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gentrone wrote on 2010-11-23 02:53
Well, that's why Peaca Inter is so much fun.
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Kenero wrote on 2010-11-23 04:45
It would be more fun to have some monsters be a designated healer and being guarded. It would make injury rate useful outside Irian Recovery Rooms.
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Phunkie wrote on 2010-11-23 04:47
Glitch.
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Juno wrote on 2010-11-23 05:13
Quote from Kaeporo;225193:
Instead of increasing monster stats, DevCat should improve the variety of mob AI and skill selection.
Seriously.
The vast majority of Mabinogi enemies are limited to a selection of Smash, Defense, Counterattack, Windmill, Icebolt, Firebolt and Lightning bolt. In addition to possibly buffing stats, why not add additional ranged skills to shadow archers when facing them in more difficult missions? Shadow Warriors should be able to use charge, etc.
Oh wait. That might actually make those missions more challenging versus simply requiring a higher total level :/
That would require actual work/creativity.
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krpr wrote on 2010-11-23 08:57
so crag cow in golden apple hm will only have around 10~15k more hp to grind :pissedoff:
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radionoise wrote on 2010-11-23 09:18
Quote from krpr;225760:
so crag cow in golden apple hm will only have around 10~15k more hp to grind :pissedoff:
Poison does wonders in golden apple... not that I ever remember to use it, lol.
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krpr wrote on 2010-11-23 09:58
Quote from radionoise;225765:
Poison does wonders in golden apple... not that I ever remember to use it, lol.
i keep telling to myself that i need to get a snake >:
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Jando wrote on 2010-11-23 10:11
Quote from Archibald;225137:
I hate how they nerf mages any chance they get.
And I hate how mages are going to get 2 more advance magic skills stronger then the ones that have been nerfed.
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Iyasenu wrote on 2010-11-23 16:17
Why bother buffing something when you're just going to make it just as useful/useless as it was before things changed? xD
More damaging skills + same monsters = buff
More damaging skills + HP+ Monsters = why would you even buff in the first place
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Kenero wrote on 2010-11-23 17:38
Quote from Iyasenu;225826:
Why bother buffing something when you're just going to make it just as useful/useless as it was before things changed for shadow missions? xD
To make normal Dungeon Monsters cry over your destruction and make them have nightmares as soon as you step pass the goddess statue.
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Yogurticecream wrote on 2010-11-23 18:07
I wonder if they are going to put some sort of blessing for the newbies to have easier monsters or something.
Especially with the extra help they are planning for new people. All these nerfs seem to be extremely disadvantageous to new players.
I'd say good luck to people doing mainstream missions after this comes into effect everywhere else.
Maybe they think that with this addition of hp, people will move back to the normal dungeons. Which I think is not a good solution. Many of the normal dungeons don't even give good items for the end-game players. Why only limit new items to hard mode missions?
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Kenero wrote on 2010-11-23 18:19
Quote from Yogurticecream;225891:
I wonder if they are going to put some sort of blessing for the newbies to have easier monsters or something.
Especially with the extra help they are planning for new people. All these nerfs seem to be extremely disadvantageous to new players.
I'd say good luck to people doing mainstream missions after this comes into effect everywhere else.
Maybe they think that with this addition of hp, people will move back to the normal dungeons. Which I think is not a good solution. Many of the normal dungeons don't even give good items for the end-game players. Why only limit new items to hard mode missions?
Increased EXP for normal Dungeon Monsters as well as rarer drops to balance out with SM is the way to go, in my opinion.
Make it so that finishing things like Ciar Inter for 4 with 4 people, after killing all the monsters and finishing (the total exp after killing monsters) gives like 20~30k exp for EVERYONE in the party.
Or keep the EXP but add in a completion EXP.
Dungeons are great, sure higher damage, but lower hp as well, and a special added bonus: a goddess statue to revive at! ^^
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Chihaya wrote on 2010-11-23 20:13
The newbs still have the farms for gold.
Personally, I think this is a good change, except for the fact that Hardmode Shadow Missions in G11 are already hard >.>;;
Hopefully, this'll jump some prices for monster-acquired items and such.
*watches bots be unable to kill raccoons with one combo and get lolpwned*
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Ryoko wrote on 2010-11-24 01:58
Quote from Joyjason;225927:
The newbs still have the farms for gold.
Personally, I think this is a good change, except for the fact that Hardmode Shadow Missions in G11 are already hard >.>;;
Hopefully, this'll jump some prices for monster-acquired items and such.
*watches bots be unable to kill raccoons with one combo and get lolpwned*
I agree completely. :D