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protoman206 wrote on 2011-02-21 16:19
Highlander long bow
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Rozel wrote on 2011-02-21 17:13
Quote from Cathaoir;343651:
Actually something that kept me interested in this game is exploring different skill types. I have high ranks in range/melee/magic/alchemy. Overall, I could say I'm a decent player. I can charge, switch to mag, use lightning bolt, go with a wm, all with decent damage. Personally I'd say go for it, but most would disagree with me.
Thanks. I don't mind doing average damage for funner gameplay and more strategy. :P Sure, I could go pure melee and mage all the way, get amazing damage and save some AP, but I think I will go archer around g14. ^^ I just want to rank up a little more things and then I'll do archery will my dragon buddy :o
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Bankai231 wrote on 2011-02-21 19:34
What is the most common warhammer upgrade? Im looking at the 200 for the 10% extra crit but do most go for the extra 2 damage?
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Kaeporo wrote on 2011-02-21 21:31
Quote from Bankai231;344654:
What is the most common warhammer upgrade? Im looking at the 200 for the 10% extra crit but do most go for the extra 2 damage?
The 200 path is your best bet when upgrading a warhammer.
The best one-handed weapon to use with a shield is likely the 232 frenzy might francisca.
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Bankai231 wrote on 2011-02-21 21:41
Gracias.
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Rebel wrote on 2011-02-22 04:12
Raaaaaaaaaaaandom question.
How does that "One paid, One free rebirth" system work..
I can't seem to make it make sense when I think about it.
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Grifter wrote on 2011-02-23 17:03
Are 2x EXP pots bank-transferable?
I heard somewhere that the Mystery Box ones were, but not sure about Cash Shop (Free) ones
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Sunureu13 wrote on 2011-02-24 10:36
I know the cash shop (not free) ones are. I'd assume these ones are too. But it might have a time limit on it.
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Kept wrote on 2011-02-24 14:45
Do TNN Zombies give 2000 exp. each with the 400% Expedition Bonus and no Camping Penalty?
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Fyois wrote on 2011-02-24 22:01
They only give 500 exp without a Camping Penalty.
Edit:
I have a new question. For Fire and Water Cylinders, what do you recommend for their upgrades? Reduce Stamina? Increase Damage? Or Increase critical. Those are the 4 upgrade paths available and I'm kind of wondering which is best.
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Dracius wrote on 2011-02-25 18:30
Quote from Fyois;349458:
They only give 500 exp without a Camping Penalty.
Edit:
I have a new question. For Fire and Water Cylinders, what do you recommend for their upgrades? Reduce Stamina? Increase Damage? Or Increase critical. Those are the 4 upgrade paths available and I'm kind of wondering which is best.
For the intermediate ones? I myself got critical on my Fire Cylinder, and damage upgrades on my Volcano, mostly because the Volcano is the most powerful Cylinder (for fire), and is rather rare.
If you're using Water Cannon (Like all those spammers) I would suggest you get a stamina reduction, or critical. I'm not quite sure how much damage the damage upgrades add though..
Question: Is it really impossible to dye a Leather Long Bow?
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Sunureu13 wrote on 2011-02-27 02:21
Damage upgrades on both.
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iSheep wrote on 2011-02-27 03:16
Quote from Dracius;350716:
Question: Is it really impossible to dye a Leather Long Bow?
Yes, bows cannot be dyed.
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Sunureu13 wrote on 2011-02-27 03:21
Quote from iSheep;352190:
Yes, bows cannot be dyed.
Wrong. Highlander Long Bow can be dyed.
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Fyois wrote on 2011-02-27 03:38
Quote from Sunureu13;352136:
Damage upgrades on both.
I kind of already maxed out the critical on my Tidal Cylinder but I'll keep that in mind for Volcano. Now that I think of it it's pointless to up the critical on a Volcano because flame burst ignores protection.