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starpaw7 wrote on 2011-01-10 02:56
A Party where everyone knows what they're doing, and be able to cooperate
Quote from Justified;283459:
Fireball shoots over it.
If something has actually has time to Fireball over it
And possibility someone has enough Fire Elementals equipped :what:
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gentrone wrote on 2011-01-10 03:24
Quote from Vejosa;283480:
there is a problem with this, your Music player would be rappidly losing mana as well by using Full Moon Blessing, because of this the 6% mana increase will not be enough (because the 6% mana increase is every 10 seconds, and they will be losing way more than 6% of thier mana in 10 seconds) to pull this off perfectly you would need two music players with Full Moon Blessing, this way its a 12% mana recover every 10 seconds, allowing both to recover enough in the 10 seconds.
I know this from experince btw :P
That's why you need to have a large mana pool, and with trans you have well over 1k MP.
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Zid wrote on 2011-01-10 03:31
r1/r1 Golem + r1 Blaze/Intermediate Magic user = pretty good duo
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jking012 wrote on 2011-01-10 04:05
Frozen Blast >:)
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Username wrote on 2011-01-10 04:12
Party of 2 Alchemists who know what their doing is the best team ive seen.
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Ryoko wrote on 2011-01-10 04:16
Quote from Cucurbita;283436:
A good party is just 8 mages with wands casting random bolts.
You don't even need to try. Spells will mix themselves and be very powerful.
I don't think bolt spammers are mages...o^o..
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Justified wrote on 2011-01-10 04:18
Quote from starpaw7;284335:
If something has actually has time to Fireball over it
And possibility someone has enough Fire Elementals equipped :what:
Fireball isn't that slow.
Plus if the caster is either behind his own Barrier Spikes, or has an Imp/partymate cast Natural Shield, then he won't get interrupted.
Even if the entire party has Fire Elementals, all the walls will be destroyed and then they're open to attacks.
If we're talking about PvE, then fomors Chaincast Fireball, making it even easier to break the defense.
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Cucurbita wrote on 2011-01-10 04:22
Quote from Justified;284504:
Fireball isn't that slow.
Plus if the caster is either behind his own Barrier Spikes, or has an Imp/partymate cast Natural Shield, then he won't get interrupted.
Even if the entire party has Fire Elementals, all the walls will be destroyed and then they're open to attacks.
If we're talking about PvE, then fomors Chaincast Fireball, making it even easier to break the defense.
Well gee, you make it sound like everyone can fireball now.
That plan is out in organized team pvp the moment someone uses fireball obviously. Though in pve I think any enemy chaincasting fireball can just be sniped off.
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NotAnElf wrote on 2011-01-10 18:23
8 people with r1 golem, earth mastery, transmute mastery, alchemy mastery, magic golems.
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Kaeporo wrote on 2011-01-10 18:23
Fail party combination: Windmill spammers + Crash Shot spammers
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TropicalCat wrote on 2011-01-11 16:26
and this means champs can solo!
woohoo
Quote from NotAnElf;285040:
8 people with r1 golem, earth mastery, transmute mastery, alchemy mastery, magic golems.
that right there... is the smartest thing someone said all day... ALL DAY!
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Kenero wrote on 2011-01-11 16:37
Quote from Tropacat;286402:
that right there... is the smartest thing someone said all day... ALL DAY!
It's more interesting if all 8 players has rank 1 mana crystalization and rank 1 fireball crystals and loading/firing while controlling the golems. xD
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Cryosite wrote on 2011-01-11 16:39
archer+mage is pretty win. Blaze can combo well off of magnum vs. single target, crash shot+blaze handles groups pretty well.
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TropicalCat wrote on 2011-01-11 16:46
a semi-win party
1. Alchemist/mage(champion trans) with high def/prot
he/she has to have r1 water/flame/barrier/shock/frozen/golem/heat-buster/alch-mastery/maxed out all alchemy mini-masteries and
r1 TH/FB, healing and capped medition and firt aid(fine handmade bandages)
2. Healing mage/Cleric(DK trans) high mana w/ mp reduction set
he/she has to have r1 party healing with master title
r1 healing(all bolt spells) with capped first aid(fine handmade bandages)
3. Mana music player(DK trans) high mana w/ mp reduction set
he/she has to have r1 music playing with capped music masteries w/e and plays fullmoon blessing
4.
>= r1 crash shotters with 350+ dex and r1 magnum shot(DK/falcon) high def/prot
5.
6. Melee giant high def/prot
r1 in all/most melee skills
7. WM spamer(champ)
r1 WM with 200+ base str and uses two 222broad swords with good enchants
r1 smash, r1 FH and r1 counter
8. Alchemist high def/prot
needs to have r1 shock w/ r1 alchemy mastery
and r1 barrier spikes and golem(r1 earth mastery)
lol.. idk
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Xemnas wrote on 2011-01-11 23:00
Quote from Cucurbita;284517:
Though in pve I think any enemy chaincasting fireball can just be sniped off.
Have you seen the Peaca Int video with a room full of ghosts doing nothing but spamming fireball?