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sakraycore wrote on 2011-01-29 20:01
I just don't see a point to leveling via dungeons anymore.
Even something like SCC gives way more exp and is brain dead easy to do...
Dungeons need to give out at least twice their current exp/gold to make them worth doing.
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Phunkie wrote on 2011-01-29 20:02
Yup, yup.
A lot of us here agree with you.
Dungeons need a revamp.
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Cannibal wrote on 2011-01-29 20:02
Dungeons can be good for training, and for lower-leveled characters. Not to mention the end-chest rewards.
I don't think they should be changed at all.
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gentrone wrote on 2011-01-29 20:58
Dungeons need to give out at least twice their current exp/gold to make them worth doing.
Or......... they can nerf SM's/TM's
:D?
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Iyasenu wrote on 2011-01-29 20:59
Quote from gentrone;309862:
Or......... they can nerf SM's/TM's
:D?
:kill:
I have a better idea.
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Chromatic wrote on 2011-01-29 21:01
Quote from gentrone;309862:
Or......... they can nerf SM's/TM's
:D?
[Image: http://img51.imageshack.us/img51/5351/1282281659729.gif]
no
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Phunkie wrote on 2011-01-29 21:08
They need to add a Dungeon Clear experience.
Bring it up to par with SMs and TMs.
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sakraycore wrote on 2011-01-29 21:09
Quote from Phunkie;309877:
They need to add a Dungeon Clear experience.
Bring it up to par with SMs and TMs.
That's a good idea, as well. I would like to run dungeons for leveling sometimes. It would be a good change of pace.
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Iyasenu wrote on 2011-01-29 21:20
I know they could add dungeon clearing exp.
I mean they... sort of... did it for Karu, Maize, and Longa.
But that was Exploration exp... and quite a pitiful amount of it. :[
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gentrone wrote on 2011-01-29 21:21
Quote from Iyasenu;309863:
:kill:
I have a better idea.
Quote from Chromatic;309868:
[Image: http://img51.imageshack.us/img51/5351/1282281659729.gif]
no
lul
But seriously, lvl 70 or lvl 80 in a week or couple of weeks? That's too much, right? You might say "oh but that's more AP for us". Yeah, sure, but the downside is that skills cost more AP now. Have you ever thought about it? They release a wide variety of very AP-costly skills just because we get so much AP. I call this 'AP inflation'. lol
If they nerfed SM's, dungeons would be equally attractive. Doubling exp and gold rewards, as well as adding competition EXP would imbalance things even more. The problem is that the dungeon system is outclassed by SM's (you need passes, exp is not so good, etc).
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Iyasenu wrote on 2011-01-29 21:23
I'd still prefer imbalance to slow leveling.
There's already a plethora of AP-costly skills, so we can't stop now.
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gentrone wrote on 2011-01-29 21:25
Quote from Iyasenu;309893:
I'd still prefer imbalance to slow leveling.
There's already a plethora of AP-costly skills, so we can't stop now.
That's the problem with inflation. "We can't stop now". Yeah, you gotta admit the game system is completely different now.
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Oizen wrote on 2011-01-29 21:28
Theater missions replaced shadow missions which replaced dungeon.No one does dungeons unless their looking for something specific.
I don't think giving more exp would change anything.
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Adrianblade wrote on 2011-01-29 21:58
Well not true exactly
Theater missions dont completely replace shadow missions as of yet.
Their Method and SCC are still two very nice and fast sm for exp.
Sure right now theater missions are getting attention due to the drops but exp wise it doesnt beat out them.
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Oizen wrote on 2011-01-29 22:09
Quote from Adrianblade;309933:
Well not true exactly
Theater missions dont completely replace shadow missions as of yet.
Their Method and SCC are still two very nice and fast sm for exp.
Sure right now theater missions are getting attention due to the drops but exp wise it doesnt beat out them.
Theater missions are a lot easier then shadow missions. Shadow missions involve a lot of running around while theater missions teleport you from room to room.
They're defiantly more spamable then shadow missions, even with the odd way to obtain the passes.