This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
BobYoMeowMeow wrote on 2010-05-18 23:17
[Image: http://cache.gawkerassets.com/assets/images/9/2010/05/500x_zelda.jpg]
[Image: http://www.1up.com/media/03/0/7/6/lg/084.jpg]
In an interview with German gaming site Gaming Media (Japanese audio with German subtitles,) Nintendo's Shigeru Miyamoto discussed the new Zelda game that will be announced at this year's E3.
According to Miyamoto, when making a game, Nintendo traditionally creates a demo movie and expands upon the ideas contained therein. However, for the new Zelda, the company first created the game mechanics and then made a demo video to match. He wouldn't elaborate on the reason for the reversal.
Such a fundamental change in game making may reflect a similarly basic change in the game itself. The past few Zelda games, on both home consoles and handhelds, have stuck to a fairly recognizable pattern that Miyamoto claims is complicated. Nintendo is "creating a new way to play the game," said the developer. "We are trying to make Zelda, which has become very complicated, easier to play," he continued.
Miyamoto's promise of major changes to the Zelda formula directly contradict his own comments from July of 2009. They do, however, line up very nicely with comments Zelda producer Eiji Aonuma made four months later, "It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long-time Zelda fans a fresh surprise... So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version."
Taken together, Miyamoto and Aonuma's comments indicate that the game's development either began or undwerent a major change sometime between July and November of last year, and that what Nintendo will show at E3 is the product of less than a year's worth of work.
In that same Gaming Media interview Miyamoto was asked about a variety of Nintendo projects, including Super Mario Galaxy 2. He explained why Nintendo chose to make the first direct sequel to a 3D Mario game ever. "We normally don't make two games in the same series in the same generation, but we are this time...we had lots of ideas left over (from Mario Galaxy 1.)"
He was less forthcoming about details on Nintendo's plans for the vitality sensor, but he did say that there would probably be new information at E3. "I can't talk about (the Vitality Sensor), but wait for E3 and we might announce something. Please wait until then. It's a truly unique device so I think we can do some new things."
Miyamoto Discusses Major Changes for Zelda
Zelda is so easy already :X
you get hearts like EVERYWHERE
you have to be really careless to die in combat
thats why the 3 hearts challenge exists
and
Newer Zeldas need free roam and interesting side quests like Majora's Mask
Twilight Princess didnt have free roam
-
Osayidan wrote on 2010-05-18 23:25
What I would like is a mix of Zelda ocarina/majoras game-play (latest Zelda I've played), and fallout 3 level of freedom (but with the usual awesome Zelda story line that you can come in and out of as you please).
-
BobYoMeowMeow wrote on 2010-05-18 23:29
Osayidan played Zelda?
-
Osayidan wrote on 2010-05-18 23:36
Of course D: Though not as a fan boy.
I only played link to the past, OoT and majora's. My favorite being OoT, to this day I still think it's one of the best console games.
My favorite part was sword fighting with transformed ganon, none of my friends could do it so I felt special.
-
Drifter wrote on 2010-05-19 00:42
I really hope the game doesnt get any easier than it already has (and by this I mean puzzle wise)
and, It IS possible to die, but only if you're messing around too much :/
-
Laconicus wrote on 2010-05-19 00:53
I highly agree about the free roam thing. Here's a snip of the timeline for major Zelda games:
Ocarina of Time (pretty free) -> Majora's Mask (practically the entire game is freedom) -> Windwaker (you get to explore what, like 25 different islands, find a plethora of underwater treasure, etc. etc.) -> Twilight Princess.
Twilight Princess sucked. It took away all the freedom of a Zelda game and made it like a normal mainstream game by making it bound to a storyline with few places to explore and things to do besides the storyline. IT WAS THE WORST ZELDA GAME IN THE SERIES BESIDES ADVENTURES OF LINK AND THE CDI GAMES. IT WAS SO BAD THAT I BOUGHT IT THE FIRST DAY IT CAME OUT AND I STILL HAVEN'T BEATEN IT BECAUSE IT'S THAT HORRIBLE.
Ok this has turned into a rant of why I hate TP.
At any rate I seriously hope that this next game is not like TP. If it's anything like it Zelda's lost a loyal fan. ]:<
-
Cucurbita wrote on 2010-05-19 04:48
Wuh... plot and combat-wise I thought TP was the bestest. D:
Less traveling and revisiting yes, but the other parts of the game made up for it.
If TP was as free as... say, OoT was, it'd make it THE perfect game.
I hope the next Zelda isn't "easier" in sense of dungeon puzzles or combat. The puzzles are more fun when they're hard, and TP took OoT's combat to a really good direction. It was actually challenging to a degree (OoT was too easy).
Honestly, TP improved zelda in every way EXCEPT for traveling freedom. And I loved it to death regardless. Every moment of this game was a blast.
Laco, I hope you revisit TP. Most people can't get past the first two dungeons because of how slow the start is, but the game turns into a real work of heart and dedication afterwards. Most of the complaints about TP usually come from parts of the game you'll never have to deal with again once you pass the first parts. The game fully picks up AFTER you get all 3 pieces of the mask.
This is indeed from someone who has beaten every zelda game and did every side quest.
Yeah, game turns FANTSTIC from here.
[video=youtube;ELJaJi-1Q6s]http://www.youtube.com/watch?v=ELJaJi-1Q6s[/video]
Also, Hidden Village is totally bad assery.
[video=youtube;VSG9lZccqQg]http://www.youtube.com/watch?v=VSG9lZccqQg[/video]
-
BobYoMeowMeow wrote on 2010-05-19 04:50
Good sidequests
you forgot good sidequests
no RPG would be complete without good sidequests
-
Cucurbita wrote on 2010-05-19 05:40
Quote from BobYoMeowMeow;39215:
Good sidequests
you forgot good sidequests
no RPG would be complete without good sidequests
Agitha's bug collection was easily the most disturbingly awesome zelda sidequest I've done imo.
"I know you have bugs..." LOL
Also...
>implying Cave of Ordeals isn't a good side quest
99 floors of deadly challenges. Great combat challenge.
There were just as many side quests in TP, and MANY more properly developed minigames, but you had to find them.
[video=youtube;Sgs_n-MzefE]http://www.youtube.com/watch?v=Sgs_n-MzefE[/video]
[video=youtube;0xtFddzmH6g]http://www.youtube.com/watch?v=0xtFddzmH6g[/video]
[video=youtube;dsjVOUsfjZk]http://www.youtube.com/watch?v=dsjVOUsfjZk[/video]
[video=youtube;cSBe8v9vK3k]http://www.youtube.com/watch?v=cSBe8v9vK3k[/video]
[video=youtube;74ecRsGnUXE]http://www.youtube.com/watch?v=74ecRsGnUXE[/video]
-
Drifter wrote on 2010-05-19 06:04
YES, exactly why I loved TP
oh, and turns out they worded miyamoto's comment incorrectly....
he meant more accesible controls, not easier gameplay :/
-
Cucurbita wrote on 2010-05-19 06:18
Quote from Drifter;39258:
YES, exactly why I loved TP
oh, and turns out they worded miyamoto's comment incorrectly....
he meant more accesible controls, not easier gameplay :/
I'm freaking psyched for the motion plus use for TP.
Nothing felt better than shield bashing with my wiimote.
Also, after putting some thought into it, I'm fully taking back the agreement about TP's limitation on freedom of exploration. It was slow and very linear up to the 3rd dungeon, but after that you unlock all of Hyrule and there are just so many secrets and minigames to discover that I spent far more time in the field in TP than I did in OoT.
OoT was "groundbreaking" for its time because there was no other game like it. TP didn't impress as much because it didn't have the same revolutionizing effect, but they did improve on every point OoT could've been better at.
This game was a work of art and easily my favorite game out of the thousands I have played in my life (emulation ftw).
[video=youtube;kBRGtbXJYAs]http://www.youtube.com/watch?v=kBRGtbXJYAs[/video]
This review said it right. DAMN RIGHT.
-
Kurezan wrote on 2010-05-19 08:40
I hope the next is as good as TP... God I loved that game. I think I'll buy it for Wii soon.
-
Liraiyu wrote on 2010-05-19 10:15
Woo, new Zelda. I hope Nintendo is cool and packages a Motion plus thing with it.
I can't name my favorite Zelda. All so good. I'm borrows Spirit Tracks and I'm playing that at the moment.
And Windwaker was big.
I really enjoyed Windwaker. So large. I spent a long time just sailing from island to island, completing the map. And the trophy gallery was cool too.
Finding the triforce pieces was annoying at times.. But even then I still enjoyed that.
I don't see why people dislike it.
Quote from kitaek27;39212:
[video=youtube;ELJaJi-1Q6s]http://www.youtube.com/watch?v=ELJaJi-1Q6s[/video]
That scene was awesome.
-
Laconicus wrote on 2010-05-19 14:14
Quote from kitaek27;39212:
Wuh... plot and combat-wise I thought TP was the bestest. D:
Less traveling and revisiting yes, but the other parts of the game made up for it.
If TP was as free as... say, OoT was, it'd make it THE perfect game.
I hope the next Zelda isn't "easier" in sense of dungeon puzzles or combat. The puzzles are more fun when they're hard, and TP took OoT's combat to a really good direction. It was actually challenging to a degree (OoT was too easy).
Honestly, TP improved zelda in every way EXCEPT for traveling freedom. And I loved it to death regardless. Every moment of this game was a blast.
Laco, I hope you revisit TP. Most people can't get past the first two dungeons because of how slow the start is, but the game turns into a real work of heart and dedication afterwards. Most of the complaints about TP usually come from parts of the game you'll never have to deal with again once you pass the first parts. The game fully picks up AFTER you get all 3 pieces of the mask.
This is indeed from someone who has beaten every zelda game and did every side quest.
Yeah, game turns FANTSTIC from here.
[video=youtube;ELJaJi-1Q6s]http://www.youtube.com/watch?v=ELJaJi-1Q6s[/video]
Also, Hidden Village is totally bad assery.
[video=youtube;VSG9lZccqQg]http://www.youtube.com/watch?v=VSG9lZccqQg[/video]
Eh... I just feel like when I play the game I'm completely bound to the storyline and have no freedom. I'm not sure how far I am in the game but I just completed the dungeon where you get the double clawshot. I admit it does have the best controls and gameplay, but I don't think it makes up for the lack of Zelda's characteristic freedom =/
-
Cucurbita wrote on 2010-05-19 16:49
Quote from Laconicus;39403:
Eh... I just feel like when I play the game I'm completely bound to the storyline and have no freedom. I'm not sure how far I am in the game but I just completed the dungeon where you get the double clawshot. I admit it does have the best controls and gameplay, but I don't think it makes up for the lack of Zelda's characteristic freedom =/
There is plenty of freedom and many places to revisit and have fun in.
You're just intimidated by the overworld being so big so you refuse to do it.