-
GregHouse wrote on 2011-02-16 17:48
I think this would be a nice place to discuss new things on this patch.
First of all:
Repair Fee Changes
- The amount of times an item is repaired does not effect the price to repair that item.
- Repair fees vary based on the value which is calculated by the item's price and it's level of Enhancement and/or Enchantment
- Items with low Durability will be more expensive to repair.
Weird. I think theyre trying to mantain the "the more use your equipment has, the more it will cost you to repair it"
-
omgnerd wrote on 2011-02-16 17:54
I'm not sure if I understood their update notes correctly, but if an item loses all of its durability it can't be used anymore? How did the old durability system work?
-
GregHouse wrote on 2011-02-16 17:58
The previous system just increased the cost of repairing the more you repaired the item. So if you get a brand new weapon your first repair might cost 2k, after repairing and repairing through time, it might get to cost 40k the repair.
Now it will just break, pretty much like mabinogi. Good and bad thing is that prices on items will go up now.
-
whocares8128 wrote on 2011-02-16 18:18
Repair fees vary based on the value which is calculated by the item's price and it's level of Enhancement and/or Enchantment
I think this much was there already. I'm pretty sure (though not positive) that when I enhanced a few low-level items just to consume some extra enhancement stones, they ended up costing more to restore (per point of condition).
-
Succ wrote on 2011-02-16 18:53
What I honestly don't get is why people seem to not like this update over on the official forums.
It seems to me that it is an overall bonus for the players that want to wear something nice and not having to pay like crazy to get things repaired over and over.
Things dropping to 0 durability from battles apparently can be repaired to full condition, with the only exception of if you fudge crafting which lowers perm durability. Cost wise.. I think it'll probably be the same as before to get things repaired.
-
GregHouse wrote on 2011-02-16 18:57
Im not in game yet, but i hope it is like mabinogi repair system.
-
Succ wrote on 2011-02-16 19:13
How does the mabinogi repair system work? I haven't played that game since the first week of opening :(
-
GregHouse wrote on 2011-02-16 19:21
items have an standar durability, lets 10. So it would be 10/10, where the first part is the current durability, and the second the maximum durability.
According to the number of hits current durability will drop all the way to 0, leaving the equipment: 0/10. As long as the max durability its higher than 0 you can repair again and again. Equipment breaks because everytime you repair theres a chance of losing 1 max durability point.
-
Succ wrote on 2011-02-16 19:25
Ohhhh, right. It is vaguely familiar. I remember something about blessed somethings so it has less of a chance of happening.. or whatever.
It is kind of like that, except repairing doesnt have a chance of lowering max durability. Or at least... not yet.
-
whocares8128 wrote on 2011-02-16 19:56
I never cared for the Mabinogi system. The only reason it works is because it's generally fairly easy to replace. Also, for the most part, the armor stats don't vary much, so people pretty much wear things for their cosmetic appeal.
That said, each "repair" only restores 1 durability point, or loses 1 maximum durability point. There is an option to "repair all" on a given item, but if the repair started with a 0 durability item, you could potentially lose all remaining maximum durability, leaving you with an unusable item (if you were unlucky). Ultimately with each failed repair, you get ever closer to this reality; along the way there, you have an item that needs to be repaired more and more frequently.
The success rate of each repair are 90%, 95%, or 98% (iirc), depending on who you ask to repair the item. Naturally, the better odds come with an increase in cost. This doesn't even get into repairing spirit weapons (which can also fail, unless you use a purchase item).
(If any of this is wrong, I apologize. It's been at least a year since I played Mabinogi.)
-
Succ wrote on 2011-02-16 20:02
Ok, I think that is the problem then. A LOT of people on the NX forums think it is probably something like the mabi system, but it is not.
Repairing does not seem to have any affect on max durability. The only way to change this is to enchant.
Successful enchant raises, failures lowers.
Cost scaled to the item's value, so enchanted weapons costs more per points vs unenchanted to repair.
Sounds like a good deal for me so far, since I've never stuck with anything long enough to want to enchant it anyways...
-
Kueh wrote on 2011-02-16 21:58
Quote from GregHouse;338071:
items have an standar durability, lets 10. So it would be 10/10, where the first part is the current durability, and the second the maximum durability.
According to the number of hits current durability will drop all the way to 0, leaving the equipment: 0/10. As long as the max durability its higher than 0 you can repair again and again. Equipment breaks because everytime you repair theres a chance of losing 1 max durability point.
This is the way it was before the patch. If you see ferghus say, "My hand slipped, but the repair turned out okay" or something to that effect, your items lost some max durability.
-
Ailyene wrote on 2011-02-16 22:28
Quote from Whyrainfalls;338302:
This is the way it was before the patch. If you see ferghus say, "My hand slipped, but the repair turned out okay" or something to that effect, your items lost some max durability.
What?! Well that's great...because he said that 6 times in a row the last times I repaired at him.
-
Succ wrote on 2011-02-16 23:21
Quote from Whyrainfalls;338302:
This is the way it was before the patch. If you see ferghus say, "My hand slipped, but the repair turned out okay" or something to that effect, your items lost some max durability.
We're talking about heroes right?
Many people have reported that even if he says he slipped, the durability is still 100 + whatever you enchants gives.
Check your stuff Ailyene and let us know any different.
-
Andy-Buddy wrote on 2011-02-16 23:32
I believe the "Durability" is a typo for "Deterioration" as it is on the Marketplace.
So, they probably just changed the formula for the cost per deterioration.