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MareneCorp wrote on 2011-10-20 00:19
Pretty sure there hasn't been a guide on Nation to explain the Lann SP skills in depth. Right now I'm split between ranking Furious 7 and Berserk.
Furious 7 is a powerful type of 7 gliding furies put together with invincibility frames, so good for getting out of situations and dealing damage, but Berserk is superb as it gives quite a bit of attack.
I am generally more of a teamplaying Lann, I do what it takes to get the team to survive, so Berserk would most likely be the optimal choice, but would it be really worth maxing?
I mean, berserk->F7 is an extremely powerful combo, but F7 maxed can dish out insane quantities of damage.
Also, berserk takes 1 SP bar, F7 takes 4.
Oh, and if Slashing high is also worth maxing (3 SP bars, lets you continuously attack with 100% knockdown resistance and infinite stam for a set time, time increases with higher ranks.), though I know it would really be spear Lanns that use it, I'd also like to know that! Thanks!
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Intimacy wrote on 2011-10-20 00:22
I know slashing high is the most imporant skill for a fiona next to shield repair, and i think f7 is the single strongest hitting attack in the game.
I guess if you had perfect dodging lanns could pull off slashing high nicely and potentially out damage f7 in the timeframe it has.
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MareneCorp wrote on 2011-10-20 00:44
Quote from Intimacy;627542:
I know slashing high is the most imporant skill for a fiona next to shield repair, and i think f7 is the single strongest hitting attack in the game.
I guess if you had perfect dodging lanns could pull off slashing high nicely and potentially out damage f7 in the timeframe it has.
I wonder... what if slashing high, since it makes you "invincible", if it can let you withstand Glas's grab? Would be a good idea if Nexon ever works on Lann.
:whisper:
I'm serious though, Karok's invincibility can withstand the grab, Fiona's HS can withstand the grab, Staffs can Amber, Scythes can blink and they'd be miles off. Lann's slip dash doesn't seem to work half the time.
:T_T:
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Oizen wrote on 2011-10-20 01:05
Slashing High is useless to a swords lann, since they don't spin. But if your spears then by all means, this is useful. But this skill is incredibly short lived. I really feel like it deservers to last twice as long as it does considering it consumes 3 bars.
Quote from MareneCorp;627580:
I'm serious though, Karok's invincibility can withstand the grab, Fiona's HS can withstand the grab, Staffs can Amber, Scythes can blink and they'd be miles off. Lann's slip dash doesn't seem to work half the time.
:T_T:
Because Slipdash is literally dependent on there being no lag or choking at all
Slashing High wont help you with this problem.
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foreignreign wrote on 2011-10-20 01:49
Slashing High on a spear Lann is only good if you can outspin a boss' turn radius, can KB lock a boss, or have 8k+ DEF for tanking. So in other words, useless against most mid/late-game bosses unless you're with 7 other spear Lanns or are rich.
And Berserk is one of the most underrated and least used skills. Honestly, out of all of the SP skills, I would rank it a solid 3 (behind #1 Reverse Gravity and #2 Insane Reaper). Reason being, it helps everyone (as mentioned) and the fact that it adds 540 ATT (which is like going from +10 to +11 or +11 to +12) for an entire minute at the cost of only 1 SP bar (which is fairly easy to get if you've got decent crit rate) is nothing to scoff at,
especially if your team is stacked with physical characters.
Quote from MareneCorp;627580:
Fiona's HS can withstand the grab... Lann's slip dash doesn't seem to work half the time.
:T_T:
I would like to know what you're on because Fiona's HS most certainly does not block the grab, and Slip Dash is the best thing against Glas excluding the ballista.
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MareneCorp wrote on 2011-10-20 01:53
Quote from foreignreign;627692:
Slashing High on a spear Lann is only good if you can outspin a boss' turn radius, can KB lock a boss, or have 8k+ DEF for tanking. So in other words, useless against most mid/late-game bosses unless you're with 7 other spear Lanns or are rich.
And Berserk is one of the most underrated and least used skills. Honestly, out of all of the SP skills, I would rank it a solid 3 (behind #1 Reverse Gravity and #2 Insane Reaper). Reason being, it helps everyone (as mentioned) and the fact that it adds 540 ATT (which is like going from +10 to +11 or +11 to +12) for an entire minute at the cost of only 1 SP bar (which is fairly easy to get if you've got decent crit rate) is nothing to scoff at, especially if your team is stacked with physical characters.
I would like to know what you're on because Fiona's HS most certainly does not block the grab, and Slip Dash is the best thing against Glas excluding the ballista.
Really? Every party I'm in, the Fionas seem to be able to block the grab. And slip dash would be good if things were lag-less. A solution COULD be to reduce/nerf the animations of glas, like they did with Evies. Would benefit everyone.
And as seeing it, I guess Berserk would be the best to work on first?
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foreignreign wrote on 2011-10-20 02:04
If they're blocking it then something is off, because it is an unblockable attack, as is the slam that follows.
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Yanm wrote on 2011-10-20 02:14
Well, I know that Glas's grab has damage frames. They might just block that and miss the grab part. I've seen it happen before, though I sometimes attest it to lag most of the time. Slip Dash EASILY goes through his grab. I only get grabbed by him nowadays whenever I GF into it on accident, or Slashing High+DK Trans DC into it. If I'm not doing either of those two? His grab will never touch me thanks to my new laptop.
I say Furious Seven. The damage that it does is nothing to scoff at whatsoever and Berserk is a good skill. . . I just think F7 is better in general. It's often better to use F7 rather than to spam Berserk all the time. Spike damage vs Damage Over Time pretty much. Unless it's Hero Mode. . . then Berserk all you want.
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xJac wrote on 2011-10-20 02:55
Lann's SP are all pretty useful.
Berserker: like foreignreign said, a whopping 540 ATT. Don't think it's little compared to your 10k + ATT, it's not. The boss (hero/raid) you're fighting with usually have 7k DEF, making your effective ATT going down to 4k ATT or less, that 500 is about 1/8 or more increase, a very huge and noticeable bonus. And that's not even counting your teammate can benefit from it too. Obviously, if you already hit ATT cap on the boss, or if your effective ATT is 5k or higher, it gives little to no bonus.
Slashing High: Another underestimated skill as well. For Spear Lann you can spin2win, for Sword Lann maybe DC spam, but the hit delay without trans is going to shorten your damage output by a lot. But, damage done under slashing high adds into your SP pool, and it gives you super-armor, making it the best SP skill to use when you're in trans, you can spam spin/dc/pummel storm since you don't have hit delay anymore, and SP gain increase your SP by 1x or even 2x. You also gain increased attack speed. Another useful situation would be, all members wiped, and you really can't get a chance to use party feather (whether there's more than one boss, or the boss is way too fast in hero mode), use slashing high, and hope you have enough hp to tank the boss for a few second.
The biggest problem with slashing high is tanking boss hit.
Furious Seven: It's good, high percentile damage, can critical to increase knockdown/break off, invincibility while in use. But the damage it does don't get counted into the SP pool, and that wind up animation after 7 strikes might get you killed if the boss is not knocked down and really fast. In addition to that, on boss that covers a great distance a lot, you can't really land all 7 in, and wasting some damage. The invincibility is very useful though, works extremely well on boss that can OHKO you or boss' that can kill you in a short time.
If you want to max something first, then pick furious seven, you just can't go wrong with an invincible period of dealing damage. Then you can decide between berserker or slashing high.
But in terms of best SP skill for dps, it depends on the situation.
Slashing High definitely is the highest if you can keep spamming combo, berserker best for high DEF boss in party, and Furious Seven best for high ATT boss.
*Note: I need to check if slashing high removes the hit delay, it's been a long time since I use slashing high without trans.
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voltar wrote on 2011-10-20 07:08
for spear, maxed slashing high/hurricane does noticeably more damage than maxed f7 but leaves you open on big aoe bosses like glas (ones that don't need to turn to hit you). otherwise sh/hurricane has the added bonus of pulling aggro and keeping a boss constantly turning around to face you (and not attacking) which is pretty solid crown control.
i couldn't tell you the value of sh for swords but i'd imagine significantly lower.