1. There are several
new equipment sets that provide bonuses such as improved life skill success rates, skill-specific damage bonuses, etc.
2. Several
new weapons have been added such as the Glory Sword, Dragon's Fang, Trinity Staff and advanced cylinders.
3. A massive number of
new skills have been added such as Assault Slash (ie: Leap from Final Fantasy/Diablo), Hailstorm (The first advanced magic skill; super icebolt), Fusion Magic (solo magic-fusion), Bewildering Performance and a plethora of of new mastery skills, each providing weapon/skill-specific bonuses.
4.
Magic has been rebalanced. Intemediate magic (Ice Spear/Fireball/Thunder) now deal 20% less damage while Blaze deals 25% less damage. The Blaze reduction is a permanent nerf. The intermediate loss can be made up by obtaining a large amount of intelligence. The intelligence formula was changed so that 20 intelligence now equals +1% magic damage (Blaze being the exception).
5.
You can now run Theater missions. They require you to sheer paper sheep for pages, which can be woven together to create passes. Higher luck (the stats) improves your ability to obtain rarer pages.
6. G12S2 added Crash Shot and improved Support Shot. G13S2 will add Bow/Crossbow Mastery.
7. Most spirit weapons are now outclassed by upgraded weapons. Players can further improve equipment through
artisan upgrades which can substitute the final normal upgrade (5/5) and offer random equipment-specific bonuses. Gem-upgraded weapons can be
special-upgraded (over-upgraded) to improve their min/max damage or their critical damage multiplier. There are three levels of special upgrades, which will improve to six levels in G14.
8. G14 will add
personal farms, which allow players to take advantage of several life skills. They are instanced areas.
9. G14 will add
lances, lance mastery, lance charge and lance counter-attack. In G14S2, players will be able to use Lance Charge while mounted.