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Yanm wrote on 2010-05-22 03:20
For a long time now, I've had a Valencia armor, red and black, with 6 def, 4 prot, and 26 dur. Eventually, Im going to want to upgrade it, but I'm not fully sure which path to choose. I've narrowed it down to 2 choices: protection or Durability. I'm not too fond of the defense, since eventually, I'll have r1 Defense, along with having possibly a Composite Shield and I'll be using the Defensive Enchant. If I choose Durability, it'll be the 170-3 path, which gives +7 dura, +7 defense and +4 protection. However, if I choose the Protection, It would be the 210-2, which is +8 defense, +6 protection, and -3 dur. The dur loss is what's really getting too me personally. Finally, what second enchant should I get? Basic is NOT on my list. That repair cost increase scares me and I never planned on using Master of Combat title. I was thinkin of possibly Avenger......ehh, Not too sure, I just know I want some damage increase. Also, I guess money would be an issue, since I only got 4 characters and I'm kinda broke atm, that is until I get another Dustin Sword so I can sell it to my friend.
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Chillax wrote on 2010-05-22 03:21
Your other equips?
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Yanm wrote on 2010-05-22 04:02
Quote from Chillax;41213:
Your other equips?
It's going to be Valencia Gauntlet and boots, but I haven't figured the enchants out for them yet. As far as helmet goes, I'm not too sure if I want one, as I'd either go without a helmet or just wear my black mabinogi mongo hat. If I do get a helmet, then it might be Dragon Crest/Felix or w/e.
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Chillax wrote on 2010-05-22 05:10
I like the prot route better. Imp works fine, but what do you think of Oak Tree?
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Ghost wrote on 2010-05-22 16:22
Quote from Chillax;41254:
I like the prot route better. Imp works fine, but what do you think of Oak Tree?
A little risky in my opinion, I'd recommend something like Imp because its pretty easy to get and not so hard to enchant o_O
Or, if you're planning on using enchant protect pot, then I guess Oak tree is your best bet :D
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Chihaya wrote on 2010-05-22 16:39
I'd personally go for defense.
Even with protection, it doesn't do much unless the opponent does OVER 9000!!! (jkjk) dmg on you. with 10 protection, 10 dmg will be reduced to a mere 9 dmg (provided no defense), and 100 dmg will be reduced to 90 dmg. Any higher damage is likely to put you into deadly.
Basically, Protection is a stat that only works well if you have A LOT of it.
On the other hand, if you want to get hit less with critical hits, knock yourself out! that works fine as well
Durability, don't go there. Reasons:
Upgrading your armor will personalize it, forcing you to store it in your bank or your inventory. Now, it's a real pain in the arse to carry it around, and having it in your bank is really defeats its purpose. Heavy Armor is designed to give you high defense/protection, not durability. (if you want the dura, go for Lorica Segmentata armor. Cheaper plus more dura o.o)
Durability loss is inevitable, and you should accept the fact that sometime in the future, your beloved Valencia armor will become 0/0 durability. If that's bound to happen, why not go for the higher stats?
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Yanm wrote on 2010-05-22 16:41
Quote from Chillax;41254:
I like the prot route better. Imp works fine, but what do you think of Oak Tree?
+6 max/min and +6 defense seems nice, but the repair cost once again get's too me. It's the reason why I don't want to use Basic. Not to sure about Imp, I did consider it, but not fully sure yet.
Quote from Ghost;41447:
A little risky in my opinion, I'd recommend something like Imp because its pretty easy to get and not so hard to enchant o_O
Or, if you're planning on using enchant protect pot, then I guess Oak tree is your best bet :D
Oak Tree probably not, as with the +12% repair cost, that'll screw me over. Imps good and all, but I'd think I want to hear some other options before I make my decision.
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bebepanales wrote on 2010-05-22 16:53
prot route. dura isn't so important. 26 minus 3 points = 23 dura?? that is still more than enough that you'll need. heck im doing a minus 9 dura path, so ill end up with 18 max dura. the most i let it go down is maxxx like 5 points when im lazy. the key is to fix often.
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Jahrakal wrote on 2010-05-22 17:33
12% isn't much when you have the best defensive suffix enchant for heavy armor in game.
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Yanm wrote on 2010-05-22 19:35
Quote from Joyjason;41459:
I'd personally go for defense.
Even with protection, it doesn't do much unless the opponent does OVER 9000!!! (jkjk) dmg on you. with 10 protection, 10 dmg will be reduced to a mere 9 dmg (provided no defense), and 100 dmg will be reduced to 90 dmg. Any higher damage is likely to put you into deadly.
Basically, Protection is a stat that only works well if you have A LOT of it.
On the other hand, if you want to get hit less with critical hits, knock yourself out! that works fine as well
Durability, don't go there. Reasons:
Upgrading your armor will personalize it, forcing you to store it in your bank or your inventory. Now, it's a real pain in the arse to carry it around, and having it in your bank is really defeats its purpose. Heavy Armor is designed to give you high defense/protection, not durability. (if you want the dura, go for Lorica Segmentata armor. Cheaper plus more dura o.o)
Durability loss is inevitable, and you should accept the fact that sometime in the future, your beloved Valencia armor will become 0/0 durability. If that's bound to happen, why not go for the higher stats?
I see. I do research often about stuff like this, among other mabi things, and stuff I like. I figured taht I would get some decent defense, then focus on getting better protection to lower wounds, damage, crit etc. Now though, I'm not going to get the durability upgrade path. I need to figure out whether I should get defense or protection. Although, the path I listed for protection still seems best to me, since it only takes away 3 dur and gives +8 defense, 6 prot, while highest defense could give +11, or I could choose the 210-3 path, and get +10 defense, and +4 protection along with -3 dur.....Gahh, dang you defense paths....(I figured I was done deciding upgrade paths but....yeah.....). As for enchants, well, I just realized Basic and Defensive are BOTH Prefixes...GAHHH!!! Well, I guess I might use Basic...then maybe Imp..not completely sure yet, as if I do use Basic, I don't wanna do Oak Tree, cause I'm not made of money, even when repairin it, I'll quickly lose lots of money. Basic Imp seems best for now, OR I could use Defensive, then go Avenger..or some other enchants. Help on the enchants is what I need now, along with deciding the upgrade path: Will +2 defense outdo +2 protection?
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Chillax wrote on 2010-05-22 19:59
I suggested the Protection route because you seem to be wearing mostly metal equips that have Protection. Since you seem to have big money issues, just go Defensive Imp, so you can have decent Defense and Protection. If you ever decide on making a new set, Oak Tree and Avenger are definitely enchants you should consider.
2 Defense usually doesn't outdo 2 Protection, unless you're fighting low damage fast enemies like Fiodh Int rats, etc.
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Shirayuki wrote on 2010-05-22 20:01
Basic and Avenger are risky enchants. It seems as if this is your only armor, and both those enchants destroy items if they fail. Might want to consider that when thinking of enchants o-o
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Chihaya wrote on 2010-05-22 20:07
Quote from Yanm;41558:
I see. I do research often about stuff like this, among other mabi things, and stuff I like. I figured taht I would get some decent defense, then focus on getting better protection to lower wounds, damage, crit etc. Now though, I'm not going to get the durability upgrade path. I need to figure out whether I should get defense or protection. Although, the path I listed for protection still seems best to me, since it only takes away 3 dur and gives +8 defense, 6 prot, while highest defense could give +11, or I could choose the 210-3 path, and get +10 defense, and +4 protection along with -3 dur.....Gahh, dang you defense paths....(I figured I was done deciding upgrade paths but....yeah.....). As for enchants, well, I just realized Basic and Defensive are BOTH Prefixes...GAHHH!!! Well, I guess I might use Basic...then maybe Imp..not completely sure yet, as if I do use Basic, I don't wanna do Oak Tree, cause I'm not made of money, even when repairin it, I'll quickly lose lots of money. Basic Imp seems best for now, OR I could use Defensive, then go Avenger..or some other enchants. Help on the enchants is what I need now, along with deciding the upgrade path: Will +2 defense outdo +2 protection?
Good choice in not going the Dura path =>
For your question about 2 prot or 2 def, let's consider a situation. Let's say you're fighting Rat men, who deal 10-20 dmg each hit. Now, considering no defense, you'll reduce the damage to 9.8-19.6 damage with 2 protection; a difference of .2-.4 damage. Not really big of a deal
Now let's go to Dark Rat men in Ciar adv. they do approximately 80-100 dmg. With no defense again, you'll be able to reduce the damage to 78.4-98 damage, a difference of 1.6-2 damage.
Now it's Dragon Fireball. Dragon Fireball hits over 10000 damage easily with a critical hit. your 2 protection will reduce that damage to 9800, a difference of 200 damage.
Looking at these stats, it's obvious that higher the damage, the higher the damage reduction due to protection. However, if you go TOO high, like the dragon fireball, it doesn't really matter since you'll fall into deadly right away.
This is why I strongly recommend a defense path.
Protection is only good when you have a lot of it.
Here's my final suggestion.
Want to get hit with less critical hits/Wounds?
Go Protection Path
Want to get hit with less damage overall?
Go Defense Path
About Enchants: The good ones are really hard to enchant, so just play it safe and go Imp and whatever Prefix you'd like. I used Fox since i didn't want to mess with Defensive (50%-ish success rate)
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Chillax wrote on 2010-05-22 20:10
Quote from Joyjason;41580:
Good choice in not going the Dura path =>
For your question about 2 prot or 2 def, let's consider a situation. Let's say you're fighting Rat men, who deal 10-20 dmg each hit. Now, considering no defense, you'll reduce the damage to 9.8-19.6 damage with 2 protection; a difference of .2-.4 damage. Not really big of a deal
Now let's go to Dark Rat men in Ciar adv. they do approximately 80-100 dmg. With no defense again, you'll be able to reduce the damage to 78.4-98 damage, a difference of 1.6-2 damage.
Now it's Dragon Fireball. Dragon Fireball hits over 10000 damage easily with a critical hit. your 2 protection will reduce that damage to 9800, a difference of 200 damage.
Looking at these stats, it's obvious that higher the damage, the higher the damage reduction due to protection. However, if you go TOO high, like the dragon fireball, it doesn't really matter since you'll fall into deadly right away.
This is why I strongly recommend a defense path. Protection is only good when you have a lot of it.
Here's my final suggestion.
Want to get hit with less critical hits/Wounds?
Go Protection Path
Want to get hit with less damage overall?
Go Defense Path
About Enchants: The good ones are really hard to enchant, so just play it safe and go Imp and whatever Prefix you'd like. I used Fox since i didn't want to mess with Defensive (50%-ish success rate)
You make it sound like you can't have defense and protection at the same time. The difference between both paths for upgrading armor is pretty miniscule, unless you add other defense/prot-boosting enchants.
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Yanm wrote on 2010-05-23 03:12
Well, I think I'll go with the highest protection path. Now that I've decided the path to take, I need to know what enchants to get. Since I guess I won't get Defensive, cause I don't see myself getting an Avenger enchant. I think my suffix might be Imp, so I need to decide the prefix. Right now, I'm stuck between Basic and Victorious. Sure with Victorious+bear slayer/golem slayer I get +22 max damage, but if I got Basic, it's +25 max, which isn't a lot, but, I do get more crit with Basic, if only 2% more...lol. Victorious is making me consider it since it's cheap, easy, and cause it doesn't have a 12% repair cost. Do you guys think Basic would be worth it over Victorious, including the repair cost? I won't be usin the armor much anyway, cause I won't be upgrading/enchant any time soon. This is more for the future kinda. That may nullify what I said earlier about being poor, but I don't see myself getting to many characters in the future, so I still won't be rich.