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Archibald wrote on 2011-01-04 17:50
If your melee at your level you should use the highest minimum damage upgrade on duel gladius. Also if you can prof them yourself just repair at cheaper blacksmiths. Get your windmill to r1, critical to rank 1 and you should start working on refine some. The reason is that you need to fail at rank 2 refine and having too much dex from other skills will make this annoyingly hard and expensive. But take this advice from every play who has ever gotten to level 1k. Do refine now vs later. I think we have a guide to refine in guides section.
Once you have enough dex (120-150ish) you can switch from glads to broads/other weapons which are much cheaper to repair, which will help you save a ton of gold.
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ugonna100 wrote on 2011-01-04 21:23
i only ever repair at ferghus honestly. Yes its probably a terrible idea with expensive items but meh.. he's cheap. and i usually never lose dura. even did it with an ego (back when i liked having an Ego, kinda foolish then lol) Also yes you're so right, i learned the now vs later concept a long time ago. i'll start ranking refine when i get on and also whats the bonus of a rank 1 critical? i had checked it out and the bonus seemed kinda minimal. or is the bonus much better than i thought?
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Shanghai wrote on 2011-01-05 01:51
You can upgrade enchanted Maces, in fact it's highly recommended to do so. Stiff Fierce or Stiff Considerate Maces are very good, since they lose most of their critical %s due to upgrades, and Stiff can fix that by adding 10% Critical. They're cheaper to repair than Gladii, but Kite Shields cover up that cheap repair rates but since Shields lose durability slowly(unless you're spamming defense), then I'm sure you won't be worried about it. Rank 1 Criticals are awesome. They add up to 200% iicc of your damage. It's your original damage+Critical bonus. Say you use a rank 1 smash, which deals about 500% of your damage. If you can net a critical, that damage will boost up to 700% of your damage.
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kevinXIV wrote on 2011-01-05 02:28
Quote from ugonna100;275656:
Spirit is the transform right? i was thinking to max that first because that would mean an overall increase wouldn't it?
also eye of order raises dex right? i'll rank it if it does o_o
yes it is.. and no.. maxing spirit of order is a bad idea on early levels.. you use trans to boost your overall damage when on tough times.. i remember 1 champ when we are doing provo and we are hitting barriers because of boredom while waiting for the boss.. my normal damage is higher than him and im untrans at that moment and he is in trans.. he was like.. I HATE YOU BECAUSE OF YOUR DAMAGE! and i said.. you mad champ? :lol:
Power of Order = Boosts Str
Eye of Order = Boosts Dex
Sword of Order = Boosts Melee Damage
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ugonna100 wrote on 2011-01-05 02:46
ah i see then i suppose i'll rank power of order, the strength would probably help. then eye of order and finally sword of order right?
Also my mace is at 11 dura due to me using it all this time, should i still upgrade it? or hunt for a new stiff fierce mace?
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Kaeporo wrote on 2011-01-05 06:28
Quote from kevinXIV;276486:
yes it is.. and no.. maxing spirit of order is a bad idea on early levels.. you use trans to boost your overall damage when on tough times.. i remember 1 champ when we are doing provo and we are hitting barriers because of boredom while waiting for the boss.. my normal damage is higher than him and im untrans at that moment and he is in trans.. he was like.. I HATE YOU BECAUSE OF YOUR DAMAGE! and i said.. you mad champ? :lol:
Power of Order = Boosts Str
Eye of Order = Boosts Dex
Sword of Order = Boosts Melee Damage
This isn't particularly accurate.
The added health, stamina, mana, passive defense activation rate, defense and protection significantly improve your ability to resist damage and together provide the most significant bonuses to your transformation.
Spirit of Order (r9/r5) > Power/Eye (r5) > Sword (r5) > Power/Eye/Spirit of Order (r1) > Sword (r1) > Heavy Stander > Natural Shield/Mana Deflector
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Sauron wrote on 2011-01-05 06:31
The enchants aren't exactly super easy to get on, so i would recommend keeping the mace for now and maybe repairing it at the guy in Qilla from now on. He has a moderate repair rate and isn't uber expensive. If you aren't worried about the enchants and losing all the prof you already have though, by all means get a new mace.
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Shanghai wrote on 2011-01-05 06:32
Quote from ugonna100;276534:
ah i see then i suppose i'll rank power of order, the strength would probably help. then eye of order and finally sword of order right?
Also my mace is at 11 dura due to me using it all this time, should i still upgrade it? or hunt for a new stiff fierce mace?
The path upgrades that lead to a Mace with good attack, balance, and low critical requires you to lose 5 durability from an upgrade sequence. Meaning your Mace would drop to 6/6. Personally, that's where my Mace is right now after all the failures NPCs have commited on it(It had 16 dura, 14+2 with the gem upgrade). Stiff Fierce Maces don't sell for that much, so if you can afford one, then by all means get it. It's helped me so much on my path to where I am right now, and I still use it to this day since I'm way too used to the defense shields give to stick with dual wielding or 2-handed swords.
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kevinXIV wrote on 2011-01-05 09:02
Quote from Kaeporo;277002:
This isn't particularly accurate.
The added health, stamina, mana, passive defense activation rate, defense and protection significantly improve your ability to resist damage and together provide the most significant bonuses to your transformation.
Spirit of Order (r9/r5) > Power/Eye (r5) > Sword (r5) > Power/Eye/Spirit of Order (r1) > Sword (r1) > Heavy Stander > Natural Shield/Mana Deflector
i agree with this.. but for me.. i dont need those extra points def or prot.. i need the offensive damage at low levels cause the monsters are probably not that hard to beat... im still on the side of thinking that r1 trans is only for looks.. id rather rank defenses than the trans skill itself..
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Cryosite wrote on 2011-01-05 10:19
rk1 Critical Hit skill does 150% damage, not 200%. But that 150% is of your max damage, and is added to a normal hit. So effectively you're doing up to 250% of your max damage. Either way, still not 200%.
Sword of order applies to range damage as well, not just melee attacks.
A kite can add substantial survivability early game, but the OP sounds like he at least has a handle on the combat system and prefers offense. 2 weapons > 1 weapon. By that same token, having a few minutes of faster killing out of every 36 is more useful than an emergency survivability button. Again, offense > defense.
As for a Gladius crit, even if the upgrades lower a weapon's crit to 0% or lower, slapping on a +10% crit enchant will still give you +10% crit (enchants are not affected by whatever the upgrades do to your weapon).
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Shanghai wrote on 2011-01-05 10:25
Quote from Cryosite;277218:
rk1 Critical Hit skill does 150% damage, not 200%. But that 150% is of your max damage, and is added to a normal hit. So effectively you're doing up to 250% of your max damage. Either way, still not 200%.
Sword of order applies to range damage as well, not just melee attacks.
A kite can add substantial survivability early game, but the OP sounds like he at least has a handle on the combat system and prefers offense. 2 weapons > 1 weapon. By that same token, having a few minutes of faster killing out of every 36 is more useful than an emergency survivability button. Again, offense > defense.
As for a Gladius crit, even if the upgrades lower a weapon's crit to 0% or lower, slapping on a +10% crit enchant will still give you +10% crit (enchants are not affected by whatever the upgrades do to your weapon).
Oops. I thought it was +200%. Sorry for my bad info, I can't get on Mabinogi but I can check the wiki but I didn't, so sorry for that. :<
As for the Kite situation, if he's got a good grip on combat, then sure, dual wielding is way more efficient than single-wielding. But it all depends on personal preference. I for one, do not like getting killed since that causes me to lose my blessings on my items, which I'm pretty sure we all hate. Unless it's a mission where I'm bound to die at every turn, I'll switch to something more stronger. Other than that, I prefer the 1s and the ability to semi-tank with a shield, since it's better than chugging pots every time you get knocked back due to having lower defenses. But that's just me.
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ugonna100 wrote on 2011-01-05 21:44
My post disapeared o_o wtc?
Anyway basically i tested the kite shield and it helped extremely. Also stiff doesnt seem so hard to get and iim trying to decide which to rank, sword of order to R5 or eye of order to R5.
I was thinking of using dual gladius and stiff fierce mace + kite shield until my dex is high enough for ranging efficiently. On a side note as well, how much do ore in mari usually go for?
and i believe i have a good grip on combat. but i still prefer the defense of a kite.
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Cryosite wrote on 2011-01-05 22:23
For the amount of levels worth of training you get for trans skill, power of order will give you more damage than sword of order (for melee) and both are more important for melee than eye of order. For a mainly melee focus, I'd say power rk1, then sword rk1, then the rest however you feel like. If you plan to significantly hybrid into range skills, then either power, sword, eye, or power, eye, sword.
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Kyreffer wrote on 2011-01-05 23:08
About your money problem, people do rabbie BASIC to get the romor scrolls when they refer to rabbie. Rabbie normal is just crap when it comes to fomor scroll collecting.
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ugonna100 wrote on 2011-01-06 00:03
Basic? really? o_O I MUST TRY THIS!!
and i'll start raising power when the exp needed to make spirit rank up is maxed. thats enoguh for like 3 levels of power ^_^
and since cooking raises dex should i rank it?