I think it's more like,
[PRE]
if ( damage formula final ≥ 1)
damage formula final = damage formula final;
else if ( damage formula final < 1)
damage formula final = 1;
else
DevCat divided by 0
[/PRE]
I agree with this.
I think it's more like,
[PRE]
if ( damage formula final ≥ 1)
damage formula final = damage formula final;
else if ( damage formula final < 1)
damage formula final = 1;
else
DevCat divided by 0
[/PRE]
I think it's more like,
[PRE]
if ( damage formula final ≥ 1)
damage formula final = damage formula final;
else if ( damage formula final < 1)
damage formula final = 1;
else
DevCat divided by 0
[/PRE]
else
DevCat divided by 0
[/PRE]
DevCat divided by 0
DevCat divided by 0 on calculator
more like program crash