I would like to read through your guide, because it could help me and I could give some feedback, but I really can't in its current formatting. So here are some suggestions. Hopefully you'll take my advice, and the advice of the others who have commented on this issue, to heart.
I copied your entire guide and just added my input. You can see it
here.
Here's a sample of how you could make each section look, but it's really up to you. But seriously, just simple bolding, underlining, and sizing really help.
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Dodging, Blinking, Avoiding Enemy Attacks and Negating Damage[/SIZE]
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Dodging[/SIZE]
Evie's dodge, also known as a hop, isn't particularly useful for avoiding enemy attacks - it's mainly used as a way to cancel attacks, lead into blinks, and for use in stamina management. It costs no stamina to use and stamina is recovered while using it as long as your stamina is not at 0. You can repeatedly dodge while recovering stamina and moving slightly faster than walking speed. The only way to cancel out of a dodge is by blinking (with one exception detailed below). You can cancel dodge into blink at any time during the dodge animation, so you can space out your dodge button presses for a more accurate blink exactly when you want it instead of mashing the dodge button at the last second to avoid an attack. It's also possible to dodge then blink cancel in an entirely different direction if desired.
There is one exception to Evie being unable to cancel dodge into anything but blink. If Evie has 0 stamina and is in the "tired" animation frames with her shoulders slumped over, you can mash the dodge key to move at a noticeably faster pace - it will look like she's power gliding across the floor while slumped over. This occurs because Evie can dodge at no stamina cost, yet the game keeps trying to return her to the tired animation frames because her stamina is 0. The result is that the dodge is canceled back into the 0 stamina “tired†frames, but doesn't cancel it soon enough to prevent Evie from moving at a faster speed than usual. This is most useful when you're at 0 stamina after landing a smash or Bloody Thread on a target and need to get away fast, or if you get hit by an attack that drains your stamina to 0, or if you just Revived someone and need to get away while at 0 stamina. You can only use this trick while at 0 stamina.
[SIZE="3"]Blinking[/SIZE]
Blink costs 40 stamina at rank F and 33 stamina at rank A. Blink has a special ability to pass through enemies, including their active hitboxes, making it technically invincible during the frames where she is completely invisible. Blink can't pass through large objects and she's likely to get hit while trying to blink through a huge sized boss. Blink has the best movement speed of any evasion move - repeated blinks can out range almost any attack in the game even when traveling directly away from the enemy. Since you need to press dodge twice to activate blink, I suggest making a macro that presses dodge twice for you to get a blink as close as possible to the intended frame you wish to dodge at.
Remember that Blink has an expensive stamina cost and you don't need to use it at every opportunity. If staff Evies can successfully dodge almost everything without needing Blink, you can too. Using Blink too much will lower your DPS and run you out of stamina for when you really need to use it.
Like all characters, Evie can increase her movement speed by dodging or blinking off a ledge. Unfortunately, she isn't quite as good as Lann or Fiona at it, but you can still get some decent air time with it. It's a fun way to speed up dungeon runs.
[SIZE="3"]Avoiding Enemy Attacks[/SIZE]
Some huge bosses such as Irukul require blinking away at a 90 or -90 degree angle since it's not possible to outrun those attacks unless you're already very far away. Sometimes the best strategy for dodging boss attacks is to run towards them then blink at a 45 or -45 degree angle – this especially helps when cornered by a huge boss like Irukul. Running towards a boss and blinking towards them seems counter-intuitive, yet is key for getting out of some tight situations. Most boss attacks can be dodged by moving or strafing in a very tight circle – turn up your mouse sensitivity to take advantage of this. Yes, you should be playing with a mouse and keyboard for precision control of your character.
Evie can successfully use sprint canceling as well as any other character for a speed boost. After running, your character will do a fast sliding dash as they come to a standstill, with their knees bent. You can repeatedly cause this sliding dash to occur by pressing forward + run repeatedly. This consumes a lot of stamina but is often the only way that spear lanns and staff evies can dodge extremely fast attacks such as Irukul's rearing charge.
[SIZE="3"]Negating Damage[/SIZE]
Evie's shields give her a significant mistake tolerance advantage over Lann and Evie on most fights. As long as her shields are up, regardless of the shield value, she can absorb one hit no matter its damage value, allowing her to painlessly absorb many blows that would one shot a Lann or Fiona or send them running to a corner to drink potions. Bosses with multi-hit or rapid attacks tend to negate this perk. The downside to her shields is that she has relatively low armor and HP when her shields are down, meaning she will be one shot by most later bosses on hard mode, hero mode, and/or macha. You may strategically allow yourself to get hit once while in the special effect gathering animation frames, since Evie cannot be knocked out of it and you lose no health. If you want to play it safe, don't do anything risky unless your shields are up. Note that some attacks that appear to be one hit are actually multi-hit, such as the Gloomy Echapelchs axe swings or the Weeping Queens burrow attacks. In those cases, your shield will not prevent you from being one shot like your Lann and Fiona friends.
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