Quote from Phunkie;33337:
Full repair and point-by-point repairs are the same.
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0.98^n applies to any of them in that case because the probability is the same.
The OP should include a section on blessings and Holy Waters.
This is only true if you're looking at the situation from before any points are repaired.
If you are repairing your weapons point by point your frame of reference shifts to before the repair of the next point, but after the repair of the last point, so the success rate of the next 1 point of repair is always the success rate mentioned by the black smith.
For instance, let's say I'm repairing a 0/3 broadsword at Erden, un-blessed. The chance of success for the first point is 98%. I click "repair one point" and it succeeds. My frame of reference is now after the successful attempt of repairing 1 point, so the success rate of the next 1 point from my current frame of reference is also 98%. Let's say the second point also succeeds. My frame of reference is now between the second and third attempt in which the first and second attempt succeeded. It follows now that the success rate of the third point from my current frame of reference is still 98%.
Full repairs are, by nature, different because the game calculates the probability of success of all points at once.
Let's take the same situation from above and assume that I'm much too lazy to click three times, and have resigned to only do so once for a full repair. Below, I'll show you how the system will treat the well-being of my broadsword.
Scenario 1: Loss of no points There's only one way this can happen, and that is if no points fail.
.98 x .98 x .98 = .941192
Scenario 2: Loss of one point. There are three ways in which one point can be lost. The first point can fail or the second or the third. For the sake of simplicity, I'll write it out this way:
[Fail][Success][Success]
[Success][Fail][Success]
[Success][Success][Fail]
The probability of each one of these cases occurring is:
.02 x .98 x .98= .019208
.98 x .02 x .98= .019208
.98 x .98 x .02= .019208
The probability of losing one point taking these three scenarios into consideration is, simply, the sum of the three which equals .057624
Scenario 3: Loss of two points. There are three ways in which I can lose two points. I'll write them out below:
[Fail][Fail][Success]
[Success][Fail][Fail]
[Fail][Success][Fail]
.02 x .02 x .98 = .000392
.98 x .02 x .02 = .000392
.02 x .98 x .02 = .000392
Chance of losing 2 points = 3x .000392 = .001176
Scenario 4: Loss of all 3 points There's only one way this can happen. It is, obviously, if none of the points succeed.
[fail][fail][fail]
.02 x .02 x .02 = .000008
Data check:
.941192 + .057624 + .001176 + .000008 = 1
No scenarios were overlooked.
The big picture:
The system calculates all the above scenarios faster than you can muster them, and treats your weapon accordingly. So, to predict the results of the full repair of my broadsword, let's restate the information above as something more understandable.
As calculated from above:
Possibility of no points lost = .941192, which is also equal to 94.1192%
Possibility of 1 point lost = .057624 or 5.7624%
Possibility of 2 points lost = .001176 or .1176%
Possibility of all points lost = .000008 or .0008 %
If I choose "full repair" for my broadsword, there will be a 94.1192% chance that no points will fail and the sword will be at 3/3 dura; a 5.7624% chance that one point will fail, leaving the sword at a paltry 2/2 dura; a .1176% chance that two will be lost, making the sword almost unusable; and finally, a .0008 % chance that three points will be lost, leaving me with a completely broken 0/0 broadsword.
Compare this to point by point repair at Erden, in which the next point will always succeed at a promised 98%.
Take this however you will, cause I'm too tired from typing all this data to give you my opinion. Also, side note: I haven't taken stats in like, forever, so the terminology might be a bit awkward, or even incorrect.