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SozenCratosFocker wrote on 2011-11-03 17:38
Quote from MareneCorp;645058:
There are the goods and bads for each one.
Health Regeneration- works like a slow-acting potion, primes for survivibility. Can be extremely useful in critical times, especially when paired with a capped Life Flare, as you can't have (I might be wrong) 1 health to activate a life flare.
I think it is possible to activate flare with 1 HP, since I've Flarred 3 times in a row, but even if it's possible, it's extremely rare. You're definately more likely to fare again if you recover a bit of HP after the first one, but IDK if it matters how much HP(as long as it's not 1).
Even if it wasn't a prerequesite for Destiny, I'd put 1 point into regeneration just to help Life Flare work a little better.
Resistance can be pretty annoying since you have no way of knowing when it will or won't activate. Either leave it at 0 so it's completely predictable, or max it completely to make it somewhat reliable. if you're thinking about ranking it, you should wait till you have 5 points saved up, so you don't have to deal with the randomness of ranks 1-4.
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whocares8128 wrote on 2011-11-03 20:11
Quote from SozenCratosFocker;647964:
Resistance can be pretty annoying since you have no way of knowing when it will or won't activate. Either leave it at 0 so it's completely predictable, or max it completely to make it somewhat reliable. if you're thinking about ranking it, you should wait till you have 5 points saved up, so you don't have to deal with the randomness of ranks 1-4.
I'd say rank it if you're going to rank it. Not falling down 20% of the time is better than always falling down. Just don't rely on it until you've maxed it out if you chose to go that route.
You're attacks will be interrupted though when you get hit. I've maxed this skill on my Evie and I have to release the left click and then hold it again to resume my Magic Arrow barrage.
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xJac wrote on 2011-11-04 02:57
Right now, resistance proc chance is weird. I have only 1 point into it, but I don't really get knock to ground anymore; people said it's because Standing Endurance's chance also get calculated into resistance proc chance, and it could be true.
One down side for resistance is that, whenever you use slashing high, resistance is completely useless. Which I believe will be the case for most people, since trans gives so much hp, with decent amount of DEF you can simply slashing high and spin2win (sp gain is very easy).
There are few times that you might want to use shield charge/furious seven for the invincibility rate, then resistance is at better hand.
Depending on your play-style really. I personally only had one point because I use slashing all the time, and rest is into divine punishment so I can solo boss mob more easily. (That and I am a shinny powerhouse shooting out missiles)
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Intimacy wrote on 2011-11-04 03:21
Quote from xJac;648883:
Right now, resistance proc chance is weird. I have only 1 point into it, but I don't really get knock to ground anymore; people said it's because Standing Endurance's chance also get calculated into resistance proc chance, and it could be true.
One down side for resistance is that, whenever you use slashing high, resistance is completely useless. Which I believe will be the case for most people, since trans gives so much hp, with decent amount of DEF you can simply slashing high and spin2win (sp gain is very easy).
There are few times that you might want to use shield charge/furious seven for the invincibility rate, then resistance is at better hand.
Depending on your play-style really. I personally only had one point because I use slashing all the time, and rest is into divine punishment so I can solo boss mob more easily. (That and I am a shinny powerhouse shooting out missiles)
i have two points into missiles and 0 points into conviction, should i just choose option 3 and max that?
I heard it's equally as useless.
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xJac wrote on 2011-11-04 03:33
option 3? I kind of missed that.
But I would get at least one point into conviction. The skill is not bad as an add.
Problem with paladin is that you have those "meh" skills, and way too low DEF boost.
Hopefully 3rd trans will be better, but it probably won't be here for a long while.
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Intimacy wrote on 2011-11-04 03:36
Quote from xJac;648960:
option 3? I kind of missed that.
But I would get at least one point into conviction. The skill is not bad as an add.
Problem with paladin is that you have those "meh" skills, and way too low DEF boost.
Hopefully 3rd trans will be better, but it probably won't be here for a long while.
Well i never mentioned conviction since i've heard so many "Waste of paladin points since it lasts 1-3 hits when maxed" so i figured hp or resistance would be better.
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xJac wrote on 2011-11-04 03:51
Resistance, HP regen, or Conviction are all "meh".
Each has its merit, but each has its con.
Resistance:
Pro: Unknockdownable, SE stacks with the chance
Con: might work against you, slashing high makes this completely useless.
HP Regen:
Pro: Decent HP regen, recovers a good amount of hp over time.
Con: only useable in 2nd stage, which you probably already godly stats + extra DEF + extra HP.
Conviction:
Pro: Absorb hit or hits, has a brief invincible period when used. Allows you to get uninterrupted in combo
Con: Really pitiful damage absorption; and comparing to its dk counterpart, which can freeze for the party, conviction does nothing for your party.
Oh, while I am mentioning, might as well add Stamina Regen, and missiles.
Stamina regen (too lazt to look at the name):
Pro: a lot stamina recovery, you don't really need to worry about stamina if you have this maxed.
Con: doesn't work with slashing high, other es/pot/Insane reaper can give similar bonus, only works in 2nd trans.
Missiles (all three):
Pro: Extra look, extra damage, and good clearing off mobs.
Con: Damage is no noticeable increase between lv 5 and lv 1; increase missiles only works on more mobs, but useless for single boss (most of the time you use raid, it would be single boss anyway). No substantial bonus of putting more points into it.
I didn't mention SP Aura, since I think it's just plain suck. We have 1000 SP, and it only recovers how many sp over 3 sec? Even if it's for party, the sp gain is just very little. In trans, you would gain much more SP via just fatigue. For non trans, like your party members, they would have to be avoiding contact with the boss for the whole period to not make that much SP.
Conclusion: Pick whichever you like, since they are all "meh"....
Obviously DEF, HP, SP Fatigue, and Stats should be max at all cost.
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foreignreign wrote on 2011-11-04 03:57
Quote from xJac;648994:
Conviction:
Con: Really pitiful damage absorption; and comparing to its dk counterpart, which can freeze for the party, conviction does nothing for your party.
Actually, Conviction has amazing damage absorption if your DEF is high.
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Intimacy wrote on 2011-11-04 03:59
Quote from foreignreign;649002:
Actually, Conviction has amazing damage absorption if your DEF is high.
I'm floating just below 8k so not sure if my defense is "high", it may break 9-11k depending on if i 10+ my dragon set/shield and enchant it when it gets here since it's my end game raid armor.
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foreignreign wrote on 2011-11-04 04:09
Quote from Intimacy;649003:
I'm floating just below 8k so not sure if my defense is "high", it may break 9-11k depending on if i 10+ my dragon set/shield and enchant it when it gets here since it's my end game raid armor.
8k out of trans?
If so that's pretty decent.
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xJac wrote on 2011-11-04 04:09
Quote from foreignreign;649002:
Actually, Conviction has amazing damage absorption if your DEF is high.
I am not sure how conviction works, but if having higher DEF do make conviction last longer, then I will move conviction from "meh" to "plausible"
edit: I then I will probably start tanking def.....
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foreignreign wrote on 2011-11-04 04:15
Quote from xJac;649010:
I am not sure how conviction works, but if having higher DEF do make conviction last longer, then I will move conviction from "meh" to "plausible"
edit: I then I will probably start tanking def.....
DEF most definitely increases Conviction's absorb strength.
So much to the point that when I pop it every moment I can against Shakarr, he ends up doing 0 net damage to my Fiona if I put Restoration on. And that's when I'm not even blocking.
Actually I'm not even sure I need Restoration for that since it's been awhile since I've bothered with Shakarr.
Oh, and having Conviction guarantees my survival when Glas death slams someone and I'm right next to him. Death grab is multi-hit too so.
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Intimacy wrote on 2011-11-04 04:19
Quote from foreignreign;649008:
8k out of trans?
If so that's pretty decent.
8k out of trans no enchants besides enduring and restoration on my top. my outfit is all 5+ but im stacking healthy enchants on all accessories for 130 def each.