Recently came across this video: YouTube - Blaze Counter
Haven't seen this combo/pet AI around at all, so I decided to have a go at it.
[CODE]<rules>
<rule name="First Ice">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="firebolt"/>
</rule>
<rule name="If Ice">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="Counter 2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="If Melee">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="END">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
[/CODE]
Tell me what you think :tea: