Quote from Archibald;267374:
I'm looking for confirmation on my math or corrections. These are the 2 best Alchemy sets I can come up with for everyday use. I used the formula on mabidata to get the numbers. As you can see both fire and water alchemy are very powerful in thier own rights.
I also wanted to know how balance affected alchemy, since I always have 80% balance with cylinder. Does that calculate differently?
Water Alchemist Set G13 perfectly enchanted
Moist Wave Tidalwave Cylinder 43+27 = 70 Water Max
2x Transparent Tidal Access 19+19 = 38 Water Max
Flooded Royal Alch Shoes +12 =12
Soggy Royal Alch Suit+27= 27
Steam Ripple Shield 6 + 7 = 13
Ripple Gloves +7 = 7
Ripple Helm +7 = 7
= 167 Max from enchants
Fully Upgraded TidalWave Cylinder +27
Water Cannon = 119-136
119 - 337 Damage
R1 Water Alchemy Master = 10% Bonus Damage
Master of Water Alchemy Mastery = 10% Bonus Damage
R1 Alchemy Mastery = 45% Bonus Damage
Tidalwave Cylinder = 35% Bonus Damage
Max
337 + 33 + 33 + 148.5 + 115.5 = 674 Max
Min
119 +11.9 + 11.9 + 53.55 + 41.65 = 238 Min
238 – 674 Max Single Charge
According to the formula you calculate the % bonus after using the full charge multiplier
119 – 330 x 6.5 = 773.5 – 2190.5
2190.5 X 2 (bonus % damage formula) = 4381 Max Non Critical Full Charge
773.5 + 77.35 + 77.35 + 348.075 + 270.725 = 1547 Min Non Critical Full Charge
1547 – 3939 Min – Max 5 charge
Critical is also applied before the % bonuses
773.5-2190.5 X 250% = 5476.25 (we will just do max)
5476.25 x 2 (bonus % damage formula with this set) = 10,952.5 Critical Max
Interesting that all of the bonuses stacked = exactly 2x original amount before applied.
Fire Alchemist Set G13 Perfectly Enchanted
2x Heated Accessories 6+6 = 12 Fire Max
Hot Spaika boots +8 = +8
Flaming Headgear +6 = +6
Explode Clothing +6 = +6
Steam Shield +3 = +3
Synergy Volcano Cylinder +12 = 12
= 47 Max from enchants
Fully Upgraded Volcano Cylinder +16 Max to fire Element.
Flame burst = 21-42
21- 105 Damage
R1 Fire Alchemy Master = 10% Bonus Damage
Master of Fire Alchemy Mastery = 10% Bonus Damage
R1 Alchemy Mastery = 45% Bonus Damage
Volcano Cylinder = 35% Bonus Damage
According to the formula you calculate the % bonus after using the full charge multiplier
Multiplier is 7.2 for full charge
21 – 105 X 7.2 = 151.2 – 756
756+ 75.6 + 75.6 + 340.2+ 254.6 = 1512 Max
151.2 + 15.12 +15.12 + 68.04 + 52.92 = 302.4 Min
302.4 - 1512 Min – Max Non Critical PER hit 7,560 Max Non Critical 5 charge total
Critical is also applied before the % bonuses
We will just use max for critical
756 X 250% = 1890
1890 + 189 + 189 + 850.5 + 661.5 = 3780 Max Critical Per Hit 18,900 Max Critical 5 charge total
Interesting that all of the bonuses stacked = exactly 2x original amount before applied.
All of the formulas were done on 0 Def 0 Protection calculations
I think there are some errors in there please help me get it right!!
This should wrap up most of the questions.