Quote from Username;227160:
I got a bengal somtime last year. But eh.
No i dont want this Double Rainbow. I doubt Korea or Japan did this kind of event 3 times in a bloody row.
Also, this event is making me need to pump NX out to Rebirth.
I'm getting tempted to leave the game if they do it again after this week. It's just making people stronger without effort. That i don't approve.
1. If the event is making you feel the need to "pump NX out to Rebirth," then it's been a success for Nexon.
2. This game is highly repetitive. I hope that Nexon ditches the rainbow event and gives players double everything permanently. That would lessen the "rush-hour" server load and kill the amount of grinding required.
3. New players have no way of catching up to your average level player (600+ easily) and average level players largely do not care to run low-challenge dungeons with newbies. This sets a sort of glass wall for lower level players and could easily dissuade them from becoming active Mabinogi players.
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4. The only challenge to be found in this game is statistical. Harder dungeons are typically more difficult because the monsters that lie within have increased health/defense/protection/damage. You should feel pro running dungeons because they are actually difficult, not because you had to grind for months in order to stand a chance at killing the opponent. I seem to recall an update where monster AI was drastically sped up. This brought quite a lot of complaints from players that relied on stats in place of personal skill.