Shadow Bunshin?