This is a guide I'm currrenlty writing for the NexonEU forums, because we don't have any decent guides.
I decided to also post it up here, to get more input from more experienced players.
The guide is unfinished, and I'll update it with stuff when more stuff comes to mind.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]UNFINISHED
Introduction[/SIZE]
[Image: http://i55.tinypic.com/t6sbjq.jpg]
After finishing most of my melee skills, I've became interested in Archery.
Now I don't know everything yet, so the first few versions might have some things that are not correct.
But I trust in the more experienced archers to correct me on that.
The current intel I have about archers I have thanks to Wiki, and Lussia.
I'll try to make this guide like Mhay made his warrior guide.
I'm mainly writing this guide for the community, for people who want to know more about choosing ranged,
aswell for my gf who is an archer but wants to know more about being one, and becomming better than she is currently doing.
Also to know,
an ELF ARCHER, will pretty much always be superior than a human in ranged.
same as a Giant will always be stronger in melee than a human.
If you're planning to be a pure archer for the rest of you're Mabi-days, become an Elf.
If you think you might want to rank melee, and archery, become a human.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Basic Knowledge
[/SIZE]
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Dexterity[/SIZE]
This is what strength is for warriors, the damage output is pretty much the most important stat for an archer,
what would you be, if you didnt' deal any damage? This is the archers main stat, dexterity.
every 10 dex adds +4 to the maximum damage, and +2.85 to the minimum damage.
Every 4 dex adds +1.0% to the balance for both ranged and melee.
Every 10 dex adds +1.0% to the maximum wound rate, and +0,5% to the minimum wound rate.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Will
[/SIZE]
Will gives you more chance to hit critical strikes, which is really important.
Every 10 will adds +1.0% to Critical.
Every 10 will adds +2.0% to the maximum wound rate, and +0,5% to the minimum wound rate.
Will also increases the chance to go into 'deadly' mode.
For example, you have 100 hp, a monster hits 150, you don't die but go to deadly.
How much will adds how much % to go in to deadly is unknown.
*Detailed information on how critical hits work will be explained a little further down.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Luck
[/SIZE]
Luck is a skill that can only be increased by enchants, age up, or leveling at young age (10-14)
Every 5 luck adds +1.0% to critical hit.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Critical hits.
[/SIZE]
A critical hit a hit that does way more damage than a normal hit, depending on the rank of your 'critical hit'
I see critical hits as one of the most important things in Mabinogi,
and as an archer you'll always have high critical rates so we'll boost it so you always have max crit on high-protection mobs.
I'll explain how a critical hit works.
The maximum critical hit chance is 30%, so rougly every third hit will be a critical.
Now, monsters have 'protection' a stat you also have.
Every 1 protection reduces your critical chance by 2%.
So for example;
Monster has 10% Protection
You'll need at least 50% critical hit, to have a 30% rate on the monster.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Balance
[/SIZE]
Balance is the balance of the damage you do, and is capped at 80%
let's say, your minimum hit is 1, your maximum hit is 100.
if you have 40% balance, you'll hit around 40 a lot.
As an archer you won't have to worry about balance because you'll have 80% balance all the time.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Defense
[/SIZE]
This stat is pretty easy to explain,
every 1 defense you have, reduces damage points taken by 1.
So if someone hits 20, and you have 10 defense, you'll take 10 points damage.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="4"]Protection
[/SIZE]
Every 1 protection decreases damage taken by 1%
Every 1 protection decreases the monsters chance to do a critical on you by 2%
Wether defense or protection is better is debatable,
I'm not going to say that the one is better than the other, but I prefer having my protection higher than my defense.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[SIZE="5"]Skills
[/SIZE]<- Skill videos will be shot by me later ->
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/2/22/Refining.png]
[SIZE="4"]Refining[/SIZE][Image: http://mabinoger.com/wiki/images/2/22/Refining.png]
|| Rank 9 - +8 Dex || Rank 5 - +17 dex || Rank 1 - +36 dex ||
Total AP cost - 53
This skill is a must to rank first,
at later ranks you need to fail on making ores, and the higher your dex is, the higher the chance on succeses are.
this skill is extremely boring to rank, but gives a huge dex bonus which you will never regret.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/d/da/Weaving.png]
[SIZE="4"]Weaving[/SIZE][Image: http://mabinoger.com/wiki/images/d/da/Weaving.png]
|| Rank 9 - +15 dex || Rank 5 - +27 dex || Rank 1 - +43 dex ||
Total AP Cost - 41
You can rank weaving whenever you like, you don't need fails to rank it.
I suggest ranking weaving from time to time, why?
It's really really boring.
You can do rank F by gathering cobwebs from spiders, and wool from sheep.
There are some easy ranks, which can all be done with leather, and some 'harder' ones which require you to do spiders and sheeps again.
There are some easy methods to rank it, for example;
Walter in Dunbarton gives "Make 30 cheap leather into leather straps"
it starts at 7.00 AM, and if he does not give the right Part Time Job, change to a different channel to see if it's the right one.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/b/b5/Production_Mastery.png]
[SIZE="4"]Production Mastery[/SIZE][Image: http://mabinoger.com/wiki/images/b/b5/Production_Mastery.png]
|| Rank 9 - +70 Stamina || Rank 5 - +110 Stamina || Rank 1 - +150 Stamina ||
|| Rank 9 - +7% Life Skill Success || Rank 5 - +11% Life skill succes || Rank 1 - +15% Life skill success ||
|| Rank 9 - +1 Dex || Rank 5 - +6 Dex || Rank 1 - +17 Dex ||
Total AP Cost - 67
Production mastery is an important skill, if you use a skill, it uses stamina.
More stamina means that you can use more skills before you have to drink Stamina Potions,
which is something you will NOT want as an archer because it will give mobs the chance to close in on you.
Be aware though, production mastery adds succes rate, so try not to rank this before you got Refining Rank 1.
NOTE: Proudction mastery does NOT affect Cooking and Enchanting.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/2/2f/Magic_Mastery.png]
[SIZE="4"]Magic Mastery[/SIZE][Image: http://mabinoger.com/wiki/images/2/2f/Magic_Mastery.png]
|| Rank C - +40 Mana || Rank 9 - +70 Mana || Rank 5 -+110 Mana ||
Total AP Cost - 46 (Rank F-> Rank 5)
Why would you want mana you ask?
As a human archer, you'll most likely use Crash Shot a lot, later in game.
Crash shot uses mana, so having a large mana pool will really help out.
You can rank Magic Mastery till rank 5, after that you need advanced magic to rank it.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/c/c5/Range.png]
[SIZE="4"]Ranged Attack[/SIZE][Image: http://mabinoger.com/wiki/images/c/c5/Range.png]
|| Rank 9 - + 18 dex || Rank 5 - +34 dex || Rank 1 - +50 dex ||
|| Rank 9 - +160 aim speed || Rank 5 - +200% aim speed || Rank 1 - +300% aim speed. ||
|| Rank 9 - +7% balance || Rank 5 - +11% balance || Rank 1 - +15% Balance ||
|| Rank 9 - +6 max damage || Rank 5 - +13 max damage || Rank 1 - +26 max damage ||
Total AP Cost - 155
Well your an archer, ranking ranged attack is only natural.
this skill is creat because it adds loads of balance for bow use,
it adds a tremendous amount of dex, and also gives a huge damage boost.
And makes your aim speed 3x as fast so, you can't miss this skill!
NOTE: This only increases your NORMAL bow attack speed, it does NOT increase your Magnum shot etc. speed.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/d/d7/Magnumshot.png]
[SIZE="4"]Magnum Shot[/SIZE][Image: http://mabinoger.com/wiki/images/d/d7/Magnumshot.png]
|| Rank 9 - +300% damage || Rank 5 - +400% damage || Rank 1 - +500% damage ||
|| Rank 5 - 10% splash || Rank 1 - 20% Splash ||
|| Rank 9 - +2 dex || Rank 5 - +10 dex || Rank 1 - +18 dex ||
Total AP cost - 200
Magnum shot is 'smash' for ranged,
it gives you a huge damage attack, for a longer loading time.
The skill is mainly used for killing bosses, which have a lot of HP.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/6/68/Windmill.png]
[SIZE="4"]Windmill[/SIZE][Image: http://mabinoger.com/wiki/images/6/68/Windmill.png]
|| Rank 9 - +21 will || Rank 5 - +34 Will || Rank 1 - +50 Will ||
|| Rank 9 - 170% Damage || Rank 5 - 200% Damage || Rank 1 - 250% Damage ||
|| Rank 9 - Load time Decrease ||
|| Rank 5 - Range Increase || Rank 1 - Range Increase ||
Total AP cost - 177
Why did I add Windmill to a ranged guide?
Windmill is a skill that requires you to kill "Boss" enemies, and the stronger you are,
the harder it will be to find a boss enemy, and IF you find them, they're probably far to strong to handle.
And even as an archer, there will be one day, after you're done ranking your archery skills,
that you'd be interested in some melee combat skills, and if you didn't rank Windmill before that, it'll be almost impossible.
As a beginning archer windmill is a perfect counter-skill to use when you miss an arrow aswell.
I suggest to bring this to R5 as fast as you can, and optionally to R1,
but I'm sure you won't be sorry for getting it to R1 because things will be so much easier for you in the end.
[Image: http://i55.tinypic.com/t6sbjq.jpg]
[Image: http://mabinoger.com/wiki/images/8/8f/Melee.png]
[SIZE="4"]Combat Mastery[/SIZE][Image: http://mabinoger.com/wiki/images/8/8f/Melee.png]
|| Rank C - +40 HP || Rank A - +60 HP ||
Total AP Cost (Rank F -> Rank A) - 24
And once more a melee combat skill.
Even if you're an archer, if you're unlucky enough to take a blow,
you'd at least want some HP to not die after a single blow.
I only put it to rank A because an novice archer wouldn't need that much more hp.
If you feel that you're dying to fast, feel free to rank it up a few more times until your comfortable with your HP.
[Image: http://i55.tinypic.com/t6sbjq.jpg]