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Chinaboy475 wrote on 2011-01-02 01:07
Basically i want to know what enchants are good for a mid game elven archer. Thanks in advance
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Shirayuki wrote on 2011-01-02 01:13
Victorious Darkness armor
Wolf Hunter Spike composite bow
Diamond Raven boots
Victorious Thief bracelet
Stiff Thief tailcap
Corundum Wild Boar accesory
That's what I'd use since it's really cheap to get the whole set.
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Chinaboy475 wrote on 2011-01-02 01:18
why composite bow? im gonna use a long bow after g13 comes out xD
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Shirayuki wrote on 2011-01-02 01:19
Easier to get Spike on a comp bow. Like, way easier than getting Spike on anything else.
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Chinaboy475 wrote on 2011-01-02 01:22
[SIZE="2"][/SIZE]then whut bout end game bow owo???? and is ttl 600 considered mid game? o.o
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EndlessDreams wrote on 2011-01-02 01:24
Quote from Chinaboy475;272709:
[SIZE="2"][/SIZE]then whut bout end game bow owo???? and is ttl 600 considered mid game? o.o
Highlander Long Bow or Wing Bow
Or just plain Wing Bow ego.
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Chinaboy475 wrote on 2011-01-02 01:34
why wing bow? o.o its just crit no damage and I dont like comp cuz short range....
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radionoise wrote on 2011-01-02 01:39
Quote from Chinaboy475;272709:
[SIZE="2"][/SIZE]then whut bout end game bow owo???? and is ttl 600 considered mid game? o.o
It's relative to other characters in your server, I'd say midgame characters in Alexina are around 1~2k levels.
For your level, what Shirayuki recommends is fine, although I would go for a clothing setup + Light accessories to retain more critical, as well as switch the composite for a Stiff/Lizard Delusional Long Bow.
Endgame speaking, it would be just Wing Bow ego or Highlander Long Bow as well as other enchant setups I've posted in past threads... but G13 is coming out this month, and with it a lot of new enchants that will outperform our current ones in both convenience and damage/critical so it's best to wait until then before hunting for a new set.
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Sinned wrote on 2011-01-02 02:11
Quote from Chinaboy475;272718:
why wing bow? o.o its just crit no damage and I dont like comp cuz short range....
That's the point, you use dex to make up for damage since bows have low max compared to melee weapons and many monsters in stronger SMs/Dungeons will have enough def/prot to tank your non crit hits, which is bad considering it will likely either 1) slow you down alot or 2)get you multi aggro'd because you couldnt finish one fast enough to deal with another
short range = zero shot
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EndlessDreams wrote on 2011-01-02 02:12
Quote from Chinaboy475;272709:
[SIZE="2"][/SIZE]then whut bout end game bow owo???? and is ttl 600 considered mid game? o.o
ttl 600 is still early game. You still missing majority of your skills.
Anywhere around 5k-9k ttl is around mid-game. Anywhere after 10k AP is end-game. You need around 15k AP to get almost everything.
If you focusing only dex/archer related skills, then completion of all the lifeskills and enchant skill is probably mid game or something.
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Tally wrote on 2011-01-02 02:44
As long as you have smash below rC, I'd recommend sacrificial enchant on your gloves and boots. +6 damage (on each) if smash is below rC. If you are able to run hardmode, or have a friend willing to run it for you, you could try to get elegant enchants on your gloves and boots too, which is +5% crit each.
Stiff Tailcap
Lizard bow. Caliburn is a decent suffix, but will run you high on repair costs.
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Chinaboy475 wrote on 2011-01-02 05:45
recommomed me enchants for my current level for g13?