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Taliya wrote on 2011-01-23 20:42
Alright, I've known about this for a couple of days now but I didn't think to check here for it. I don't see a thread for this issue which I think is major.
Anyways, this glitch is one that I believe effects everyone negatively. If you've finished a shadow/theater mission recently you might have noticed that all the mobs instantly poof upon completion. This may seem minor at first, but the fact is if the person to deal the final blow to the last monster killed wasn't the finisher, then that mob disappears without having been finished.This results in a loss of exp and drops.
What can you do about this!?
If you're soloing a mission, you're safe, you don't have to worry.
If you're in a party there's two ways around this.
1) Have someone get the few initial hits in to do roughly around 50% damage to the bosses health. Afterwards everyone can jump in, but they have to jump back out and allow the initial attacker to get the finishing blow.
2) If the boss spawns with smaller mobs initially (not summoned mobs) then as long as you kill the boss before killing the smaller mobs you'll be in the clear. The mission won't clear until the last mob initially spawned is killed.
Hope that helps some of you out and I'm sorry for not posting about this sooner.
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Phunkie wrote on 2011-01-23 21:06
Yup, Iyasenu made me realize this and then we just let him have the finish every time.
But yeah, this needs to get fixed.
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gentrone wrote on 2011-01-23 21:11
Thanks for the info. :)
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abc33kr wrote on 2011-01-23 21:14
took KR a while to get this glitch fixed.
Wonder how long it will take NA to get it fixed.
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Aubog007 wrote on 2011-01-23 22:28
This applies to shadow missions too.
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M wrote on 2011-01-24 02:29
Really? Missions too? lol what a stupid bug. I mean yeah we've encountered it in theatre missions countless times and combat it every run by giving someone the kill lol but it's quite ridiculous that they fixed it in KR but not in NA. Why not give us the fix from the beginning- oh right, nexon.
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Yogurticecream wrote on 2011-01-24 03:53
Say is there a way to stop this happening?
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abc33kr wrote on 2011-01-24 03:54
just waiting for nexon
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Okami wrote on 2011-01-24 04:06
Oh my.. thank you for this!
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Taliya wrote on 2011-01-24 11:45
Quote from Yogurticecream;302398:
Say is there a way to stop this happening?
Other then the methods I already posted, I'm afraid not.
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Oizen wrote on 2011-01-24 12:31
The bosses don't drop anything worth mentioning though.
The best thing I've seen come from them are life drains.
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Taliya wrote on 2011-01-24 12:49
Quote from OizenX;302724:
The bosses don't drop anything worth mentioning though.
The best thing I've seen come from them are life drains.
New Cylinders, shock pages, enchants. Have you never run a shadow mission before? o-o;
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Archibald wrote on 2011-01-24 16:23
Mind if I mention another glitch???
Grim reaper in avon.
Cause Shocking him as he goes underground causes him to become invisbile and you cannot hit him.
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Roy Mustang wrote on 2011-01-24 16:28
Quote from Archibald;302845:
Mind if I mention another glitch???
Grim reaper in avon.
Cause Shocking him as he goes underground causes him to become invisbile and you cannot hit him.
Oh god. That sounds like an annoying glitch.
On topic: Ya I've noticed this glitch for a couple days now, just haven't really thought much of it. as it's only an issue on the last spawn and I don't think the golem drops much of interest in new king's request.
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Iyasenu wrote on 2011-01-24 18:28
Worst Glitch I've seen with theatre missions....
I am not sure how to replicate it, but it happened when I killed the reaper with wm, right at the last second when he was about the teleport after diving underground.
This caused the reaper to disappear, but everyone in the room kept getting hit by nothing.
Like he kept affecting the room with this reaper wm.
And needless to say, we died, and we couldn't kill the reaper since he never appeared again. xD
The poofing is annoying though.
And this glitch is too.