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Froglord wrote on 2011-11-24 07:52
Hate running into bandits? Can't figure their movements out? NO PROBLEM
This is a simple guide to handle any bandit situation.
Commerce bandits, which are mobs that randomly appear on the roads you take to each destination, their strength levels depend on the number of ducats you spend from your original camp. So if you spend 100 ducats, you'll only see newbie imps, if you spend 300k ducats, the first mobs you'll see are going to be Hardened bandits in the first map or two.
Let's talk about how each bandit acts when they're in a group.
Bandits come in:
Bandit imps
Bandit humans
Bandit Goblins
Bandit giants
Bandit boss ogres
Bandit boss humans.
Bandit imps: Imps have a very similar AI to gremlins or grumbils in shadow missions, they will continue to circle you and either attack or cast magic (mostly magic). They act like the support unit in the bandit spawns to stun you while other bandits loot your stuff.
Bandit humans: Bandit humans are the berserkers of the bandit spawns, they'll almost always smash spam you to push you away from your cart or transport to give other bandits time to loot your goods. You can attack them easily, but windmill does the trick if you're being overwhelmed by smash spam.
Bandit Giants: Bandit giants do not have very smart AI's but if you get too close to them or agro them, they may proceed to stomp spam you to continue to stun you while other bandits loot your stuff. If you are knocked back/down by another bandit, they will load smash and attack you then proceed to knuckle-spam or more stomp spam. They're rather slow, so if you attack first or keep a reasonable distance, you're good to go.
Bandit Goblins: Bandit goblins are the hybrid of the spawns, they can spawn as rangers or meleers, they possess a high ranked ranged attack and can spam easily, they also use high crit axes to deal lots of damage to you if agro'd. Their AI isnt that much different from normal goblins, but they perform better with better crit and higher range speedaiming. Goblin rangers seem to have very low ranking magnum shot however.
Bandit Ogre boss: Their Ai is really dumb to be honest, they hit alot but they only hit twice dealing moderatly survivable damage despite their counterparts being able to 1hit-ko most of the time. After they perform their 2-hit combo, they stay still for about 5 seconds allowing you to freely smash them which is kinda cool. They have lots of hp, but it's best to do smash ->assault -> defence since they don't bother to attack again for a little while afterwards. They occasionaly load defence and walk around in random directions and load smash as well.
Bandit human bosses: They're not much different from bandit humans, except the increased hp and damage.
Please note: This is my observation only from running into lots and lots of bandits for no reason, so please try not to shoot me down for this. :whistle:
As a side note: Bandit AI's can't run after your supplies if you hide it behind an object such as a fence or a sign post or the side of a mountain as their AI's don't allow them to run around objects.
If you're not around any objects or landscape areas that block your cargo, it's advised to load windmill and spam while you're standing near your supplies to prevent multiple bandits from getting near it.
Only 3 bandits may loot/agro at once including the boss of the group which would count as a 4th, so pick which ones you want to kill while the other bandits walk around in random directions.
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Invisible wrote on 2011-11-24 08:08
Bandits double aggro. 2 on your cargo and 2 on you, while the rest do nothing.
If any more aggro you it's because you hit them.
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Royale wrote on 2011-11-24 08:54
Elves could just use hide to escape the initial aggro and pick them off at a safe distance.
spamming wm would just get you killed by imp or archers
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Cheerios wrote on 2011-11-24 12:20
Ogre boss have the same AI as barri normal boss
all humans have the same AI as gop ghosts
giant have the same AI as town guards
imps have the same AI as shadow archers
goblins have the same AI as shadow lancers
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Vejosa wrote on 2011-11-24 18:45
Quote from Cheerios;670117:
Ogre boss have the same AI as barri normal boss
all humans have the same AI as gop ghosts
giant have the same AI as town guards
imps have the same AI as shadow archers
goblins have the same AI as shadow lancers
@ Ogre Boss: Nope.avi they don't use stomp
@ humans: wdf is a "Gop Ghost"?
@ Giant: seems right
@ Imps: Nope.avi, Shadow archers don't use Magic or Melee. Imp Bandits do (melee if you hit them but don't kill)
@ Goblin: Goblins have same AI as
GOBLINS.
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TheTempest wrote on 2011-11-24 19:20
Quote from Vejosa;670268:
@ humans: wdf is a "Gop Ghost"?
.
I'm assuming she's referring to
this
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Cheerios wrote on 2011-11-26 00:48
Quote from Vejosa;670268:
@ Ogre Boss: Nope.avi they don't use stomp
@ humans: wdf is a "Gop Ghost"?
@ Giant: seems right
@ Imps: Nope.avi, Shadow archers don't use Magic or Melee. Imp Bandits do (melee if you hit them but don't kill)
@ Goblin: Goblins have same AI as GOBLINS.
shadow archers run around, load skill and fire at you, same thing what imps do. Imps just don't load def because they don't have it. Same thing for ogres, AI still the same
and yes im referring to ghost of partholon ghosts.
Regardless, knowing their AI is pointless. All you have to do is kill them, not be their freaking psychiatrist.
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Nithiel wrote on 2011-11-26 01:18
Next we need a guide on avoiding bandits. If the bandits attack me, I die 4-5 times and they take everything. I lag too much to fight. xD
They show up even when I don't see them anywhere.. :l
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Xemnas wrote on 2011-11-26 04:52
Quote from Nithiel;671711:
They show up even when I don't see them anywhere.. :l
That's happened so many times it's not funny, walk into new area, take 1 step, bandits, take another step after killing first bandits, more bandits.
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Rydian wrote on 2011-11-26 05:31
Quote from Cheerios;671673:
Regardless, knowing their AI is pointless. All you have to do is kill them, not be their freaking psychiatrist.
Knowing their AI helps in killing them...
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Xemnas wrote on 2011-11-26 05:42
Quote from Rydian;672033:
Knowing their AI helps in killing them...
Usually you can just wm spam them and pick off the ones that run around later(because they're running around and not doing anything)
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Chihaya wrote on 2011-11-29 02:44
Kill all the bandits except for the Boss, then use this Strategy.
1) Smash
2) Assault
3) Knockback with duel-wield (Other attacks do not work)
4) Lightningbolt
5) Firebolt
6) Assault
7) Knockback and repeat
I've killed Veterans easily with this method, as well as Ancient Monsters. (Requires high ranked skills, as well as no lag though)
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Nithiel wrote on 2011-11-30 09:29
One time it announced there were bandits nearby so I stopped and looked around. Saw nothing. Looked up thinking to myself, "LOL. Maybe they grew wings?!" THE BANDITS WERE THERE. Floating in the air just above my normal field of view was a crouching guy behind a bush. Just floating there. That's kind of BS.