I've been thinking about how attacks are calculated, and how certain attacks have different effects.
I've realized...
1. There are 2 sorts of attacks, bashes and slashes.
Slashes have the -moment- when you hit an enemy, and bashes just go right through.
2. Each attack has different calculations for damage and 'push.'
Push is what's needed to throw things far with an attack, and what's used for boss break-offs.
Attacks with High Push are usually bashes, and are also usually hard to aim.
Any thoughts?