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puppypaint wrote on 2010-12-03 03:31
A lighter note here. Post any discoveries you've made in Vindi.
First discovery:
Big rocks always help. Pieces of pillars, rocks off the ground in Hoarfrost, and sometimes large iron pots all knock down bosses in a couple of hits, if not one, and do a significant amount of damage and allow for more hits to get in. Super helpful on pretty much everything.
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Teaberry wrote on 2010-12-03 03:56
I discovered
this thread, which is almost the same thing. Lots of discoveries where written there.
A new one for the list, though: I've discovered that killing bosses with SP Shield Bash, while fun, often punts the boss off the map before I can get the evil cores.
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Intex wrote on 2010-12-03 05:54
Characters made in Early Access OB have permanent cash shop hair (also adds +7 LUK) and have default brown under armor rather than white.
You can now trade/market equipment as long as it doesn't have 0 unbind.
If you're farming a mission and you don't plan to spend tokens, you should use a platinum token for the +10 LUK.
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ZandarEagle wrote on 2010-12-03 07:58
Ooooh, I didn't know about that last hint, thanks! Are you sure the +10 LUK kicks in for ore that you mine? (considering that's probably what you are doing)
So the game plan is to forfeit before you kill a boss and spend the token right?
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ShadowArc wrote on 2010-12-03 10:28
Yeah, just use a Plat Token to enter the area, break objects, mine ore or whatever, then leave. As for Luck applying to ore, don't believe it factors in, but I'm not really sure. I thought it only affects drops appearing from mobs.
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TA wrote on 2010-12-03 14:00
Eh, just if someone didn't notice... that one staircase where everything falls at you from the top, you won't get hit if you run down the left side.
Also, on the thingy with the moat and the frogs beneath and the blocks that come out from the wall with small ledges... you should go on the right, because there's objects blocking the left, so you'd have to hit them and probably get knocked down. Aaaand once you get across you can hit the lever thingy to make it easier for the others, but not that it matters since they can just F12 since you're right at the portal.
Most of the new bosses drop after 1 pillar being thrown at them, which makes things pretty easy.
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djcron wrote on 2010-12-03 14:48
Quote from Tasha;236095:
Eh, just if someone didn't notice... that one staircase where everything falls at you from the top, you won't get hit if you run down the left side.
Also, on the thingy with the moat and the frogs beneath and the blocks that come out from the wall with small ledges... you should go on the right, because there's objects blocking the left, so you'd have to hit them and probably get knocked down. Aaaand once you get across you can hit the lever thingy to make it easier for the others, but not that it matters since they can just F12 since you're right at the portal.
Most of the new bosses drop after 1 pillar being thrown at them, which makes things pretty easy.
Slightly off-topic, but do you know the quickest map to reach to get to the moat with the toads?
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djcron wrote on 2010-12-04 04:05
Just discovered something recently on my Gnoll King Runs:
In The Fleeing Gnoll King, if you break off the mask, but want to gun for other drops, don't pick it up. Most of the time, the game will replace the mask with some other drop.
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Ruquion wrote on 2010-12-04 04:08
Quote from Tasha;236095:
Also, on the thingy with the moat and the frogs beneath and the blocks that come out from the wall with small ledges... you should go on the right, because there's objects blocking the left, so you'd have to hit them and probably get knocked down. Aaaand once you get across you can hit the lever thingy to make it easier for the others, but not that it matters since they can just F12 since you're right at the portal.
I don't understand why everyone tried to run and ends up getting pushed off.
Just spear the switch and you can walk through...
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PandaSong wrote on 2010-12-04 05:31
Quote from Ruquion;236956:
I don't understand why everyone tried to run and ends up getting pushed off.
Just spear the switch and you can walk through...
Hahaha.. you know, that never even crossed my mind. :(
Golems <3 are fun and can knock down bosses a lot. Including the Red Tyrant ;)
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Masterdo wrote on 2010-12-04 18:49
Quote from djcron;236949:
Just discovered something recently on my Gnoll King Runs:
In The Fleeing Gnoll King, if you break off the mask, but want to gun for other drops, don't pick it up. Most of the time, the game will replace the mask with some other drop.
Happened to me today, the boss glitched himself behind the red portal. I could only reach with Amaranth kick, which destroyed his mask. I couldn't pick the cores, and didn't get the break off item or credit...
For Fionas, SP: Shield Bash and a sprint smash can be used to break off the King's mask pretty easily if you run out of spears.
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ionexx wrote on 2010-12-05 05:39
a fact regarding golems
for some reason (i test this on hidden)
-its better to use golem when u're in at least 2 person party, the golem will last longer as the boss tends to get confused aggroing 3 person at once
-golem changes colors as it leveled up (by ranking up the alchemy : golem skill)
-when u first use it, u might think golem is really not up to our expectation, try levelling up and drop ur jaw after wards
-the more stuff stucks on golem body the more power and health it got until it reach a certain X number of stuffs (need confirmation)
-u can just summon golem outside boss room and make it dissapear, so that u can just use F4 "get up" in the boss room for faster cast
-last but not least. despite of many people afraid of using golem because of the damage that golems transfers to us when it get damaged, it really unnoticeable
i ran Giant Spider, test it. my golem that time is rank B with F mastery, as the golem get knocked around and successfully die, i only lost 200 or so HP, and this is on F rank mastery, as u rank up the golem mastery skill, the damage transfer will be smaller
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Intex wrote on 2010-12-05 06:37
Some more golem things I noticed-
When Evie blows up her golem, the rubble that shoots off can damage people nearby.
The golem is a huge meat shield for bosses, it blocks your weapons and thrown spears (spears usually end up disabling the golem...).
If you ever want to finish a mission that requires drops from a certain boss, look to see if that same boss is a mini-spawn in a higher mission.
For example, Red Sentinels from Red Archer are a mini-boss in Hunter at the Ruins.
You can kill the mini-boss, collect drops, and then forfeit the mission, thus saving your tokens.
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Ruquion wrote on 2010-12-05 08:06
*Gets into Hidden run*
3 Scythe Evies, another Spear Lann and a Hammiona. That's pretty good...
*Giant Red Spider appears*
The 3 Evies summon Golems and do nothing but spam F1.
Can't see the boss at all, can't hit the boss at all and get hit by the boss from BEHIND the Golems.
/facepalm
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Shirayuki wrote on 2010-12-05 08:53
I've [s]noticed[/s] discovered a lot of people neglect enhancing weapons, but using 100k to get 300(?) more damage is a good idea.