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User495 wrote on 2010-12-27 23:41
also to add to ideas, have dark rooms or corridors etc
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krpr wrote on 2010-12-28 00:06
One thing they should revamp is the rewards mostly
finish one adv dungeon and get the same magic powder you would get as if you cleared a normal dungeon is lame
id change it like
normal : normal magic powder
basic : elite
adv : ancient
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Karuta wrote on 2010-12-28 00:16
I honestly never dungeon anymore unless I need stamp items or something > >
Whenever I run them now, all I can think when I finish is "Wheres my completion exp T__T?"
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Meikeru wrote on 2010-12-28 00:51
Quote from Chihaya;264552:
Personally, I like the Shadow Missions where you have to do X to be able to do Y to do Z.
Like when fighting the Python Knight in G11, you had to Use the Shadow Stone Three times when you get hit with Shadow Death to Unlock Shadow Spirit. After that, you had to do whatever possible to escape Shadow Death, even when you were trying to get hit by it 5 minutes ago.
I just found that so fun that I was willing to kill myself during the battle to go through it again x3
Really? I hated that mission so much. Lag+Int+all ranged skills at rF...
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Adelynn wrote on 2010-12-28 02:53
Completion EXP is a good part of why I do SM's. If more dungeons had them, I'd be less of a Shadow Mission junkie if Dungeon's had completion EXP. Both of them get monotonous after a while. Same monsters spawning in basically the same places, but at least Shadow Missions give a boost. Oh, well.
I'd also like bonuses for having run with a party, because I have more fun with people. Solo gets lonely.
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jking012 wrote on 2010-12-28 04:07
I've always though random generated and optional* party puzzles that give exploration exp to be a fun boost to dungeoning
and with g14's personal land i wish you could get herb seeds or some kind of specific rare fomor souls to fuse with idk something to create your own fomor farm :D lol
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Phunkie wrote on 2010-12-30 12:03
Quote from Zackeh;264521:
Far to easy and great monster exp for a 70k exp reward. If anything a 30k or so for HM dungeons would be reasonable. For adv, 20k. We still have party quests (even though they suck) and the monsters give you awesome exp.
I'm all for a dungeon renewal but because of the lack of passes, I don't think they would get much more popular. Maybe if they sold passes at an NPC (like adv for 1 which is one floor so you can find another pass. This pass also costs a lot and gives less exp).
Rundal HM takes me like 15~20 min to run.
In that same time, I can run 2 Their Methods and get more experience.
I wish dungeons were alternatives to missions, not inferior.
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Cynic wrote on 2011-01-01 21:35
It would sure be nice. Basic dungeons are kind of boring to run, and Shadow Missions can be tedious. (I'm just too lazy to go back and forth to/from Taill., imo.)
I know I'd still do Shadow Missions, but it's nice to have another option. Gives more variety. :U
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Haydrian wrote on 2011-01-01 21:37
Completion exp would be nice. It'd make spamming certain dungeons for either a page or item not as daunting.
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Justified wrote on 2011-01-01 23:57
Tara Secret SMs also have optional rooms (called secret puzzles, for some reason).
Clearing those gives you a higher score, which lead to better reward chests.