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Yogurticecream wrote on 2011-02-11 12:37
I'm done with sword mastery, clay and fire alchemy mastery. Next few rebirths will be into completion of Final Hit/Arrow Revolver which has been pushed back from time to time, but no longer.
What next after that? Previously, I was thinking of doing blacksmithing, but with however it is right now I decided to keep the training to a more favourable time while just gathering up the required materials every now and then.
I haven't gone deep into alchemy but I'm pretty much done with flame burst (IMO not very useful unless it's Peaca), summon golem, barrier spikes. I could do frozen blast or life drain but I don't see much of a point to these skills. Spark is a huge AP eater so I'm not going to do it. Alchemy was actually meant to be a backup, and I'm not that interested in moving into full Alchemy.
I'm also pretty much done with melee. The other masteries are not too important to me. While I like Assault Slash very much, I don't see a point to rank it yet. There are some important limitations to this skill which puts me off, such as being too stringent on the use requirements and also monster instant retaliation if two people Assault Slash at the same time.
Life skills are nice but too time consuming and I don't wish to be bogged down with the materials gathering for now.
I was thinking of going into magic, however I am not sure if this is a good time. My average int is around 250. Should I be ranking the basics, or just a selected elemental mastery? Was thinking of the fire masteries first for the moment.
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Cynic wrote on 2011-02-11 12:52
Mmm. Magic is nice if you have the MP for it (or rather the money for that MP), but it can be rather tedious given you have to buy all sorts of MP pots and such unless you rely solely on bolt spells and have enough mana/mana reductions and such.
I can't say whether or not the masteries are worth ranking given I haven't bothered ranking mine yet, but honestly ranking the bolt spells themselves should be a priority first off. Since even if you have the masteries, you can't do much without the actual bolts.
But if you have enough AP, I don't see why you can't rank them all side-by-side.
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Yogurticecream wrote on 2011-02-11 12:54
Mana pots are not a problem. I have plenty accumulated from events and I can make my own if the need ever arises.
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Taliya wrote on 2011-02-11 12:54
You don't see a point in life drain......
*dies*
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Yogurticecream wrote on 2011-02-11 12:56
Quote from Taliya;330806:
You don't see a point in life drain......
*dies*
I do, just that it's fine for me at Rank 9 the way I see it.
I know Rank 1 is powerful, but the crystals are kind of a hassle for me.
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Cynic wrote on 2011-02-11 12:57
Oh, good then, heh. You don't tend to need to worry about mana pots if you either a) have money or b) have a good ranked Thunder and time for rafting. That and Solea are a gold mine for Mana herbs. So that is already a plus.
Honestly, magic is pretty good otherwise. It's bothersome when you're stuck in a pinch and don't have the time to charge bolts, but if you have back up stills to help you that helps even further.
With the right qualities, magic is a lovely 'class'.
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Taliya wrote on 2011-02-11 13:00
Quote from Yogurticecream;330807:
I do, just that it's fine for me at Rank 9 the way I see it.
I know Rank 1 is powerful, but the crystals are kind of a hassle for me.
Eh, my computer is on 24/7. So when I'm not actively playing mabi I'm usually afk fishing with my Adonis. Prior to that I aquired arats often enough to clone more then I needed. The hp boost is a nice compliment too.
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Valkyrie wrote on 2011-02-11 15:59
Life drain is one of the most useful skills in game, and it can be used just about for any situation:
Peaca Int (oh ****, 1.9k dmg to ALL the **** inside per crystal, mmmm, nope. there's no point to that skill)
Solo Hard Runs *makes life SOOO much easier* (well, who needs pots, when you can deal damage WHILE healing)
Since you are mainly melee, getting at least an advanced magic would be very good, because you won't depend on it all the time:
Get Fireball and/or Blaze; both of them add strength which help your current build (of course, if you don't train assault slash for the str, then I guess you're not really interested in str additives).
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EndlessDreams wrote on 2011-02-11 16:51
Life drain is really good on paper unless you are too lazy to fish/duplicate the life drain crystals. I have life drain at r1 like right after it was uncapped, and I have not used it ever since.
You should at least get r1 Firebolt/Lightning Bolt since those two are the more useful bolts. When you finish with those, you start to have a decent amount of int. I would rank Thunder for rafting. Then, you can just choose whatever magic skill you prefer to use.
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Justified wrote on 2011-02-11 17:24
Quote from Valkyrie;330923:
Peaca Int (oh ****, 1.9k dmg to ALL the **** inside per crystal, mmmm, nope. there's no point to that skill)
That's assuming hurt a large amount, which severely limits it's usage. You need a moderate amount of def/prot to survive Peaca Int attacks, and many of them deal a large amount of wounds.
Plus, nothing has HS3 in Peaca Int, you can just Smash/Windmill them and do 1k+ anyways. Magic, Golems, and Magnum are all capable of 3k+ as well, the first two being able to splash multiple mobs for over 10k without crit.
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Kenero wrote on 2011-02-11 18:06
Quote from Justified;330983:
That's assuming hurt a large amount, which severely limits it's usage. You need a moderate amount of def/prot to survive Peaca Int attacks, and many of them deal a large amount of wounds.
Plus, nothing has HS3 in Peaca Int, you can just Smash/Windmill them and do 1k+ anyways. Magic, Golems, and Magnum are all capable of 3k+ as well, the first two being able to splash multiple mobs for over 10k without crit.
Actually, with Cressida Set, you can just wm once, then Life Drain. Even if you won't deal the full drain damage, you still knock back for 1.4k, which is still sweet.
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truefire wrote on 2011-02-11 18:06
Quote from Yogurticecream;330807:
I do, just that it's fine for me at Rank 9 the way I see it.
I know Rank 1 is powerful, but the crystals are kind of a hassle for me.
Rank Fishing. Turn AFK into Awesome Fishing King. You'll get all the Mystic Pearls you need. :D
High-ranked Life Drain + Saturday + Raining in Taill. + decent rank of Alc Mastery + 1-2 sessions worth of afk fishing = enough life drain crystals to last you for 2-3 weeks. While Rank 9 is useful, Ranks 5 and 1 are especially amazing because of the increases in speed they provide. And while you're referring to Life Drain's ability to heal you, keep in mind that Life Drain also thrives on its knockback damage combined with the drain effect (which is additional damage and usually does more draining than it's supposed to because of latency). Rank 1 is supposed to absorb 450 health over 1.5 seconds from the enemy. My Rank 3 LD can take a Zombie Soldier (from Their Method Adv.) who has 800 health from full to deadly even before the knockback, and while I'm not on the fastest connection, I'd hardly call it abysmal. It's a thing of beauty. Embrace it! :3
But yeah, to answer your question, Magic's never a bad choice~
Even if you aren't interested in the offensive applications of magic, Mana Shield would be a delicious investment if you haven't done so already.
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Taliya wrote on 2011-02-11 20:07
Quote from Justified;330983:
That's assuming hurt a large amount, which severely limits it's usage. You need a moderate amount of def/prot to survive Peaca Int attacks, and many of them deal a large amount of wounds.
Plus, nothing has HS3 in Peaca Int, you can just Smash/Windmill them and do 1k+ anyways. Magic, Golems, and Magnum are all capable of 3k+ as well, the first two being able to splash multiple mobs for over 10k without crit.
Um... have you never fought a Ghast before? Your magic and golems do over 10k non crit? Have to call BS on that one.
EDIT: Also you can drain to heal -hp. So as long as you at least deadly after getting hit you can immediately counter with life drain.
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Justified wrote on 2011-02-11 21:24
Quote from Taliya;331086:
Um... have you never fought a Ghast before? Your magic and golems do over 10k non crit? Have to call BS on that one.
EDIT: Also you can drain to heal -hp. So as long as you at least deadly after getting hit you can immediately counter with life drain.
Did you read "splash"? Because it's not hard to hit an entire Peaca Spawn with Fireball and Golem diameter being around 2000, much easier with a lure.
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Taliya wrote on 2011-02-11 23:05
Quote from Justified;331185:
Did you read "splash"? Because it's not hard to hit an entire Peaca Spawn with Fireball and Golem diameter being around 2000, much easier with a lure.
Sorry, splash has a different meaning in this game. When I read that my thoughts are "wtf, golems don't splash." I didn't realize you were simply talking about the total damage an AoE attack can do to a group of mobs.