This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Sayoko wrote on 2011-12-06 03:10
I want to know how much defense really matters. Is there any formula to calculate how much damage you're taking?
-
MareneCorp wrote on 2011-12-06 03:11
It's mostly [Enemy Attack+Critical Percentage] - Your defense = Damage you take. At least I think, but that logically works.
-
sakraycore wrote on 2011-12-06 16:09
pretty sure the formula is a LOT more complicated than that. For one it's definately not just linear.
-
MareneCorp wrote on 2011-12-07 02:55
-
SozenCratosFocker wrote on 2011-12-08 12:45
I would assume monster attacks use the same damage formula as player attacks. Each attack having it's own dmg multiplier aplied after an ATT-DEF stat comparison.
I Don't think there are any tables with the dmg multipliers for each attack for each monster right now, but vindiDB lists their ATT stats, so you can figure how much your def would reduce damage proportionally.
If a monster has 10k ATT and you have 4k def, getting an extra 3k def would halve all the dmg you take from that enemy.
-
RebeccaBlack wrote on 2011-12-08 13:40
I don't think it works like that. If you have more defense than the enemy has attack, you won't take one damage per hit. But if you have less attack than the enemy has defense, then you will, in fact, do one damage per hit.
-
sakraycore wrote on 2011-12-08 15:30
Quote from RebeccaBlack;685298:
I don't think it works like that. If you have more defense than the enemy has attack, you won't take one damage per hit. But if you have less attack than the enemy has defense, then you will, in fact, do one damage per hit.
No you will never do one damage per hit.
-
RebeccaBlack wrote on 2011-12-08 15:31
Quote from sakraycore;685315:
No you will never do one damage per hit.
Maybe additional damage will push it up? I'm pretty sure it's possible to do a base of 1 damage per hit, although equipment and skills may make that go higher, I think?
-
sakraycore wrote on 2011-12-08 21:37
I don't think it's possible to do 1 damage per hit since even a +0 weapon had 900 additional damage. This is a part that is added after the attack - defend check.
-
RebeccaBlack wrote on 2011-12-08 21:52
Quote from sakraycore;685467:
I don't think it's possible to do 1 damage per hit since even a +0 weapon had 900 additional damage. This is a part that is added after the attack - defend check.
It does? Why doesn't it say that anywhere on the weapon?
-
SozenCratosFocker wrote on 2011-12-08 22:03
Quote from RebeccaBlack;685298:
But if you have less attack than the enemy has defense, then you will, in fact, do one damage per hit.
I think you're thinking of Mabi instead of Vindi.
Even if it were possible to do 1 dmg per hit, there would be no way of knowing that since you can't see your dmg, and you couldn't check to see if a mob with 50k hp takes 50k hits to kill because you'd be kicked out of the run b4 u finished the test.
The 900 ATT that Sakraycore is talking about isn't the same thing as the "extra dmg" stat on upgraded weapons, it's part of the damage formula. The stickied thread in guides has a link to a thread about damage formulas(the dmg multiplier tables are not current, but the formulas are still the same).
-
RebeccaBlack wrote on 2011-12-09 02:15
Quote from SozenCratosFocker;685497:
I think you're thinking of Mabi instead of Vindi.
Even if it were possible to do 1 dmg per hit, there would be no way of knowing that since you can't see your dmg, and you couldn't check to see if a mob with 50k hp takes 50k hits to kill because you'd be kicked out of the run b4 u finished the test.
Yeah, but visually the difference between 1 damage and 900 (or 200, or 100) is pretty massive. If you attack it nonstop and don't even really see a sliver, it's obvious you're doing 1 damage, or close to it.
Anyway, I believe you in that there's a minimum amount you can do.
-
SozenCratosFocker wrote on 2011-12-09 11:00
Oh, i completely forgot about "Normal" mode.
IIRC, the HP bar there is about 1k pixels wide. The weakest monster you could see the HP bar for is Woodman Guard which has 2363 according to VindiDB, but the HP bar only shows up in "Normal" mode which gives everything extra HP, so it would probably be at least 3k when you can see the bar. 3k/1k=3, 3>1, so even on the weakest boss in the game, you would not be able too tell if you were hitting 1s.
-
whocares8128 wrote on 2011-12-09 15:05
I don't think the HP bar represents a standard amount of health across all the bosses, or there would be at least one boss who started with less than a full bar to start with. For example, if 1 bar = 2363 HP (from the very first boss), then the Blood Lord should have ~81.6 bars of HP to start with.
Also, you CAN do 1 damage to all enemies right next to you with Staff Evie's "focus attack." Now use it against a boss and see what effect 1 damage really has on a boss' HP display. Try finishing a boss with that move.
-
TLCBonaparte wrote on 2011-12-09 17:22
Quote from whocares8128;686070:
I don't think the HP bar represents a standard amount of health across all the bosses, or there would be at least one boss who started with less than a full bar to start with. For example, if 1 bar = 2363 HP (from the very first boss), then the Blood Lord should have ~81.6 bars of HP to start with.
Also, you CAN do 1 damage to all enemies right next to you with Staff Evie's "focus attack." Now use it against a boss and see what effect 1 damage really has on a boss' HP display. Try finishing a boss with that move.
Then I really don't get the point of the bars... just use 1 bar, I know it looks cool but what's the point if it's inconsistent?