Quote from Aubog007;484552:
That's if you crit. And you sacrifice what. 20-30% crit for what. 10-20 max damage?
Is that really going to make that much of a difference? No.
I'm sorry i prefer to be more diverse than just WM spam and think im the best.
And i spent 2/3 years of this game spamming WM and realizing later that just WMing will be useless in certain missions.
Especially when you have combo cards that promote other actions. People just love WMing just one mob. I prefer my preferences.
Same for Smash. If you don't crit, it's not dead AND you only hit one mob. And I don't recall saying to Windmill one mob, that's what Smashmill/Assault is for. I can't think og any mission where Windmill is useless. Especially when most missions are OHKO.
But less efficient on single mobs and more efficient on group mobs is a fair trade off, and the game seems to only be throwing missions with multitudes of mobs our way (Sulfur Spider / Theater Missions / etc).
(Ruling out the fact that this is the person advocating DKPP, so that "20-30% loss of crit for 10-20 damage" is supplemented with 20-32 bonus crit and 80-128 bonus damage, for an end result of 0-2 gain in crit for 90-138 gain in damage)
I do gear for Crit and like the OHKO Smashes, but I like OH wave clears better. In both cases they rely on Crit for an easy finish, and in both cases a non-crit ends up taking much longer. Gambling the whole group vs one mob usually gets things done quicker.