Quote from Excalibuurr;534018:
Really? I find hammers to be more of use combined with a heavy shield, you heavy stander until the other guy runs out of stamina or something and then you hit him once with a hammer and if he begins attacking again you go back to heavy stander and repeat, going to be a long battle then...
Devcat should make separate PvP skill stats for going into PvP then reverting back to normal skill stats when going out of PvP
I do have little to no PVP experience, sooooo. XD
But I was reading some more Sword/Hammer comparison topics over at the Nexon forums, and someone brought up the point that a Sword Fiona vs a Hammer Fiona, the Sword Fiona would win as the Hammer Fiona can't get any long combo going due to the length of the normals, so that if both characters pressed L, the Sword Fiona would win and get a combo. This would probably apply to getting an offense going against other characters.
That and you just described a play style I don't think describes a good PVPer. I don't know what the skill level of "best" at PvP is, but against anyone who's half decent, they won't run out of stamina due to stamina management. I don't know how to beat a Large Shield Fiona in HS, I'd guess each class has a move that does more stamina damage then it costs. The shield selection was mostly a wild guess as again, I really don't PvP, but I'd imagine HS turtling isn't what you'd define as high skilled PvP play. Then again, I'm not sure what's considered a smash in PvP as everything just seems to go out the window.