YouTube - Mabinogi - Falias Minigame Guide
(Excuse me for the Lag)
Falias Mini Game Guide
What You Need:
*Gate Guardian (person who has a Falias Fragment and completed G12)
*3 Players with Rank 5+ Thunder, Fireball or Rank 3+ Ice Spear
**Thunder is the most recommended spell
*Pets
*Falias Fragment
*Brionac
To activate the minigame, you first need to form a party and use Shock or Awakening of Light with Brionac to activate the Brionac Interface System, when you activate it, activate the Portal of Falias in which will consume one Fragment of Falias (which is a reward for completeing Tara Bank Part Time Job). When the Portal is formed, the Party Leader must click on it to go through.
When you enter Falias, you must first defeat the wandering monsters around the field, once you kill them you will be promoted to "Find the Hidden Artifact".
When this happens, set up each player, one for each spawn point at the map. Have them charge fully their Fireball/Thunder/Ice Spear.
The spawn point map can be found here:
http://i54.tinypic.com/bbtz7.jpg
Make sure to have one caster at each spawn point fully charge!
Once everyone is charged, the Gate Guardian Player (the one who is the Party Leader and Opened the Gate to Falias) heads up north to the Ancient Fragment Altar and touch it. One of 3 scenarios will happen:
25% Autowin (You get the Experience and Artifact right away)
74% Trap Activated (You must defend the Altar for a set number of waves)
1% Autofail (You fail, the message "There is no hidden Artifact" will appear)
If you activate the trap, the monsters will spawn at the 3 locations. Have each person use their own magic and IMMEDIATELY recharge to 5 charges once everything is dead. Make sure to have a pet out to kill off any deadlied enemies.
The Gate Guardian should team up with whoever person is the weakest or needs help. Usually it is the person with the lower advance magic, however the Gate Guardian can move around.
Gate Guardians should make sure they do not windmill or attack any enemies right away. Instead, they should let the magic caster of that side cast their magic first to ensure that the Gate Guardian doesn't "knock" away the monsters.
Also, only up to 5-6 monsters can reach the altar. If one should get pass you, let the Gate Guardian handle it, the Magic Casters should focus on the spawn point only.
If you successfully guard for 5-6 waves, you will get a message prompting that you have successfully defended the altar. When this happens, the Gate Guardian must go back to the altar and touch it.
The following reward goes like this:
*Everyone gets Experience Points
*Party Leader (Gate Guardian) gets an artifact 100% of the time
*Every other party mates gets an artifact 50% of the time.
Good Luck!
Notes:
*While having a full party seems reasonable, it is best to do it with 4 people (3 casters, 1 Gate Guardian). Reason is that with every party mate in the party, the stronger the monsters become. So keeping it at 4 will ensure that the monsters won't have too much hp/def/protection
*It is better to have 4 people, so you have 3 casters at each spawn who can immediately attack as soon as the Gate Guardian activates the fragments.
*Rank 1 windmill/Golem summoner with Snow Golem/Sulfur Golem can replace a magic caster, however the windmill must be able to critical hit for at least 1.2k+ damage.
Credits:
Yumisan of Mari
kingofrunes of Mari
Sayuko of Mari