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Cucurbita wrote on 2010-12-28 07:19
Quote from Kendrak;265487:
I'm considering just making a table of each bosses major recovery/openings for both sword and hammer, with whiffing and blocking with large/small shield, and listing the proper punishment. But that's a huge amount of work so it's still just being tossed around in my head. I may get started this weekend.
Thats a lot of work indeed.
Not even sure why a guide is needed on any non-major boss fight. The game is so easy even on hard macha.
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Kendrak wrote on 2010-12-28 16:09
Well, it's not needed, but when I started playing guides helped me a lot so I really do appreciate them. Sometimes 99% of what you read in a guide is stuff that is useless to you, but then you read one thing which you didn't consider and, to me at least, it's worth it. Plus you also should consider that while this game may be easy for you, there are certainly people out there that won't feel that way and are entirely capable of doing well but are unable to figure out the game themselves. I hadn't considered a lot of things that I saw in videos and read in guides, like Slashing High + Sprinting Smash. I actually could not find a single use for Slashing High until I saw a video of that.
We'll see, I may not end up doing it. I'd rather get a new computer and record more. Maybe I'll be too lazy to do it, but if I do I'm pretty certain there's someone out there who'd appreciate it.
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xJac wrote on 2010-12-30 00:45
It looks a lot better now. The bold font certainly helps. And the smaller font for more in-depth (long) paragraph is amazing. Good job.
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Dukhan wrote on 2011-03-13 18:17
Quote from Kendrak;263269:
Fiona's roll...the roll itself goes a relatively short distance, maybe 8-10 feet by in-game ratio.
Sprinting Smash... by progressing Fiona forward a tremendous distance, probably 6-8 feet
I'm confused. 8-10 feet is relatively short, but 6-8 feet is a tremendous distance?
I'm no expert, but I tried this on one of the boats, using the deck planks to measure, and roll seems to put her 2-3 feet further from the starting point. Sprint smash appears to be faster, though.
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Andy-Buddy wrote on 2011-03-13 19:17
Quote from Dukhan;371526:
I'm confused. 8-10 feet is relatively short, but 6-8 feet is a tremendous distance?
I'm no expert, but I tried this on one of the boats, using the deck planks to measure, and roll seems to put her 2-3 feet further from the starting point. Sprint smash appears to be faster, though.
Sprint Smashes move faster and can be done multiple times in a row (using HSC). Rolls go at about the same speed as running, just in one burst. (Fast at the start, slow nearing the end.
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Gotejjeken wrote on 2011-03-14 17:17
I have to disagree completely about roll being the worst dodge move in the game. Sure, you won't be using it like sonic the hedgehog, however it has saved me many times. Simply put, a good Fiona knows when to use it.
For example, on Hidden, you can easily roll out of the way of his lunge attack if he is too close for you to run around it, and still punish him. Going into HS there is extremely inefficient. For another example, you can roll under each of bounce of those Yeti bosses and punish him when he lands. Sitting in HS there is again inefficient, and trying to sprint smash out of the way is a waste of stamina.
Even if you want a 'noob' example, you can easily solo chief at level 10 or so by rolling out of the way of his attacks. In fact, that's the best way to do it if you want to be helpful to your team, as going into HS there is a waste of time. Sure you can simply run out of the way, however rolling is often more effective if you want to get some nice hits in before he recovers, as you can stay closer to him...or as someone else pointed roll under his attacks.
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foreignreign wrote on 2011-03-19 15:38
You can also roll out of the way when Klaus is charging at you. Makes it easier to revive someone safely in that fight.
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Kendrak wrote on 2011-03-21 05:32
Depends on what your goal is, if you want SP standering would be preferable. If you need to get out of the way and revive someone, then roll is the choice. I still feel it's the worst of the generic movement options for the 3 current classes, but I also agree that it has it's uses, and as the game is updated people will likely find more and more uses for it.