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Akemisumi wrote on 2011-02-14 01:20
After you finish Windmill, is there anything else you might need your -CP gear for? Or should you just sell it?
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Wing wrote on 2011-02-14 01:21
Keep it for other skills..
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EndlessDreams wrote on 2011-02-14 01:30
Practically everything that depends on your CP...
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Akemisumi wrote on 2011-02-14 01:59
Okay, that's not what I meant. I KNOW what it's for and I know most skills depend on CP.
So maybe a better question is: What skills do you guys use your -CP gear on aside from WM? Like, all of them?
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Ryoko wrote on 2011-02-14 01:59
Quote from Akemisumi;335198:
Okay, that's not what I meant. I KNOW what it's for and I know most skills depend on CP.
So maybe a better question is: What skills do you guys use your -CP gear on aside from WM? Like, all of them?
I use it for Final Hit / Final Shot as well.
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Fyois wrote on 2011-02-14 02:15
Alchemy Mastery and Final Hit are two that I can think of.
Mostly, you'll want some level of CP gear for when you're 1000+ and wanting to learn something new, even if it's bolts, ranging or basic alchemy. You'll want it because at really high totals the only source of normal monsters may be things that are bosses at the end of dungeons. You should just keep it.
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EndlessDreams wrote on 2011-02-14 02:27
Quote from Akemisumi;335198:
Okay, that's not what I meant. I KNOW what it's for and I know most skills depend on CP.
So maybe a better question is: What skills do you guys use your -CP gear on aside from WM? Like, all of them?
I use it for literally all of the skills that is affected by CP. It makes it A LOT easier to gain. My CP is a bit higher than everyone else since I my total level is a bit higher than everyone else.
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Sunureu13 wrote on 2011-02-14 07:39
There isn't anything I don't use -cp gear for.
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Yogurticecream wrote on 2011-02-14 08:00
I'm a big fan of -CP equipment.
I use it for practically every skill that requires -CP, like shock (spark?), clay alchemy mastery, fire alchemy mastery. Going to need it for final hit/arrow revolver too.
My average CP is about 1500 now.
Extremely useful, you should be considering to invest in a good set and not sell them unless you are selling extra sets.
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Kenero wrote on 2011-02-14 08:19
Quote from Akemisumi;335150:
After you finish Windmill, is there anything else you might need your -CP gear for? Or should you just sell it?
Alchemy Mastery...
Also I am thinking of attempting a Raccoon Boatswain Pirate Suit... can be born by any gender and any age. Good since I can't be age 17~20 all the time.
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Cryosite wrote on 2011-02-14 18:07
The church of winrefine urges you to limit your growth and keep yourself weak in order to have "an easier time" training skills like WM. the major platform of their dogma is that Windmill gets harder as your cp goes up, because you have to train on more powerful creatures that may not be as convenient as zombies and things. This church was founded before the existance of CP gear, and their holy texts seem to deny the usefulness of these enchants for anything other than fixing "bad players" that chose the wrong path.
This is of course utter bulls***.
Having the proper cp gear to outright eliminate your cp to 1 makes foxes and raccoons boss, and nearly eliminates any of the difficulty of training WM, or any skill requiring boss kills. A nice selection of -100cp items will let you fine tune your cp to be able to fight a small range of easy to kill mobs and have them count for any level needed for your skills, be it even, strong, or awful.
Even if you don't go the full distance with cp gear to let you train on the mongeese and aardvarks outside of Qilla, even a small amount of cp gear can let you take the dungeons and missions you normally level in and hunt for things to sell, adjust your cp as needed, and get training for whatever skill you are working on.
It is a terrible idea to sell off all your cp gear. There are already tons of skills out that involve cp in some way, and will be easier with cp gear than without. More skills will be released in the future, and your cp is only going to go up as you play.
Cp gear lets you build your character up and be powerful, and have an even easier time training your skills than the outdated church of winrefine.