Quote from starpaw7;705787:
I see; thank you, and I'll check every time I enter a room of the difference in Durability, to see how much I lose.
More now:
Can you ever choose to repair a certain number of points instead of all of the Durability that is gone?
Is there an exact number or comparison of Normal, Hard, and Hero mode dungeons?
Seeing from the Board, it only says that Normal has more HP but less damage, while Hard has the enemies with less HP but more damage (and another Evil Core from the Boss + not being able to see their HP Bar/s) - but is there an exact equation/difference?
Last: What bonuses and disadvantages does Hero mode have?
Me being less than Level 50, so I'm not able to check inside of the game.
1. Nope, you can only ever repair the dura to maximum. I think you can click on an armor piece to only repair that item, but I always just repair all. The fee really only goes to ~10k-20k (after doing some raids) with a +5 Lv. 56/61 set. It's not unless you're like me (+10 with enchants) that your repair fee enters the 7k per room region. By the time you get to the point where your repair fees are somewhat high, you'll have a lot of money anyways.
2. I'm unaware of the difference. To my knowledge, Hero mode has very little relation to any other difficulty though.
3. Well. Hero mode is usually annoying as heck. The advantages are... (of the top of my head)
- 1 Extra Core
- Additional Gold and EXP rewards
- 5 Extra AP per run
- Chance to drop enchants (later Hero boats contain some of the most disreable enchants in the game)
Bad parts
- Titled mobs exist. Each having a different (annoying) feature. They also have more HP and can't be grabbed.
- Enemy HP/Defence/Attack are all increased
- The boss is put into fast fowards (about 1.5x to 2x speed I think?)
- Any enchant worth anything is either very rare, or requires you to have absurd (13k+ attack minimum) stats to even stand a chance