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Windx wrote on 2010-12-20 19:31
Which one would be better
Moist Caliburn
or
Moist Waterdrop
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Zack wrote on 2010-12-20 19:41
Moist Cali burn would be like 10k per repair. Moist Water drop is 2k. I'd go with Moist Water drop.
OR. If you're really into crit and don't mind spending 10k a point, go for Caliburn.
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abc33kr wrote on 2010-12-20 19:42
Moist is also 10x repair just like caliburn.
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Zack wrote on 2010-12-20 19:50
Oh then go with Moist Caliburn.
Edit: Actually wouldn't it be x20 with Moist Caliburn? I've never seen it and I believe Goddess Caliburn/Obsidian are only x10 when together.
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abc33kr wrote on 2010-12-20 19:55
hmm i wonder if moist caliburn is 100x repair. xP
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Marie wrote on 2010-12-20 21:04
Moist Caliburn is 10x repair. The very same as Moist Waterdrop.
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Zid wrote on 2010-12-20 21:38
Quote from abc33kr;254475:
hmm i wonder if moist caliburn is 100x repair. xP
Cost repair don't stack. And yes, Moist Water Drop repair cost is 10x, not 12x or 20x. The higher +repair cost enchant overrides the lower +repair cost enchant, if I remember correctly.
You can try Water Drop. Or G13 Wave enchant later on. It beats Water Drop enchant for Cylinders.
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Sunureu13 wrote on 2010-12-20 23:20
In another thread about alchemy/max dmg enchants, I believe we came to the conclusion that +max dmg added AFTER the stack multiplication, and the +alch dmg added to each stacked charge.
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abc33kr wrote on 2010-12-20 23:35
this is more about
crit vs. alchemy dmg
than
max vs. alchemy dmg
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Username wrote on 2010-12-20 23:37
Moist is x10
Caliburn is x10
Waterdrop is x2
Last time i remember, Waterdrop made the x with Moist and stuff to like x20 or x12
While Moist Caliburn is 10x none the less. Its only 6k Repair too.
However, if you can afford 70k+ Fully repairing your cylinder, go for it. I'd only do it if your DESPERATE for Critical.
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Cryosite wrote on 2010-12-25 00:08
Wrong, as stated earlier in thread, Moist Waterdrop is 10x repair.
Moist Caliburn wins out for adding crit; if you're gonna be spamming water cannon you're gonna need crit to land them. While water drop would be an extra 32 damage on a full charge compared to the +10 of caliburn, also think about the fact that caliburn adds more in a single charge situation, adds more to your heat busters, and can add even higher damage due to crits.
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Ailyene wrote on 2010-12-25 00:33
I thought alchemy ignored protection when calculating critical, which means 30% crit will be enough right? Why not just use stiff waterdrop then?