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Retard wrote on 2011-01-17 07:10
Ok so I'm just wondering what Dungeon is better for page drops in your oppinion, b/c. (due to my Guild Leader Pushing me to) i might do this for money. I tried doing alby adv and i got a felix after like 40+ runs x.x on a drop day, that was a big waste of time. Plus i dont really need big moneh like 3m. I Just need small amounts like 1m at a time for dyes, enchants etc. (not a fancy person you see.)
SO OF OF YOUR EXP:
What yields greater drop rates. With Rabbie Adv its commonly know to drop only after 2 runs. Each run taking roughly 20-30 mins. I hear EJ3 is also a common drop but the question is, is it more common than IS2? Looking at the comparisons, Karu Potbelly Glowing, is arguably easier than Rabbie Adv. However I will have to spend time/money on statues. :/ Which can go for 50k+ I plan to spend around ~50-100k in supplies and that 50k will bring my profit down more. (Barriers/ golems etc.)
Also, my guild leader also claims that critical finishes almost always will yield the page (She estimated 90%) Can someone confirm this?
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Chillax wrote on 2011-01-17 07:21
I was a meleer, so Rabbie Adv was easier (in my opinion). I did Rabbie Adv faster than I did Glowing Dungeons, but you should really check the prices on Ruairi for both pages to determine which one is better.
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Taycat wrote on 2011-01-17 07:25
Here's one thing, never buy a dye for more than 85k.
Any below is perfectly perfect.
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gentrone wrote on 2011-01-17 07:27
Quote from Purrz24;293544:
I Just need small amounts like 1m at a time for dyes, enchants etc. (not a fancy person you see.)
lul.
What yields greater drop rates. With Rabbie Adv its commonly know to drop only after 2 runs. Each run taking roughly 20-30 mins. I hear EJ3 is also a common drop but the question is, is it more common than IS2? Looking at the comparisons, Karu Potbelly Glowing, is arguably easier than Rabbie Adv. However I will have to spend time/money on statues. :/ Which can go for 50k+ I plan to spend around ~50-100k in supplies and that 50k will bring my profit down more. (Barriers/ golems etc.)
I recommend Alby Inter4 for AR8, It's soloable and 800k is the kind of money you're looking for. Then Rabbie Adv for IS2 seems a good option.
I don't recommend Glowing Statues or Alby Adv, Fiodh Int 4 might be a better choice.
Also, my guild leader also claims that critical finishes almost always will yield the page (She estimated 90%) Can someone confirm this?
From my experience, yes. I'm kind of superstitious so my mind recognizes this pattern as true: every time I get a crit, a page drops. It might be a fact, but I can't confirm.
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Sunureu13 wrote on 2011-01-17 09:20
Definitely not AI4. Pages expire, money wastes. Plus passes can be a pain to get.
Rabbie Adv with a Forest golem for me is fine (although I have r1 am and golem). I 1shot everything in there with wm and have an explosion set. I don't even need to set up spikes. Once you get one pass, you'll always get more (I haven't done a run where I didn't get a pass); so as long as you can refresh your passes, you'll always have one. The pages don't expire, and you can sell them decently fast at a reasonable price. Besides, only humans need AR8. Everyone (can) use IS.
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radionoise wrote on 2011-01-17 11:18
Passes for Alby and Fiodh Inter are pretty annoying to get, and you could spend weeks spamming those dungeons before you see a page.
Rabbie Adv and Glowing dungeons have OK drop rate... Glowing dungeons are much harder than Rabbie, but they also give some really nice exp.
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Mystickskye wrote on 2011-01-17 16:22
I'd recommend Rabbie Adv for the fact that you can get more Rabbie Adv passes within fairly easily. It's not as "annoying" as Karu either given proper measures.
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Zid wrote on 2011-01-17 16:57
Rabbie Advanced. Spammable, easier to do, pass stock refreshes easily, easy to restock midway...
And in my experience, Critical Hits don't increase drop rate.
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Retard wrote on 2011-01-17 20:36
Ok so one last question. I just noticed something. I did two rabbie adv's a while back and it took me 1 1/2 hours to complete two of them together which was not fun. I only used thunderand lightning bolt. So um when things explode? what do i do about my golems? which are in deadly dueto the wm spams
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Chillax wrote on 2011-01-17 20:45
Quote from Purrz24;293991:
Ok so one last question. I just noticed something. I did two rabbie adv's a while back and it took me 1 1/2 hours to complete two of them together which was not fun. I only used thunderand lightning bolt. So um when things explode? what do i do about my golems? which are in deadly dueto the wm spams
I was under the impression that they are immune to explosions.
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Retard wrote on 2011-01-17 21:04
ORLY NAO!? Ok then on two Artical 4 clause 2, jk, What would happen if you killed a bomb squad under party rules "All to Finish"
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Sunureu13 wrote on 2011-01-17 22:05
They are not immune to explosions. The standard WM invincibility applies to golems though.
If you kill an exploding mob, regardless finish rule, it will explode when it's dies.