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radionoise wrote on 2010-11-01 23:15
Quote from Kyouriharu;200319:
Updated for G11 and G12
God, I need to fix the enchant section somehow.
Thanks for the update!
Regarding enchants, you could add Delusional and Burning suffixes for hats (although Delusional is originally bow-only, but drops as headgear from a Fiodh endchest). One is geared towards range damage, while the latter gives a hefty critical bonus.
There are some new personalized enchants that complement elf range/melee quite well, although many people do not like the loss of inv space... Most notable are Round, Dignified and White Horse. Other than that, G11 introduced accessory enchants called "Light" and "Precise" which can be a great way to improve your range damage and critical if you wear a clothing or light armor setup.
Regarding Crash Shot, would usage of the master title make the secondary implosion hit for 936% damage, or does it only affect splashed enemies?
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Kyouriharu wrote on 2010-11-03 05:01
Quote from radionoise;200819:
Regarding Crash Shot, would usage of the master title make the secondary implosion hit for 936% damage, or does it only affect splashed enemies?
Actually I don't know. First off I'm not sure if it's 10% damage on top of current damage or 10% + 250%. I don't have the title myself.
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Kenichi wrote on 2010-11-10 11:22
Whoa. 40xx Elf and on my server? can I add you?
I like this guide a lot. I just wish you would give your personal preferences more as far as bow use and order of skill ranking, being a high level elf.. like you did with the falcon transformation skills.
but thanks for making this.
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Kyouriharu wrote on 2010-11-10 16:35
For sure you can.
About personal preference, I just don't feel like I have to say "you have to get this because I say so." I don't want to narrow choices like that, so I put the stats of the weapons and such and where they can be used effectively so the readers can decide. Now about the personal preference about skills; it's been a long time since I started the game. The game has changed now, so whatever skill build I follow might be not as suggested right now especially with skills like Crash Shot available to you now (spoiled kids, kidding).
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Adelynn wrote on 2010-11-10 20:15
Thank you for the update~ Very handy.
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Ailyene wrote on 2010-11-10 20:23
Sorry if this has been mentioned before, but seeing as it still hasn`t been taken out of the guide yet, I`ll assume it hasn`t.
However, don't be too attached to the skill, it will suffer a huuuuuuge nerf in one of the later generations where Golem kills don't grant exp. Don't let that turn you away, however, Golems can maul enemies to death, at no effort at all.
This was proven in another thread in Mabination to be untrue. Anyways, I`m not an elf but I read most of the guide anyway because I was bored and it seems like a very good one, so good job.
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Kyouriharu wrote on 2010-11-10 23:11
Quote from Ailyene;211349:
This was proven in another thread in Mabination to be untrue. Anyways, I`m not an elf but I read most of the guide anyway because I was bored and it seems like a very good one, so good job.
Thanks I forgot that I put that on. Someone told me about it earlier but I guess I forgot about it in my guide.
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Meikeru wrote on 2010-11-14 00:05
Incredible guide, but I've noticed after reading this guide that you don't really touch on enchants for mages or upgrades for wands.
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Kyouriharu wrote on 2010-11-14 17:12
Hmmm. Well personally I find no difference between human and elf magic, plus or minus Ice Spear and the mana growth of course. Trigger's magic guide covers magic much more in depth than I can do.
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Ailyene wrote on 2010-11-18 12:04
I was reading over your enchants for weapons because they can work for humans too (=D) and after looking at the enchant list, I think delusional would be an excellent enchant as a suffix for a bow. While it is rather costly to get, these are the stats for Delusional (rank B suffix on crossbows and bows):
-10 Int when lvl 25+
+6 Dex when lvl 15+
+8 Max Damage if Ranged Attack Rank B+
There was also another possibly good one I found for elves only, but it seems pretty hard to get, and I'm not too sure about that -4% protection but maybe if someone doesn't want it. o.O
Cactus (rank A suffix):
+6 Max Damage if Mirage Missile Rank 6+
+4 Min Damage if Mirage Missile Rank 4+
-4% Protection if lvl 30+
-6% Repair Cost
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Dracius wrote on 2010-11-20 21:44
This is by far the best Elf guide I've seen.
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Cide wrote on 2010-11-21 03:27
Quote from Ailyene;220159:
I was reading over your enchants for weapons because they can work for humans too (=D) and after looking at the enchant list, I think delusional would be an excellent enchant as a suffix for a bow. While it is rather costly to get, these are the stats for Delusional (rank B suffix on crossbows and bows):
-10 Int when lvl 25+
+6 Dex when lvl 15+
+8 Max Damage if Ranged Attack Rank B+
There was also another possibly good one I found for elves only, but it seems pretty hard to get, and I'm not too sure about that -4% protection but maybe if someone doesn't want it. o.O
Cactus (rank A suffix):
+6 Max Damage if Mirage Missile Rank 6+
+4 Min Damage if Mirage Missile Rank 4+
-4% Protection if lvl 30+
-6% Repair Cost
if you use the mag master title, you're going to have next to no prot anyway. might as well go for broke |D
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Meikeru wrote on 2010-11-24 19:21
After ranking wm which ranged skill should I train? I was thinking mirage b/c of the requirements, but I just wanna be sure.
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Fracture wrote on 2010-11-24 20:43
Quote from Meikeru;227437:
After ranking wm which ranged skill should I train? I was thinking mirage b/c of the requirements, but I just wanna be sure.
r1 Refine. If you already have r1 refine, rank Ranged Attack. Elves already have a low aim speed, and mirage/mag will be next to useless as anything but openers unless you have r1 Range.
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Kitsunebi wrote on 2010-12-01 06:11
:2thumb: Awesome guide! This will help me a lot, thanks!
My elf will be way better now hopefully.:awesome: