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Succ wrote on 2011-03-20 08:04
Since you're playing on a laptop, make sure it's in the 'performance mode' and not a balance or battery savings. It sometimes helps it, and tell the system to go at full power.
I would guess your issue is models on high. try flipping to medium, and see if you can trade that off with high textures.
I am not sure if this is true but I think I heard somewhere that the dual/multi core options don't really work and with your processor coming in at 2ghz, it might be it. Then again you do have a 8600M, so I don't know if that is the issue either.
Another thing you can try is just closing down all the other programs you are running before gaming. IM, browsers, chat clients, etc. They take up resources that can goto the game.
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xJac wrote on 2011-03-20 18:18
Thanks.
Yes, I have done all you mentioned.
To me, changing texture or model from low to high, and high to low again, in recording, I do not notice any fps delay or fps drop. Nor does color correction plays any difference.
I closed all programs before even starting the game, and I also monitored my RAM/CPU usage to see if any un-needed programs is using. Desktop composition is disabled. Recording file is saved in a different hard drive.
I also know that 8600M GS is a DDR 2 instead of DDR 3. Not sure about the multi-core, but when I was monitoring my cpu usage while in game the performance goes around 6-%~90% Whether or not that's one core or two, I have no idea. I do noticed cpu being capped at 50% when I am in power saver, so I always play on best performance.
I also uses fraps to check my fps. Usually around 9 if a lot things are happening (such as clearing through the mob in hidden), or usually 15~30 when I am just running through or only against a few monsters, sometimes even all the way to 40~50s. If I turn on recording, the frames would be capped at around 15~30, and 9 if a lot things are happening (yes, no significant drop in fps, but that's only the numbers, I do feel either there's a little bit delay or drop in fps). Pillar breaking in Hidden, will always give huge fps drops, sometimes even skipping frames, with recording on or off.
I know that, as I have mentioned before, normal map spectacular, blooming effect will definitely give me fps drop. Vertical sync I have tested a lot with it on and off, do not notice any difference, I still get huge drop in fps from time to time, and I don't notice any delay, nor do I feel there's any. (Dashing through RT body slams is always the best way to check for delay.)
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Andy-Buddy wrote on 2011-03-21 05:22
Quote from xJac;379111:
Thanks.
Yes, I have done all you mentioned.
To me, changing texture or model from low to high, and high to low again, in recording, I do not notice any fps delay or fps drop. Nor does color correction plays any difference.
I closed all programs before even starting the game, and I also monitored my RAM/CPU usage to see if any un-needed programs is using. Desktop composition is disabled. Recording file is saved in a different hard drive.
I also know that 8600M GS is a DDR 2 instead of DDR 3. Not sure about the multi-core, but when I was monitoring my cpu usage while in game the performance goes around 6-%~90% Whether or not that's one core or two, I have no idea. I do noticed cpu being capped at 50% when I am in power saver, so I always play on best performance.
I also uses fraps to check my fps. Usually around 9 if a lot things are happening (such as clearing through the mob in hidden), or usually 15~30 when I am just running through or only against a few monsters, sometimes even all the way to 40~50s. If I turn on recording, the frames would be capped at around 15~30, and 9 if a lot things are happening (yes, no significant drop in fps, but that's only the numbers, I do feel either there's a little bit delay or drop in fps). Pillar breaking in Hidden, will always give huge fps drops, sometimes even skipping frames, with recording on or off.
I know that, as I have mentioned before, normal map spectacular, blooming effect will definitely give me fps drop. Vertical sync I have tested a lot with it on and off, do not notice any difference, I still get huge drop in fps from time to time, and I don't notice any delay, nor do I feel there's any. (Dashing through RT body slams is always the best way to check for delay.)
A decent test standard for 'high action' situations is just throwing a bomb (fine or normal) at the breakables on the boat. Great benchmark.
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xJac wrote on 2011-03-24 21:32
Quote from Andy-Buddy;379759:
A decent test standard for 'high action' situations is just throwing a bomb (fine or normal) at the breakables on the boat. Great benchmark.
Yea. But that only tells you about the fps drop, nothing about whether your screen is delayed or not.
For example, I used to play with high setting, and I couldn't dodge Dim Gray's slide at all, unless I am sprinting right before the telegraph shows up. Once I turned off most options, I was able to dodge his slide, without the need to be sprinting. Having lower fps simply won't justify why me suddenly can react faster and dash fast enough.
I define delay as, what you see on screen is actually a few frames to milliseconds behind the actual event. Like when you dashed (pressing space) after seeing an attack telegraph, the attack has already hit you and your attempt to dodge failed.
That's why I use Red Tyrant hero macha for test, if the timing I use for higher graphic doesn't work in lower graphic (always dashing too early), then there is indeed an delay.
Another way to tell if there's a delay is from the moment you die, if there's a short pause before the dying animation shows up, whether knocking away or flying up, then most likely you have a delay.
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sakraycore wrote on 2011-09-05 04:15
Updated it with an analysis of which effects are CPU or GPU bound.
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Skye wrote on 2011-09-06 01:14
Does port forwarding affect the router, or just my computer?
Because we have 4 computers that all share our wireless, so I don't want to screw something up...
I dunno. I've been wanting to try this out, but I've been too afraid to try. ._.
/nub
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xJac wrote on 2011-09-06 02:57
I have a HP 630 right now, runs smother on lowest setting (direct 8x) than my old Asus F3sv-x1 on normal setting (which has a good gpu). I think cpu bottleneck often occurs as in spikes occasionally from time to time, while gpu bottleneck often occurs as in delay/graphical lag throughout whole gaming experience.
For port-forwarding, it's the setting on your router, so yes, it will affect your router. But what it does is open a port, so traffic can go through there; it's not likely to screw up unless you dl a virus program for port-forwarding, or if you opened up a port commonly known for trojan/virus attack.
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Bakuryu wrote on 2011-09-06 04:02
Quote from Skye;579376:
Does port forwarding affect the router, or just my computer?
Because we have 4 computers that all share our wireless, so I don't want to screw something up...
I dunno. I've been wanting to try this out, but I've been too afraid to try. ._.
/nub
You have to enter the internal IP when port forwarding, so it would only affect that IP, your PC.
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Skye wrote on 2011-09-06 04:05
Ok...the process seems easy enough, I got up to step 4, but then I freaked out and didn't want to mess anything up, because my mom would let me have it. ;_;
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Bakuryu wrote on 2011-09-06 05:48
Quote from Skye;579555:
Ok...the process seems easy enough, I got up to step 4, but then I freaked out and didn't want to mess anything up, because my mom would let me have it. ;_;
-w- Silly Skye. Nothing will explode, nothing will suffer catastrophic malfunction. Just forward the ports, if you need more specific help than the one in this guide search for your router here
http://portforward.com/english/routers/port_forwarding/routerindex.htm
As long as you don't touch Protocol, VPI/VCI settings and the like you risk nothing.
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whocares8128 wrote on 2011-09-07 00:31
The only thing you could screw up is other machines (besides the one you forward to) on your network if they also try to host Vindictus boats.*
[SIZE="0"]*You could also potentially mess up other hosting applications using the same protocol/port as Vindictus for other purposes (only for the other machines again), though this is highly unlikely to prove an issue.[/SIZE]
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sakraycore wrote on 2011-11-27 17:11
The official page has some explanation on which options do what.
http://vindictus.nexon.net/News/Content.aspx?boardNo=400&contentNo=009VN
Let's take a look at the CPU bound settings:
1) Water detail
2) Shadow Detail - on medium it only renders shadows for your own character. On high it renders shadows for everyone.
3) Debris
4) Cloth Physics detail
5) Particle detail
6) Other player details
7) Sound quality (should be minimal impact though)
8) Decals
9) High dynamic range
10) Model detail
These settings should be all the CPU bound ones in vindictus. Setting these settings to low should improve hosting substantially for 8 player raids.
The following are the settings I use:
http://img440.imageshack.us/img440/3323/vindisettings.jpg
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Dukhan wrote on 2011-11-29 18:13
Quote from sakraycore;673284:
The official page has some explanation on which options do what. http://vindictus.nexon.net/News/Content.aspx?boardNo=400&contentNo=009VN
The following are the settings I use:
http://img440.imageshack.us/img440/3323/vindisettings.jpg
I'm curious as to why you have Vertical Sync enabled. I've always thought that was bad. The Nexon link you give shows it disabled for all configurations.
[Image: http://nxcache.nexon.net/spotlight/200/009VN-9fa7d5ad-4047-4c0e-b798-dba100361a60.JPG]
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sakraycore wrote on 2011-11-29 19:19
Quote from Dukhan;675401:
I'm curious as to why you have Vertical Sync enabled. I've always thought that was bad. The Nexon link you give shows it disabled for all configurations.
[Image: http://nxcache.nexon.net/spotlight/200/009VN-9fa7d5ad-4047-4c0e-b798-dba100361a60.JPG]
Pros to vertical sync on:
-Subjectively smoother: less framerate fluctuation (none if you can maintain 60FPS locked), no screen tearing
Cons to vertical sync on:
-increased input lag (more pronounced the further away you're from 60FPS or 120FPS depending on panel type. will negatively impact your performance the lower your framerate is)
-objectively less smooth: lower average frame rate
It's not as black & white as that chart would have you believe.
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Dukhan wrote on 2011-11-29 19:38
Ok, thanks. I guess I'll just have to give it a try and see what happens.