Quote from Fumy;41020:
I've done GB twice and got 1st Place once :S You really don't need to be good at all (I was like total lvl 600 2nd Place was total 2k+) If you're an Elf you just gotta ride to the flagman shoot him really quick and move to the next one and that's how you get your points :S You just gotta be fast that's it...
This is what we're actually discussing... It shouldn't be that way ._.
Quote from Juno;41046:
You didn't improve GB so much as you completely replaced it with something else .-. Something horribly dominated by camping .-.
If you want to improve it the simplest way would be to allow charge to continue past it's range after the activation or to disallow pets like in CTF. That would significantly decrease the usefulness of mounted elves. Alternatively, it could take place in an area with more obstacles. Sen Mag has plenty, but is still open enough that melee has a hard time. Part of that will be remedied when charge is uncapped.
It's not impossible to thrive as a melee, it just takes a lot more work than archery. Either path is screwed if outnumbered but melee does fine in 1v1 on a field with moderate obstacles. With pets involved it's impossible to have a 1v1 fight though. In group battles, a melee group could beat a ranged group if the ranged group didn't have allies they could summon at will to disrupt the melee after charge. Assuming one can land a successful assault and not be interrupted by a pet, things work out.
GB could benefit from a more CTF-esque approach with greater damage reduction and a ban on pets. Charge also needs to be uncapped asap though a less likely but more satisfying adjustment would be a range nerf on ego bows...since it's kind of ridiculous right now. The scoring system is fine since guilds that try to win by mass numbers lose far more points through death than a smaller guild, but the reward definitely needs some work. Even if the title was working it's not really much of an incentive. Limiting the number of people that can come per gold to 25-30 would be a nice touch as well since Sen Mag just isn't big enough to support a couple of massive attendees.
Careful there, as much as I dislike archery in mabinogi, If you nerf them because of pvp you have to consider you're also nerfing their efficiency for PvE. Let's not turn mabi into wow and nerf things because we got beaten in pvp. Other than that, I agree with wath you said about how OP's idea is a camp fest. OP suggested a WoE system, even Gravity had to implement some sort of variation to that because of how stale WoE pre-casting had become.
My idea would be something less complicated, get a Tailt-huge map, Build something like a mini fortress for each guild (max5?) that joins. Each Fortress would be like a mini tailt withouth the houses, and in the middle there would be a flag. Game is simple, each match lasts 20-30 mins, get as many flags as possible. To not make it a camp-fest there could be incentives for exploring the map, like hidden supplies and stuff (think dinasty warriors).
There you have, GB and CTF combined 8D. I'm starting to realize something... Mabi needs battlegrounds D;