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Koishi wrote on 2011-01-10 20:16
This can encompass game design, balance, grind, interface, economy, etc.
Personally, I want SMs to give more than "magic crystal" nearly all the time, or at the least, give crystal stacks or something. Also, make renes egg guarding easier so people actually want to do it, seeing the only item people might want from it is Beholder Sword I guess.
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Cynic wrote on 2011-01-10 20:20
I agree pretty much. I also wish they would add rarer items to exploration, like they did during all the Exploration events. (and I don't mean rewards in terms of artifacts for exploration exp)
It was fun running around, hoping to get a hooked cutlass or armor. :/
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Adelynn wrote on 2011-01-10 20:23
A dungeon+sm child that gives more than alchemy crystals at the end, changes with runs, and has end EXP. 8D
Hair animations. Horses have them, why don't we?
Change the way humans/elves stand without weapons. Who stands like that in real life? So stiff. x.x
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Cynic wrote on 2011-01-10 20:25
Oh, and changing free rebirths to every 2 weeks.
It might sound greedy, but honestly I can only afford Nexon every few months right now. It would make leveling a LOT easier to be able to rebirth twice a month.
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jking012 wrote on 2011-01-10 20:28
Events that don't require Nx being spent..
and a major change i would like is being able to sell to npc's to be worth more... like comon... its nearly like 10% of the original value wth?
what is a tailor or blacksmith to do.... with all the items they NEED to make but NOBODY wants to BUY >.>
I propose a change of 10% resell to 80%
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Kueh wrote on 2011-01-10 20:35
Make white herbs easier to get.
Maybe some hard-to-reach grove that has some of every kind of herb growing. I would be fine if they made it limited access, like only on certain days, or only for a certain amount of time per day.
Just as long as I got some herbage.
(Also, make garbage herbs used for something. Seriously every other item can be used for something. What is the point of an item like that?)
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Koishi wrote on 2011-01-10 20:41
Quote from Cynic;285124:
Oh, and changing free rebirths to every 2 weeks.
It might sound greedy, but honestly I can only afford Nexon every few months right now. It would make leveling a LOT easier to be able to rebirth twice a month.
Personally, RB should be weekly AND non-age restricted; RB cards would basically be charging for the dye (longer dye list/ability to choose any dye from the list to compensate), and for the appearance change. Mabinogi's leveling system is hugely time consuming - to put it in context, to get from 1 to 1000, you need 5 months with weekly (assuming 50 levels every week) and 15 months with free. For reference, you can CAP 2 or more pre-Big Bang Maple Story chars, or 2 or 3 pre-renewal RO chars (on an official 99/70 server) in the time it takes to get 1k in Mabi...and 1k is still a bit of a way from "endgame"
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Dixon wrote on 2011-01-10 20:42
Blaze would be in its unnerfed state for Combat Wand only. Every other wand stays how it is now. Combat Wand can use Combining Bolt Magic (Bolt Composing) with any bolts, rather than just its own Element.
Party Healing gets returned to its pre-G11 State, and the 'new' Party Healing is separated into a new third-tier Healing Spell (with more range and healing than it has now).
Throwing Attack gets returned to its pre-G12 State, and the 'new' Throwing Attack is separated into a new Magnum-Shot Style Skill (that still has its 25 second cooldown) called Power Throw or something. Old Throwing Attack is then buffed to about 200+% of what it used to be, and receives damage bonuses from both Strength and Dexterity. Finally, "Power Throw" has a distance boost, +250 at Rank F, +750 at Rank 1 (Resulting in a maximum range of 2550 while using a Bone Atlatl).
Coill Basic, Coill Intermediate.
Golems nerfed to 2/3 of their G13 power. Snow Golems renamed to Silver Golems. All Golems Stack to 5.
Non-Cor Exploration gives significantly larger amounts of experience (~400-1400 a pop for Rano and Physis, things like Bird Stone Sculpture that are easy to find giving lowest-tier experience, exploration chests giving the higher end of that range). Sketching non-field-boss Monsters gives 250-2500 Exploation experience, but you can only sketch the same monster for experience once per rebirth. Lost Elf Experience increased to 4/3 of its current amount.
Rafting Gold and Experience rewards doubled, Ballooning Gold and Experience rewards quadrupled. Ballistae fire fixed to not be as ****ing terrible as it is now.
Renes Egg-Guarding monsters changed to things that make more sense (What the **** are Sheep Wolves doing in Iria?) and are also slightly easier to kill and are not nearly as fast. Experience doubled.
Exploration Experience received for completing an Iria Dungeon increased (Par and Longa Normal ~750, Maiz and Karu Normal ~2500, Maiz and Karu Glowing ~5500, Longa Gem Arrow ~2250, Longa Mysterious Arrow ~6000, Par Snow Crystal ~4000).
Uladh Fomor Rewards rebalanced (things like Sprites, Flying Swords, other monsters that rarely drop fomor scrolls need their rewards at least doubled).
Uladh Party Quest Rewards rebalanced so that all members in the party receive the full reward listed on the quest scroll.
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jking012 wrote on 2011-01-10 20:43
Quote from Whyrainfalls;285130:
Make white herbs easier to get.
Maybe some hard-to-reach grove that has some of every kind of herb growing. I would be fine if they made it limited access, like only on certain days, or only for a certain amount of time per day.
Just as long as I got some herbage.
(Also, make garbage herbs used for something. Seriously every other item can be used for something. What is the point of an item like that?)
don't they have this... its called ant hell? or connous underground (forgot which 1)
but i understand your point with the higher up herbs and white herbs... but thats what g14 is for ^^ and personal land so time to play the waiting game.
@DIXON ... Your my hero lol (if only they did that)
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Kueh wrote on 2011-01-10 20:44
Ant hell is not an herb grove.
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jking012 wrote on 2011-01-10 20:49
Quote from Whyrainfalls;285141:
Ant hell is not an herb grove.
you really didnt have to correct me ...
"don't they have this... its called ant hell? or connous underground
(forgot which 1)"
thats all... ~_~
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Kueh wrote on 2011-01-10 20:51
Quote from jking012;285144:
don't they have this... its called ant hell? or connous underground (forgot which 1)
Ant hell is the connous underground. What I said was, "They don't have this."
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jking012 wrote on 2011-01-10 21:08
Quote from Whyrainfalls;285147:
Ant hell is the connous underground. What I said was, "They don't have this."
alright it just sounded condescending >.>
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Kueh wrote on 2011-01-10 21:09
Sorry, I didn't mean it that way.
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Dixon wrote on 2011-01-10 21:24
Quote from jking012;285140:
@DIXON ... Your my hero lol (if only they did that)
There will be a part two to my post.