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Animefreak97 wrote on 2010-04-15 00:50
I'll check again, or it might be just because I live in Australia? :(
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Flonne wrote on 2010-04-15 02:53
I think what applied in Ruari ch6-7 also applied to Tarlach's respective chs. I myself am just camping ch2 and occasionally re-checking ch6-7 to see if there's any change.
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Chiri wrote on 2010-04-15 02:58
Does Tarlach still have double spawn on ch6?
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TydusArandor wrote on 2010-04-15 03:23
Dear gosh, I didn't even know ch6-7 was bugged up like that since I only play on 6. I can still play fine, but now my poor thoroughbred is dying a load more :(
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UnNormal wrote on 2010-04-15 05:47
Crap, Claimh Solas will actually attack more than once before it dies now =O Not used to the non-laggy AI of the monsters yet, but I'm glad it was changed.
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Flonne wrote on 2010-04-15 07:59
Now I'm more impatient of g10 to come out and spam the Tara zombie mission. Shadow warrior hard now takes longer and riskier for me to spam.
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Phunkie wrote on 2010-04-15 10:05
Yeah, they got faster. I DIED for the first time in weeks!
It's all good. Back to being careful. :D
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Sarinii wrote on 2010-04-15 10:18
B'awww. And i always had bad connection!
*weeps on behalf of the Aussies*
D;
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Trigger wrote on 2010-04-15 18:20
If those channels were "broken" they should have left them that way. Sure, it makes things easy for everyone, but the God-only-knows-how-many players with poor connections (and God help you should you live in Australia/Oceania) would have appreciated a couple channels with slower, less aggressive AI.
That, and I was really needing those double spawns for spamming Golem kills. <_<
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Animefreak97 wrote on 2010-04-16 00:54
Lucky I finished WM already I used CH6 for double spawn.
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Badger wrote on 2010-04-16 02:38
I won't argue that slow AI made some things much too easy, but with no delay AI Mabinogi is a west coast or sub 100ms ping only game now.
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Flonne wrote on 2010-04-16 02:49
Quote from Trigger;4113:
If those channels were "broken" they should have left them that way. Sure, it makes things easy for everyone, but the God-only-knows-how-many players with poor connections (and God help you should you live in Australia/Oceania) would have appreciated a couple channels with slower, less aggressive AI.
That, and I was really needing those double spawns for spamming Golem kills. <_<
I agree. I still die in those slower chs when I make a tactical error. But everything else ran smoothly in terms of combat speed. For example, I didn't have to use a pet to swipe those sms enemies with skeleton Ai to land a smash in. Now, if I attempt that with the 'fixes', I'd loop and the enemy gets away/retaliates. Now I'd have to use my pet to hold them down for a smash and even then, the pet may occasionally loop if the enemy is moving.
We can only pray that Nexon makes the chs slow 'accidentally' again. Especially for those with distant connections and over 200ms since they're the worst affected.
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Taliya wrote on 2010-04-16 03:32
I was caught completely off guard when I did Offering missions on hard last night with the guild. We got are asses handed to us but managed to pull through. After a bit of cooling down from the frustration we did it again with much better results and got better each run. I'm actually finding the mission more fun now as opposed to just milling mobs against spike walls infinitely.