This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Archibald wrote on 2011-01-24 18:12
Ok Since I want to rank and use Hailstorm in the future I am making a critical set. Can someone explain to me how magic crit works (I know that its different from melee/range crit) and suggest enchants.
So far I have:
1. Headgear : Vine Burning 16 crit from enchants
2. Trinity Staff: Lizard Deadly 25 crit from enchants
I would like to get into the 110-120 range with magic crit.
-
radionoise wrote on 2011-01-24 18:41
Magic critical is no different from range/melee critical...
Intermediate magic just has the same properties as Windmill/Crash Shot and other large AoE skills in that it ignores protection for critical chance. Hailstorm, however, does not have that property so you would need to raise your critical as you would if you planned to crit with Smash/Magnum.
If you want to have high Hailstorm critical, the best way to do so is with a clothing setup. I use Restored White Horse and I can get 100% critical with an un-enchanted Trinity staff, with my regular range-oriented equipment.
Restore White Horse is 21% critical from clothes, and then you can add Accessories that are oriented towards critical and luck for an even higher bonus.
Since you have highly ranked magic, Elementalist suffix for gloves is a better option than Dignified... Wooden Needle for prefix would work, too.
Boots are pretty simple, you can go for Oasis Elegant.
-
Cryosite wrote on 2011-01-24 18:43
magic crit doesn't work differently than melee/range... you pile on more crit to try to maintain 30% critical despite your target's protection stat.
bolt spells have a spell constant that modifies how much they are affected by enchants that boost their attack attributes. Icebolt for example gets less than half a point of max damage from +1 max damage enchants. Lightning bolt on the other hand gets a little over half a point. Balance increasing enchants (like good or sturdy) also get this pretty significant reduction as well. Critical however, for all spells pre-g13 was a 1.0 constant, meaning you get the full effect of crit enchants.
What hailstorm's spell constants are for damage, balance, and crit I don't know. But judging from what little I've read from others' use so far, it seems that crit is still a 1.0 constant.
-
Archibald wrote on 2011-01-24 18:53
hmm I was always told critical is differnt with magic. Thanks guys. I'm running out of inventory room from all the darn personalized ES.
-
radionoise wrote on 2011-01-24 18:57
Quote from Archibald;302959:
hmm I was always told critical is differnt with magic. Thanks guys. I'm running out of inventory room from all the darn personalized ES.
People say that a lot, but what they mean is "you only need 30% crit for IS/TH/FB".
If you don't want more personalized items... Polished Earnest clothing, Musician Elegant boots and Wooden Needle Elegant gauntlets are possible alternatives you can go after, but the critical gain is not as significant.
-
Zatrox wrote on 2011-01-24 21:12
For Clothing, you can use Static ES. That is, of course, when it's implemented and/or is posted on JPWiki ;;
Why don't you use Round instead of Vine? Potential +2% crit