From the previous one:
Rules: Should probably stay balanced, so lets not suggest any bs like chaincasting ice spears or dual wielding ego/spirit dragon shields. Race must not require a change of the current engine and should stick to the rules set by Mabinogi overall.
You can also use this template if you want
Race Name: (The name of the race like Human, Elf, Giant)
Appearance: (The general appearance of your race; Fat, skinny, tall, short, disfigured...)
Info: (Anything else you would like to add like storyline)
Advantages: (All positive things about this race)
Disadvantages: (All negative things about this race)
Weapons and Armor: (What kind of equips your race can equip)
Restricted Skills: (All or any restricted skills that your race can't use)
Improved Skills: (Current skills that are improved in a way)
New Skills: (Made up skills made for your class)
Transformation: (What your race transforms into, what is boosted, what it looks like)
Heres mine
Race Name: Mokari's
Appearance: Human size beings with a majority of their body covered in fur, their ears are slightly pointed but not as much as Elves and also have small horns which appear just above the ears.
Info: Mokari's are humanoid beings that have gained prowess by using mana to increase their fighting capabilities to their peak. By enforcing all their attacks with mana, all skills have increased in power and effectiveness. However due to this all weapons cannot be used and due to their fur which helps control mana throughout the body armor cannot be used.
Advantages:
- Can run x1.5 times faster then Humans
- Very High Melee damage
- Very High Mana Pool
- High Str
- Requires no dex
- High defense, defense skill is boosted dramatical
- Can use charge without a shield, but uses mana
- Massive mana regenerate rate
- 1 str = +1 max damage and +0.5 min damage
Disadvantages:
- Can use no weapons, bows, wands, Cylinders
- Can use no armor but can equip clothes, theres a option to show clothes or not.
- Cannot use shields
- Heavy Mana use
- Low HP
- Low Stamina
- Int has no affect on skills
Restricted Skills: All Range, Magic and Alchemy skills cannot be used. Final Hit cannot be used.
Improved Skills:
- Smash 800% multiplier, gives +20 at r1, uses 10 mana, +15 mana
- WM 400% multiplier, gives +40str, 600 range at r1, -10% mana, + 20 mana
- Combat Mastery, +50 max damage +25 min damage, +15 str, + 100 mana @ r1, no hp or dex boost
- Charge 200% damage, uses 15 Mana, +20 str, + 25 mana @ r1
- Defense, +30 def, +20 protection, + 30 str, + 50 mana
New Skills:
Mana Mastery
- Increases the ability to manipulate mana into attacks
@ r1
+ 200 mana
+ 150% damage to all attacks
+5 mana/10second mana regenerate rate
+ 30 str
Groundpound
- Concentrates mana to the fist then unleashes it to ground causing a shock wave damaging nearby enemies
@ r1
- 500% max damage multiplier
- Longer the charge time, the higher the damage (Formula: 1 second = 100% damage) Counter at top at No. of charges
Range: 1000
Causes enemies to stunned but not knockbacked
Doesn't reset AI
Ignores defense but not protection
- Player is vunberalbe to attack during the animation
- Player will be stunned for 1 second after attack has been initiated
+ 30 Mana
+ 50 str
Mana Drain
- Attacks a rope of mana to an enemy and drains them of them mana, replenishing the user
- does not damage them
- User and Enemy reduced to a walk
- Enemy can still attack
- Users Mana is filled and the skill will cancel when the enemy is out of mp, the user has full mana or the user cancels the skill
- +100 Mana
Transformation: Winged Beast
Info: With this transformation the Mokari grow wings and their horns grow.
rF: Small wings, slightly bigger horns
r9: Wing size increase, Horns become larger
r5: Wing size increase, Horns become larger, Left horn has a ring trough it
r1: Wing size increase, Horns become larger, Left horn has a ring trough it, a tail is formed and is the same length as the Mokari's feet to head height
Transformation increases:
- Mana
- Str
- Melee Damage
- Defense
- Walking Speed
- PD's
- Small HP and Stam boost
Transformation attack: Hook Shot
- Shoots a rope of mana at a monster and then reals them in at high speeds then deals a powerful punch causing them to be knock back.
Phase 1: A mana rope is formed and attached to an enemy, mana will start to be drain automatically, and enemy will be reduced to a walk and will not be able to attack. Multiple ropes can be used.
Phase 2: User then selects a monster and reals them in and attacks them at high damage, only can do one at a time, mana from that monster is then lost.
Like groundpound the attack can be charged
If the monster is stationary or big then you will be dragged to them when you deal the punch
@r1
- No. of monsters: 6
- Charge count: 5 (1 second = 200% damage increase)
- Maximum damage to single targets: 1000%
- Maximum of 6 punches
- Cooldown: 20 seconds
Thats all for now, now I'm tired. Bed time.