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Rahannnn wrote on 2011-02-04 00:32
Ok since I found my destiny and I am going to do Water Alchemy + Fire Alchemy that means Fire Cylinder and Water Cylinder.
I'm not going to upgrade my current cylinders but just train the skills with em. Once I hit 100+ My friend and I will constantly Do Inter Theaters so I can get a Volcano / Tidal Wave Cylinder.
What upgrades should I get for those cylinders?
4x Upgrade not 5x because 5x = Artisan.
Both
Trigger Change Critical +4%
(Discoverer's Name)'s Weight Reduction 5 Stamina Consumption -12% 4 = 8 3 = 7 2 = 6 1 = 5.
Fire:
(Discoverer's Name)'s Thermal Power Enhancement 4 Fire Element Alchemy Skill's Damage +5 3 = 3 2=2 1=1
Water:
(Discoverer's Name)'s Water Pressure Enhancement 5 Water Element Alchemy Skill's Damage +9
4 = 6 3 = 5 2 = 4 1 = 3.
The -insert number here- = -insert number here- is the # of the enchant and enchant damage.
Remember I only want it to be 4 Upgrades of 5 not 5 of 5 Thanks!
+ How do you find the cylinder upgrades?
+ I'm Elf BTW.
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Rahannnn wrote on 2011-02-05 19:24
Bump! Can someone give me an answer please ?
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M wrote on 2011-02-05 22:53
For fire get the thermal enhancement ones.... for water get the pressure enhancement ones:P you should focus on making them as strong as possible... Also I'm not sure cylinders get artisan's... I dont think they did as of G14, I could be wrong. I'd just fully mod them, gem them, and then BLUE stone upgrade them for further damage :)
I'm not an alchemist, but logically thinking (and from what I've seen) this is the best choice. Hope this helps
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Rahannnn wrote on 2011-02-05 23:05
Only Tidal Wave Volcano Earthquake and Hurricane are allowed to get Artisans not normals .
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Sunureu13 wrote on 2011-02-05 23:09
Water = Blue stones
Fire = Red stones
Reasoning for this is because Flame Burst ignores protection when calculating crit. If you take a look at the maximum potential damage from a max charge flame burst crit, it's ridiculously high. So instead of adding [s]15[/s] 9 fire damage x7.5, you're adding crit damage.
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M wrote on 2011-02-05 23:11
Quote from Rahannnn;322006:
Only Tidal Wave Volcano Earthquake and Hurricane are allowed to get Artisans not normals .
Really? Well either way :P I don't think an artisan would help much... unless they add dmg boosts. Stam/MP/etc isn't as essential as damage output.
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Sunureu13 wrote on 2011-02-06 00:24
There are no cylinder artisans in g13.
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M wrote on 2011-02-07 03:10
Quote from Sunureu13;322010:
Water = Blue stones
Fire = Red stones
Reasoning for this is because Flame Burst ignores protection when calculating crit. If you take a look at the maximum potential damage from a max charge flame burst crit, it's ridiculously high. So instead of adding 15 fire damage x7.5, you're adding crit damage.
People thought this about thunder wands but this only works if you do above a set damage... if you don't, even at a set 30% it's less damage.
Quote from Sunureu13;322122:
There are no cylinder artisans in g13.
That's what I thought.
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Username wrote on 2011-02-07 03:25
Volcano should be Blue, Fire Damage Amplifies more then Critical would unless it was like 6th Red Upgrade.
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M wrote on 2011-02-07 18:11
Quote from Username;323769:
Volcano should be Blue, Fire Damage Amplifies more then Critical would unless it was like 6th Red Upgrade.
Yeah that's what I was referring to here:
Quote from Maia;323744:
People thought this about thunder wands but this only works if you do above a set damage... if you don't, even at a set 30% it's less damage.
I agree with you, I think the volcano cylinder should be blue too :x
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Cryosite wrote on 2011-02-07 18:55
Red stones upgrades don't become the "right choice" just because the attack ingores protection for crit chance. Here is the proper logic to follow when choosing which color for -any- weapon, -any- attack:
Can my weapon get 30% crit rate with the attacks I plan to use with it? If no, then use blue stone.
If yes then
Is my base damage above X? If no then use blue stone.
If yes then use red stone.
To find X, check the guide in the guide section of these forums. All the math has been done for you, or will soon be if the guide still hasn't been totally finished yet. But the fact that flame burst ignores protection for crits just means that you have a lot easier time making sure you can answer yes to the first part of the question, it doesn't absolve you from having to still answer yes from the second part.
As for upgrades... Water cylinder implies you want to boost water cannon, as the only alchemy to gain a boost from that cylinder (frozen blast uses wind/hurricane cylinder). If you're using water cannon well enough that you want to try to get such a maxed out cylinder for it, you'll also likely be using heat buster too. Heat buster will be taking a big hit to damage though from your elemental cylinder. Basically, this cylinder is only really useful if you plan to not use heat buster, or are willing to accept a weak heat buster.
One situation I can think of where you wouldn't bother using heat buster is if you were hiding behind barrier spikes. At that point you may as well use a tower cyilinder, no?
The Volcano cylinder though will boost both heat buster and flame burst. Overall this seems like the better general usage cylinder for this style of alchemist as you can hit an area with flame burst, get pressure built up for heat buster, and still use a few (weakened) water cannon shots or wind blasts for the last bit of pressure, then let loose with a boosted heat buster.