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Tally wrote on 2010-11-26 01:15
A quick question of course. I have a stiff tail cap, sacrificial gloves and boots as well. I found a 15 dur long bow(!) off a shadow mission, and I was wondering... what enchants should I put on it? I was pondering putting my Caliburn enchant from when I finish G11 eventually onto it. Aside from that, what should I put on it as a prefix? I'd ponder snowfall, but it's r8 and extremely rare besides, and lizard would only provide crit, which is nice in itself, but no additional damage.
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radionoise wrote on 2010-11-26 01:26
Quote from Tally;229010:
A quick question of course. I have a stiff tail cap, sacrificial gloves and boots as well. I found a 15 dur long bow(!) off a shadow mission, and I was wondering... what enchants should I put on it? I was pondering putting my Caliburn enchant from when I finish G11 eventually onto it. Aside from that, what should I put on it as a prefix? I'd ponder snowfall, but it's r8 and extremely rare besides, and lizard would only provide crit, which is nice in itself, but no additional damage.
If you want decent crit
and damage as a prefix, the way to go is Snowfall or Glorious. Both are r8 and hard to enchant as well as attain, but you can always use lizard caliburn/delusional/palm tree/spike and still have a well balanced bow.
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Yogurticecream wrote on 2010-11-26 02:12
Quote from Kaeporo;228895:
Support Shot is all but useless seeing as how 95% of the Mabinogi population cannot be relied on for successful teamwork. The few who have at least rudimentary team skills are still unable to take advantage of more complicated tactics as complex situations consistently break down gameplay into a group of individuals acting in tandum. I haven't seen anyone use it and its only value outside of slow-paced gimmicks is found in its dexterity bonus.
...Crash Shot, on the other hand, is situationally useful. I prefer it to windmill depending on the situation.
Support shot is the best ranged support skill to compliment melee in situations that don't draw multi-aggro or monsters can be lured and are distanced.
For missions like crag cow hard mode, it is excellent.
It is probably the only hope for ranged elves who have to party with humans or giants.
I can understand why crash shot will be useful for humans, but elves would be better off magnuming.
Which is why inevitably melee remains the most optimal and only legitimate base for all other branches of attacks for starters. (Elves can't even escape it because of will stat that windmill provides, unless they be willing to disadvantage themselves.) Life skills are the only legitimate road out of melee at the present moment. Magic/alchemy/range users who don't get help from friends often need to think out of their wits or exploit (e.g. river glitching for leveling - with thunder/water cannon/crash shot which is really making me wonder when the hell devcat is going to patch up that area).
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Tally wrote on 2010-11-26 02:33
I'd agree that devcat needs to patch the river glitch. It's annoying as hell to pass by a bank where someone's thundering hobgoblins, and I lose out on those stars because of them. Though I have had the occasional instance where the person either stops attacking or only hits the warriors when you pass by.
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Ailyene wrote on 2010-11-26 04:12
I'm currently working on making a Snowfall Delusional ring bow, which I think would be an excellent bow even if it does sacrifice some range. The range doesn't matter too much to me though.
Well, I was assuming you meant elves only using magnum and normal ranged attack in SCC, haha (I read what you said as elf magnum and human CS, not elf magnum and CS (humans too for CS) ). It might be possible to run it under 5 minutes then using SCC, but I still don't think you should expect to crit all the time with it. =/ I don't like relying on crit for main damage even with a high crit % because as I said before, the cap is 30% no matter what your crit is.
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Ailyene wrote on 2010-11-26 04:12
I'm currently working on making a Snowfall Delusional ring bow, which I think would be an excellent bow even if it does sacrifice some range. The range doesn't matter too much to me though.
Well, I was assuming you meant elves only using magnum and normal ranged attack in SCC, haha (I read what you said as elf magnum and human CS, not elf magnum and CS (humans too for CS) ). It might be possible to run it under 5 minutes then using SCC, but I still don't think you should expect to crit all the time with it. =/ I don't like relying on crit for main damage even with a high crit % because as I said before, the cap is 30% no matter what your crit is.
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radionoise wrote on 2010-11-26 05:30
Quote from Ailyene;229218:
I'm currently working on making a Snowfall Delusional ring bow, which I think would be an excellent bow even if it does sacrifice some range. The range doesn't matter too much to me though.
Well, I was assuming you meant elves only using magnum and normal ranged attack in SCC, haha (I read what you said as elf magnum and human CS, not elf magnum and CS (humans too for CS) ). It might be possible to run it under 5 minutes then using SCC, but I still don't think you should expect to crit all the time with it. =/ I don't like relying on crit for main damage even with a high crit % because as I said before, the cap is 30% no matter what your crit is.
Yeah, I meant utilizing all ranged skills at your disposal, including Crash Shot. Well, now that I think about it, even without CS it is possible to do very good time on SCC with just elf ranged and magnum... Not sure if this link still works as it isn't loading for me right now, but this was posted in nexon forums quite some time ago and has an elf completing the mission rather promptly with just ranged and magnum:
Daum tv? - ???? - ???
Also, while critical chance is indeed capped at 30%... being able to reach 30% critical with Magnum and Ranged on a given mob is precisely what gives Archery it's great single-target DPS. Not being able to crit at all is like handicapping yourself as an archer, unless you plan to solely spam Crash Shot and use melee/magic/alchemy for primary damage dealer.
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Juno wrote on 2010-11-26 06:00
Well, yeah, archery that can't crit does next to nothing in Shadow Missions. On top of that, the more monsters there are with robust defensive stats, the slower range kills compared to other forms of offense. If they stay tight, crash shot goes a long way to help this, but often that's not the case.
The upside is that it's safer, but it takes a lot more effort and time to accomplish the same speed as melee/magic/alchemy.
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Ailyene wrote on 2010-11-26 06:37
Oh, I love crit. =D I just don't like making all my enchants crit with not much max damage because of the chance. =( And also, just missed 3 mags right next to a monster at 90% in a row today. Yeah I hate range.
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radionoise wrote on 2010-11-26 06:51
Quote from Ailyene;229333:
Oh, I love crit. =D I just don't like making all my enchants crit with not much max damage because of the chance. =( And also, just missed 3 mags right next to a monster at 90% in a row today. Yeah I hate range.
You don't have to sacrifice much max damage for critical, rather a combination of both is ideal. However, getting the best of both worlds is expensive and does have its risks. A clothing equipment set can grant impressive max damage and critical without sacrificing either.
Round Delusional headgear, Light Lilly accessories, Extraordinary White Horse clothing, Wooden Needle [Dignified/Elegant] handgear and [Diamond/Free] [Raven/Hard Peaca] boots combined with a [Glorious/Snowfall] [Spike/Delusional/Palm Tree] Long Bow will grant you incredible damage as well as outstanding critical.
As for misses, being an elf I just brush them off and shoot again... but I can imagine humans would have a harder time coping with them at short-medium distances due to the load time of their ranged skills. In which case, long-range archery and barrier spikes would probably be more suitable.