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Zatrox wrote on 2011-02-12 18:39
How do you guys deal with these?
Our guild goes into Peaca Int with 1-2 Blazers and quite a few WMers, but we can never get a handle on these rooms. Blazers always get picked off by Cloakers, while Melee always gets picked off by Hollow Knight's hax range (with an xbow, no less).
Any ideas?
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Royale wrote on 2011-02-12 19:37
well you should bring at lest 2~3 archers for peaca int, they can deal with the cloakers, and for hollows just wm/golem wm
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Sunureu13 wrote on 2011-02-12 19:41
Snow Golems 2-3 smashes = dead cloaker.
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Justified wrote on 2011-02-12 19:48
Zone Windmill. Pin to 3-4 locations. Leaves 4 people open to do whatever --> Blaze for OHKO.
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Ryoko wrote on 2011-02-12 20:01
I pinned them all to the door/corners altogether and Crash Shot spammed them with 3 archers, while the rest WMilled, 1 keeping them in line if they ever move, lol.
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radionoise wrote on 2011-02-12 21:08
Quote from Royale;332611:
well you should bring at lest 2~3 archers for peaca int, they can deal with the cloakers, and for hollows just wm/golem wm
This... range is the most effective way to deal with cloakers, ghasts and giant moths while elf hide is invaluable for ghost roooms, so make sure to bring 2~3 elves with high ranged damage.
For those rooms in particular, just have archers magnum cloakers while your IS user and blazers take care of the knights.