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EienNoTsubasa wrote on 2010-12-30 04:48
If you don't wanna be camped, turn off evg. I've come across an obscene amount of people that don't know that...
I pass by some kid getting camped and...
"What side are you?"
"Elf"
"Halp?"
"No."
"wtf. be a bro" (or something along those lines)
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Zid wrote on 2010-12-30 05:21
When C4 comes out, the animations and casting sounds for the bolt spells change, but stay the same for Healing and Magic Shields.
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soheikitsune wrote on 2010-12-30 05:55
The fact that longa dungeons tell you where to go on the walls and on the floor.
The floor shows the entrances. Each entrance has a red eye pointing in its direction. Quick way to discern where to go.
And what i noticed is that some rooms, when you have multiple entrances but 1 wall, the wall has an eye pointing to which entrance leads to the end. Idk if thats coincidence or what, but its nice to see it. Even if it is worthless.
Oh and one more thing. I think the giants got the renewal so that way its easier for them to wear clothes tailored to Humans and elves. If a giant tried to wear one of our regular clothing, the clothes would look stretched out and ridiculous (barring the no restrictions, i think there was something that made it so it wouldnt look stupid, like it was symmetrical)
Honestly I see the giant renewal as a good thing because now giants will have more clothing options in the future. And to answer why devcat won't edit old clothes so giants can wear them: Idk, laziness?
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Meikeru wrote on 2010-12-30 05:56
I gotta check that out and see if it's really true when I log in.
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soheikitsune wrote on 2010-12-30 06:10
Oh yeah, forgot something.
In one of the paintings on the side of the entrance to the Tara rooftop garden, there is a paladin with the hand of a fair maiden, who goes by the name of. Well, you'll see.
On the other side its Ferghus blacksmithing.
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Meikeru wrote on 2010-12-30 06:14
Quote from soheikitsune;268353:
Oh yeah, forgot something.
In one of the paintings on the side of the entrance to the Tara rooftop garden, there is a paladin with the hand of a fair maiden, who goes by the name of. Well, you'll see.
On the other side its Ferghus blacksmithing.
Darn You :mad:
You know I lag like crazy in Tara. Suicide mission next time I log in then.
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Cannibal wrote on 2010-12-30 06:19
Iirc, it's the devCat, isn't it?
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Nalgor wrote on 2010-12-30 06:59
This is pretty much like the "Did you know" thread on guru :D
Did you know that Black Ship rats are killed easily with magic? I didn't...
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Alice wrote on 2010-12-31 00:22
You can tell what difficulty boosts a monster has by possessing a Possessed Gold Bone monster in Ghost of the Partholon.
Int. Mode:
+10 Def
2x HP
+5% Prot
+5% Crit
+0% Balance
2x Exp
1.6x damage
1.6x injury
[Possessed Gold Bone monsters went from 60%~ minimum injury to close to 100% at just inter]
Adv. Mode:
4x HP
+30 Def
+15% Prot
+10% Crit
+0% Balance
3.5x EXP
2.7x damage\injury[?]
Hard mode:
8x HP
+40 Def
+19% Prot
+15% Crit
+0% Balance
7x EXP
4.18x damage\injury[?]
Elite:
16x HP
+60 Def
+25% Prot
+25% Crit
+0% Balance
12x EXP
6.6x damage\injury[?]
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Mentosftw wrote on 2010-12-31 00:23
o.o Woah that's actually pretty cool, you should put that in the wiki.
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Piko wrote on 2010-12-31 15:08
This is actually a pretty useful tactic I didn't know I could do :
When I was grinding at Black Tailed Mongooses training my Tiger, I missed one time (Elf) and the Mongoose attacked me and my Tiger, only to have it's combo ended when it knocked out my Tiger (that was in deadly status), allowing me enough time to aim at the Mongoose after I got knocked down to kill it.
In other words, if your an elf archer, you could have your mount set in deadly status or near death so that if you miss an enemy and it manages to hit you while mounted, you can sacrifice your mount (which you can phoenix feather later) to take minimal damage and get another chance at killing the target.
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Meikeru wrote on 2010-12-31 16:51
Quote from Pikablu;270826:
This is actually a pretty useful tactic I didn't know I could do :
When I was grinding at Black Tailed Mongooses training my Tiger, I missed one time (Elf) and the Mongoose attacked me and my Tiger, only to have it's combo ended when it knocked out my Tiger (that was in deadly status), allowing me enough time to aim at the Mongoose after I got knocked down to kill it.
In other words, if your an elf archer, you could have your mount set in deadly status or near death so that if you miss an enemy and it manages to hit you while mounted, you can sacrifice your mount (which you can phoenix feather later) to take minimal damage and get another chance at killing the target.
PETA is going to find you...
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Piko wrote on 2010-12-31 16:52
Quote from Meikeru;270905:
PETA is going to find you...
Psh. My tactic is still awesome.
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Claudia wrote on 2010-12-31 16:57
Well, I learned this from the wiki so it kinda doesn't count, but I found out if you hold down your left mouse click while you load WM, once the monster gets in range WM will automatically go off.
It's helped me so much. :D because whenever I used to load WM, I could never tell when the monster was in-range and the next thing I knew, i'd get knocked down.
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Malogg wrote on 2010-12-31 19:08
Quote from Claudia;270923:
Well, I learned this from the wiki so it kinda doesn't count, but I found out if you hold down your left mouse click while you load WM, once the monster gets in range WM will automatically go off.
It's helped me so much. :D because whenever I used to load WM, I could never tell when the monster was in-range and the next thing I knew, i'd get knocked down.
Fo' real?! It doesn't seem to be working for me...
EDIT: Oh, mouse BEFORE you load. This is epic! I am R1 wm, and I didn't know this until now! lmao