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Cryosite wrote on 2011-02-09 13:54
I recall, perhaps back on guru, that it was mentioned it was possible to load the client directly, bypassing the launcher (not I am not referring to weblaunch in this case, as I am well aware of the several guides for that and normally bypass the weblauncher anyway). I think Osay may have been the one to mention it, if that helps.
Myself and several others are currently running into a problem where bringing up the launcher causes an error. The launcher attempts to connect to the patch server (supposedly to verify that the client is of the correct version) but cannot connect to the ftp server, and bogs up.
My client is of the correct version. I've downloaded the manual patcher, and it confirms this. If I could loa dthe clinet, it -should- work fine. It seems the only thing stopping it is that redundant check, which is broken on Nexon's end.
Does anyone know how to do this?
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Cookies wrote on 2011-02-09 15:40
Create new shortcut, put in
[code]C:\Nexon\Mabinogi\Client.exe code:1622 ver:73 logip:208.85.108.15 logport:11000 chatip:208.85.108.18 chatport:8002 setting:"file://data/features.xml=Regular, USA"[/code]
Note that it will give you a "Server cannot be reached" if you're having the cannot connect to FTP error.
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Cryosite wrote on 2011-02-09 16:29
Just tried it, and as you said... server cannot be reached.
Just to double-check... the ftp server problem is on nexon's side, right? Nothing I can do about it on my end?
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Health wrote on 2011-02-09 16:31
C:\Nexon\Mabinogi\Client.exe code:1622 ver:73 logip:208.85.108.15 logport:11000 chatip:208.85.108.18 chatport:8002 setting:"file://data/features.xml=Regular, USA"
Folder in your code was labelled mabinogi2 /fixed
I was getting FTP error too but I've been randomly retrying every ~10 minutes or so and I just got in.
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Health wrote on 2011-02-09 16:32
I was getting FTP error too but I recently just got past it. Randomly try until you get in? :x
Derp. Double post....
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Cookies wrote on 2011-02-09 16:33
Oops sorry about that. :>
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Cryosite wrote on 2011-02-09 17:30
Yeah, I fixed the "2" out also. I assumed that part would need to be edited to match the location of my client.exe