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Cannibal wrote on 2011-01-18 18:21
I logged in today since I'm really bored, and while I won't be putting commitment into Mabinogi like I used to, I wanted to know what the best direction for this character would be. Here are her combat/magic skills:
[Image: http://gyazo.com/58162ebb2ffb1aec1f43c44a0d55b442.png]
[Image: http://gyazo.com/68cf3392d010592e12ab8454a67c2e97.png]
[Image: http://gyazo.com/74748ce28616198c8bc402f37f5297c8.png]
She's total 800 exactly, if that means anything. No alchemy skills whatsoever. What should be ranked from here? AP isn't a problem.
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Sunureu13 wrote on 2011-01-18 18:47
WM r1. CM r1. Crit r1. Smash r1. LB r5+.
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Cannibal wrote on 2011-01-18 18:48
So, combat rather than finish up range?
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MiniSoda wrote on 2011-01-18 18:54
Get R1 WM. Now.
I think your range is fine right now, just get R1 WM before you dig yourself any deeper
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Iyasenu wrote on 2011-01-18 18:59
I KNEW YOU'D COME CRAWLING BACK TO MABINOGI, MUWAHAHA...
Unless you're on Mari.
Then we would be able to play together with Mentos, Phunkie, and I. :D
And definitely r1 wm. :[
It's a pain, but it's too useful, even to an archer.
Also finish Combat mastery, for the HP.
Then hopefully you'll be able to rank crit the rest of the way as you train those skills.
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Cannibal wrote on 2011-01-18 19:08
I guess I'll look into getting a RC then, since her CP is more than 1k.
This isn't MY character, by the way. All of these skills were this way when I got her.
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Shirayuki wrote on 2011-01-18 19:20
RC is useless, use a few -100 enchants and see how your fare with Adv TM zombies.
But I'd do WM 1, Crit 1, and LB 1 just because those are probably the most useful skills that she doesn't have ranked.
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Jando wrote on 2011-01-18 19:33
You pretty much wanna pick a field and stay in it. Melee, Range or Magic. Specialize.
At the point of time Melee would be the cheapest to get the most power out of, range requires power from dex and whatnot and Magic is to much of mana drain (unless you have the funds or power to support the costs).
You have the dex from range skills to support Melee and with g13 on our doorstep, Sword Mastery and going along the Knight Destiny will power the character up and also make WM due to the x2 training from Knight. Sword and Combat Mastery @ r1 gives 30% balance to swords which means if you can get x2 r1 crafted broadswords to the 222 upgrade path you will only need a base dex of 84 to achieve that 80% balance.
Rank Crit whenever you can and slowly work WM up, Their method will become your great friend as its your best friend for pretty much everything. Gold, Exp. Its generally good times.
However if you do decide to go into Magic, choose an element, especially with g13, and max them out, then choose another. Going to range however needs commitment, not only with the combat skills but life skills to. You can get by doing the little ones such as refine, first aid, playing instrument first but adventually you will have to tackle tailoring and weaving. Damage enchants also help range such as Corundum Delusional (Hat), Vast Dignified (Gloves), Light Lilly Acc's x2, Extraordinary White Horse, Corundum/Diamond Viscount. Etc.
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Cannibal wrote on 2011-01-18 19:35
I guess I'll finish up her combat then. I definitely don't want to go into magic, since it's the least worked-on.
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sakraycore wrote on 2011-01-19 02:09
wm and refine to r1